From 7249906b2d609bf2e9406a3de2f9c2794cc992fe Mon Sep 17 00:00:00 2001 From: Joel Meador Date: Fri, 9 Nov 2018 01:07:07 -0500 Subject: [PATCH] clarify some bits in the readme --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 28a70843..03d700ee 100644 --- a/README.md +++ b/README.md @@ -98,12 +98,12 @@ For JSON files of specific types, if a file is loaded that has the same ID as a This change would make the AC/5 do 450 damage and all other settings on the stock AC/5 will be unchanged. -Note: Because of the way ModTek loads mods, **the last mod to change a property "wins"**. Because of this, you should ***absolutely not*** copy the entire file from the stock folder into your mod and make a few changes. Only include the values which you actually want to change. +Note: Because of the way ModTek loads mods, **the last mod to change a property "wins"**. Because of this, you should probably ***not*** copy the entire file from the stock folder into your mod and make a few changes. Only include the values which you actually want to change. ## Building It -In the project folder there is an example project user file (e.g. `ModTek.csproj.user.example`). You can copy that file and rename it without the `.example` ending and then update it to point to your BTG Managed DLL folder. +In the project folder there is an example project user file (e.g. `ModTek.csproj.user.example`). You can make a copy of that file and rename it without the `.example` ending and then update it to point to your BTG Managed DLL folder. ## License -ModTek, like BTML before it, is provided under the "Unlicence", which releases the work into the public domain. +ModTek is provided under the [Unlicense](UNLICENSE), which releases the work into the public domain.