macOS build process #3321
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This might be a bit of a catch-22 if there are really no active Mac devs in this project. I saw the shoutout from Chris Rimple in the Worldjam group on Facebook, looking for Mac developers. I'm a Mac & Jamulus user so I thought I should see if I could compile and run from source. I follow the Mac build instructions, and I do get a Jamulus.app but it crashes because I think it can't find the Qt stuff from Homebrew. The resulting binary is just 4MB. If I use the Is there anybody here that sees what I'm missing? Do I really need to go through the deploy process to get something that runs? The crash report contains this:
and if I try starting the app from the CLI, with QT_DEBUG=1, it says:
I do have a libqcocoa here:
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Replies: 2 comments 4 replies
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I believe that @softins is a Mac developer and is on this project, so may be able to debug. |
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Thanks for trying. Have a look at #3078 |
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I do have a Mac, running an old macOS (Catalina 10.15), and have compiled Jamulus on it, but not using the Homebrew stuff. But I am in no way a knowledgable Mac developer.
Looking back through my shell history, and also going from memory, I think I did something like this:
xcode-select --install
/usr/local/opt/qt/5.15.2
using the Mac installer from the Qt website./etc/paths.d/Qt
containing the line/usr/local/opt/qt/5.15.2/clang_64/bin
(and then start a new shell session for it to take effect)Then I was able to do the same steps I was used to doing on Linux: