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Factory road builder right now produces a lot of annoying (especially during the game) road duplicates. I hope there's some way to make pathfinder use closest public road as starting (or ending) point. Besides, in normal conditions public road should be fastest (or almost fastest) route to city.
No pressure of course, but that would be nice
The text was updated successfully, but these errors were encountered:
It would indeed be good to have a better pathfinding algorithm for this,
but this would be a huge project as pathfinding work is extremely
complex to program. This will not be a priority for my own work until
balancing is completed, which may take quite a few years.
If anyone else would like to work on this, of course, that would be welcome.
On 18/08/2020 16:26, 209CATrus wrote:
Factory road builder right now produces a lot of annoying (especially
during the game) road duplicates. I hope there's some way to make
pathfinder use closest public road as starting (or ending) point.
Besides, in normal conditions public road should be fastest (or almost
fastest) route to city.
No pressure of course, but that would be nice
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Factory road builder right now produces a lot of annoying (especially during the game) road duplicates. I hope there's some way to make pathfinder use closest public road as starting (or ending) point. Besides, in normal conditions public road should be fastest (or almost fastest) route to city.
No pressure of course, but that would be nice
The text was updated successfully, but these errors were encountered: