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Somewhere in the evolution of Nes_Snd_Emu into its inclusion in Game_Music_Emu, the save state functionality was lost. The apu_snapshot code from 0.1.7 does not fit at all with the current conventions.
VRC6 has an implementation of save_state(), as does Blip_Buffer, but the other expansion audio chips as well as the main APU do not have implementations.
Using the old apu_snapshot code as a reference and the VRC6 code as a current example, implement the save_state() function for the 2A03, followed by the remaining expansion audio chips.
The text was updated successfully, but these errors were encountered:
Somewhere in the evolution of Nes_Snd_Emu into its inclusion in Game_Music_Emu, the save state functionality was lost. The
apu_snapshot
code from 0.1.7 does not fit at all with the current conventions.VRC6 has an implementation of
save_state()
, as does Blip_Buffer, but the other expansion audio chips as well as the main APU do not have implementations.Using the old
apu_snapshot
code as a reference and the VRC6 code as a current example, implement thesave_state()
function for the 2A03, followed by the remaining expansion audio chips.The text was updated successfully, but these errors were encountered: