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Project: Highway Driving Path Planner

Udacity - Self-Driving Car NanoDegree

The Path Planner safely navigates the car around the virtual highway for at least 4.32 miles without incident:

path-planning-1.jpg

Feel free to check out the video from testing the Path Planner application demo.

Overview

The purpose of this project was to implement a C++ Path Planner that navigates the car safely around a simulated highway. Developing the Path Planner involved 3 steps: prediction, behavior planning and trajectory generation. Testing the Path Planner involved verifying that the car was able to drive for at least 4.32 miles without incident, stays within the speed limit of 50mph, does not have collisions, stays within in its lane except for the time between changing lanes and does not exceed max acceleration and jerk.

Path Planning Background

Path Planning is how the vehicle generates safe drivable trajectories to get where we need it to go. We use computer vision and sensor fusion data to understand the environnment around us. Localization data is used to understand where we are in that environment. The Path Planning block uses all that data to decide which maneuver to take next. Then it constructs the trajectory for the controller to execute.

Contents

  • src/: contains source code for the project
  • src/main.cpp: main file is executed after running ./run.sh shell script. main.cpp acts as a web server that reads localization and sensor fusion data from the simulator client. main.cpp then performs a prediction to identify which lanes (left, right, same) the other cars are in while our car is driving using sensor fusion data. main.cpp executes behavior planning to decide what our car should do next, such as merge left, speed up, etc, based on what it learned about the other cars from the prediction. main.cpp runs trajectory generation using spline to create smooth, drivable and collision-free trajectories for the motion controller to follow.
  • docs: contains images
  • data: contains input data to the Path Planner. This folder has highway_map.csv file, which includes a list of waypoints that go all the way around the track. The track contains a total of 181 waypoints with the last waypoint mapping back around to the first. The waypoints are in the middle of the double-yellow dividing line in the center of the highway. The track is 6945.554 meters around (4.32 miles). If the averages 50mph, it should finish 1 lap around the highway in about 5 minutes.
  • build.sh: creates build directory, compiles the project into an executable file path_planning
  • run.sh: executes the path_planning program
  • clean.sh: removes the build folder and cleans the project
  • install-ubuntu.sh: contains bash code to install the tools necessary to run the Path Planning project on linux. This script can be run inside Windows 10 Bash on Ubuntu. There is a similar install script for mac.
  • CMakeLists.txt: contains directives and instructions describing the project's source files and targets (executable, library, or both). It is a build configuration file that cmake uses to generate makefiles. Then the make command is used to manage compiling the project, use a compiler to compile the program and generate executables. In our case, we retrieve the path_planning executable file, machine language, that runs the c++ program directly on the computer.

Reflection

When cloning the udacity path planning github repo, this project comes with code that has the C++ web server read sensor fusion and localization data from the simulator client using uWebSockets.

All the code for the Path Planning portion of the application was written in the main.cpp from line 102 to 368. Some useful resources that helped me in the project included Udacity project Q&A walkthrough video, lesson 7 - foundational search algorithms in discrete Path Planning, lesson 8 - predicting the behavior of the other cars around us, lesson 9 - behavior planning for what the car shall do based on what it learned from the prediction data and lesson 10 - trajectory generation. Also referencing other people's approaches to solving the Path Planning problem helped in simplifying the complexity of the project. I decided to keep the Path Planning code in main.cpp for simplicity and added comments for code readability.

The Path Planning code consists of 3 parts.

Prediction (lines 102 to 181)

The prediction portion of the Path Planner works with sensor fusion, localization and previous path data. The purpose of the prediction step is to learn about the objects around our car and answer questions based on that perception:

  • Is there another car ahead of our car and is our car too close to the other car?
  • Is there another car in the left lane making a left merge unsafe?
  • Is there another car in the right lane making a right merge unsafe?

This information is gathered using frenet coordinates, velocity and some math. For safe distance between cars, the distance between our car and other cars must be less than 30 meters in front or behind. The answers to these questions are saved, so the behavior planner can make safe decisions for the car.

Behavior Planning (lines 183 to 221)

The behavior planner takes the data from the predictions and decides how the car should navigate safely on the highway. The behavior planner decides:

  • If there is another car in front of our car, is it safe to merge into the left lane, right lane or stay in the same lane? If we can't merge into another lane, do we slow down?
  • If there isn't another car in front of our car and we are in the leftmost or rightmost lane, is it safe to merge back to the middle lane?
  • If there isn't another car in front of our car, do we speed up?

Based on the predicted situation, our car will slow down, speed up or merge into a lane if safe. The speed isn't actually changed until trajectory generation, which allows for faster response time when another car performs an action that may cause an accident, such as applying breaks to cause a collision.

Trajectory Generation (lines 223 to 368)

The trajectory generation is calculated with the help of splines based on the decisions made by the behavior planner, car's lane position, speed and the historical path points.

To calculate the spline requires the last 2 points from the previous path trajectory (if there isn't previous path trajectory points, then the previous position is used) and 3 waypoints 30 meters apart (30, 60, 90 meters). The frenet helper function was used to generate the 3 waypoints. To make the math easier for calculating the spline, a shift and rotation is applied to transform waypoints map coordinates to local vehicle coordinate.

To ensure continuity of trajectory, we don't have to recreate the path from scratch each time instead we load up the future trajectory path with what was left of the previous path. Then we calculate how to break up spline points, so we can travel at our desired reference velocity. Finally, we add those points along the spline by evaluating the spline and transforming the output local vehicle coordinates back to waypoints map coordinates.

Dependencies for Running Demo

This project requires the Term 3 Simulator, which can be downloaded from this GitHub link.

How to Run Demo

Build & Compile the Path Planning Program

Open your terminal (Windows 10 Ubuntu Bash Shell, Linux Shell, Mac OS X Shell), then copy the project onto your computer:

git clone https://github.com/james94/P7-Highway-Driving-CarND

This project requires using open source package uWebSocketIO. This package facilitates the connection between the simulator and C++ code used in this Path Planning project by setting up a web socket server connection from the C++ program to the simulator. The C++ program software is a web server and the simulator is a client. There are two scripts for installing uWebSocketIO - one for Linux and the other for macOS.

Run the shell script below to install uWebSocketIO, build and compile the C++ Path Planning program:

cd P7-Highway-Driving-CarND
# Linux or Windows 10 Ubuntu (18.04) Bash Shell
./install-ubuntu.sh

# Mac OS X Shell
./install-mac.sh

WARNING: for the above shell script, choose the one appropriate for your OS

At the end of the install script, the make build automation tool uses the compiler to compile the project and the following executable program path_planning will be generated in the build folder. Run the Path Planning program with the command below:

./run.sh

Let's say you make updates to the C++ Path Planning program, all we need to do is rerun the build and compile commands using the shell commands below:

./build.sh

Rerun the Path Planning program with the command below:

./run.sh

The output you will receive in your terminal:

Listening to port 4567

Now we need to finish connecting the C++ program to the simulator.

Launch the Simulator and Connect the C++ Program

Go to the folder where you downloaded Term 3 Simulator, decompress the term3_sim_{your_OS} and double click on term3_sim to launch the program.

Click Play!. Select Project 1: Path Planning.

Now referring back to your terminal, you should see an update:

Listening to port 4567
Connected!!!

Now the simulator and the C++ program are connected.

Test Path Planner Navigating Car on Virtual Highway

If you have not yet run the C++ program, the car will be initially stationary as below:

path-planning-start.jpg

If you have executed the C++ program, the Path Planner should start immediately navigating the car around the highway as can be seen in this video of the Path Planner application demo

What is happening is the Path Planner is receiving sensor fusion, localization and previous path data from the simulator client. Then the distance without incident is being tracked for miles and time. Additionally the velocity, acceleration and jerk are being monitored too.

The simulator will report to you right away when a traffic law is violated, such as a collision:

path-planning-collision.jpg

To pass the project, I met the following requirements for valid trajectories based on the Udacity rubric:

  • The car is able to drive at least 4.32 miles without incident
  • The car drives according to the speed limit
  • Max acceleartion and jerk are not exceeded
  • Car does not have collisions
  • The car stays in its lane, except for the time between changing lanes
  • The car is able to change lanes

Conclusion

Congratulations! You just ran the demo for a Path Planner C++ program with a Unity simulator. We saw visualized metadata, such as distance in miles and time driven along a virtual highway. We also had to create a Path Planning program that was able to meet certain safe driving requirements. After testing my Path Planning program, I verified that it could navigate the car safely around the virtual highway for more than 11 miles before I decided to stop both the C++ program and Unity simulator.

Data Between Client and Server

Here is the data provided from the Simulator to the C++ Program

Main car's localization Data (No Noise)

["x"] The car's x position in map coordinates

["y"] The car's y position in map coordinates

["s"] The car's s position in frenet coordinates

["d"] The car's d position in frenet coordinates

["yaw"] The car's yaw angle in the map

["speed"] The car's speed in MPH

Previous path data given to the Planner

//Note: Return the previous list but with processed points removed, can be a nice tool to show how far along the path has processed since last time.

["previous_path_x"] The previous list of x points previously given to the simulator

["previous_path_y"] The previous list of y points previously given to the simulator

Previous path's end s and d values

["end_path_s"] The previous list's last point's frenet s value

["end_path_d"] The previous list's last point's frenet d value

Sensor Fusion Data, a list of all other car's attributes on the same side of the road. (No Noise)

["sensor_fusion"] A 2d vector of cars and then that car's [car's unique ID, car's x position in map coordinates, car's y position in map coordinates, car's x velocity in m/s, car's y velocity in m/s, car's s position in frenet coordinates, car's d position in frenet coordinates.

Details

  1. The car uses a perfect controller and will visit every (x,y) point it recieves in the list every .02 seconds. The units for the (x,y) points are in meters and the spacing of the points determines the speed of the car. The vector going from a point to the next point in the list dictates the angle of the car. Acceleration both in the tangential and normal directions is measured along with the jerk, the rate of change of total Acceleration. The (x,y) point paths that the planner recieves should not have a total acceleration that goes over 10 m/s^2, also the jerk should not go over 50 m/s^3. (NOTE: As this is BETA, these requirements might change. Also currently jerk is over a .02 second interval, it would probably be better to average total acceleration over 1 second and measure jerk from that.

  2. There will be some latency between the simulator running and the Path Planner returning a path, with optimized code usually its not very long maybe just 1-3 time steps. During this delay the simulator will continue using points that it was last given, because of this its a good idea to store the last points you have used so you can have a smooth transition. previous_path_x, and previous_path_y can be helpful for this transition since they show the last points given to the simulator controller with the processed points already removed. You would either return a path that extends this previous path or make sure to create a new path that has a smooth transition with this last path.

Resources

A really helpful resource for doing this project and creating smooth trajectories was using http://kluge.in-chemnitz.de/opensource/spline/, the spline function is in a single hearder file is really easy to use.