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battleships++

Started as a hobby project, turned to be graduation project at uni. Remake of Battleship in C++ / OpenGL SDL2. Due to complexity of OpenGL and little time I didn't manage to learn enough about OpenGL to be comfortable writing this remake in OpenGL, hence switched to SDL2.

Idea

I wanted to try myself in OOP and create a game. But console-based was not an option. I've opted for Battleships, the famous board game in which you place and then try to sink your enemies' ships. This is a very simple basis for a project but it quickly turned out to be very challenging. As of now, there only exists the underlaying structure of the game as I am currently learning OpenGL (for curious people I have another repo for that very project) to make it fully GUI and work as, well, a game.

I've managed to make the game. It lacks audio, menus, settings, proper AI, but is fully playable.

TODO

Soon-ish:

  • Audio
  • Menus
  • Proper AI
  • an option to generate one for player

in the future:

  • Making it OpenGL
  • LAN multiplayer
  • WAN multiplayer
  • animations, particles - eye candy in general
  • better textures
  • different board sizes
  • customizable ships
  • themes
  • different layouts
  • whatever comes into my mind