-
Notifications
You must be signed in to change notification settings - Fork 8
/
config.cfg
149 lines (111 loc) · 5.25 KB
/
config.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
###############################################################################
# Customizable runtime config file for MudOS 0.9.20 #
###############################################################################
# NOTE: All paths specified here are relative to the mudlib directory except #
# for mudlib directory, and binary directory. #
# Lines beginning with a # or a newline are ignored. #
###############################################################################
# name of this mud
name : 西游记[阿里]
# port number to accept users on
port number : 7777
# the address server is an external program that lets the mud translate
# internet names to numbers (and vice versa). select an unused port.
address server ip : localhost
address server port : 7776
# absolute pathname of mudlib
mudlib directory : C:/turboc/xyj-ali
# absolute pathname of driver/config dir
binary directory : C:/turboc/xyj-ali
# debug.log and author/domain stats are stored here
log directory : /log
# the directories which are searched by #include <...>
# for multiple dirs, separate each path with a ':'
include directories : /include
# Directory to save binaries in. (if BINARIES is defined)
save binaries directory : /binaries
# the file which defines the master object
master file : /adm/obj/master
# The global include file is included automatically.
global include file : <globals.h>
# the file where all global simulated efuns are defined.
simulated efun file : /adm/obj/simul_efun
# file to swap out objects; not used if time to swap is 0
swap file : /adm/tmp/swapfile
# alternate debug.log file name (assumed to be in specified 'log directory')
debug log file : debug.log
# if an object is left alone for a certain time, then the
# function clean_up will be called. This function can do anything,
# like destructing the object. If the function isn't defined by the
# object, then nothing will happen.
# This time should be substantially longer than the swapping time.
time to clean up : 600
# How long time until an unused object is swapped out.
# Machine with too many players and too little memory: 900 (15 minutes)
# Machine with few players and lot of memory: 10000
# Machine with infinite memory: 0 (never swap).
time to swap : 300
# How many seconds until an object is reset again.
time to reset : 900
# Maximum number of bits in a bit field. They are stored in printable
# strings, 6 bits per byte.
maximum bits in a bitfield : 1200
# Max number of local variables in a function.
maximum local variables : 30
# Maximum amount of "eval cost" per thread - execution is halted when
# it is exceeded.
# Because of the heavy load on the Power PC, made it larger to pass the
# bad time. (By Annihilator)
#maximum evaluation cost : 100000
maximum evaluation cost : 400000
# This is the maximum array size allowed for one single array.
maximum array size : 30000
# This is the maximum allowed size of a variable of type 'buffer'.
maximum buffer size : 400000
# Max size for a mapping
maximum mapping size : 30000
# Max inherit chain size
inherit chain size : 30
# maximum length of a string variable
maximum string length : 200000
# Max size of a file allowed to be read by 'read_file()'.
maximum read file size : 200000
# max number of bytes you allow to be read and written with read_bytes
# and write_bytes
maximum byte transfer : 10000
# Reserve an extra memory area from malloc(), to free when we run out
# of memory; so begins Armageddon.
# If this value is 0, no area will be reserved.
reserved size : 0
# Define the size of the shared string hash table. This number should
# a prime, probably between 1000 and 30000; if you set it to about 1/5
# of the number of distinct strings you have, you will get a hit ratio
# (number of comparisons to find a string) very close to 1, as found strings
# are automatically moved to the head of a hash chain. You will never
# need more, and you will still get good results with a smaller table.
hash table size : 7001
# Object hash table size.
# Define this like you did with the strings; probably set to about 1/4 of
# the number of objects in a game, as the distribution of accesses to
# objects is somewhat more uniform than that of strings.
object table size : 1501
# default no-matching-action message
default fail message : 什么?
# default message when error() occurs (optional)
default error message : [1;33m你发现事情不大对了,但是又说不上来。[2;37;0m
###############################################################################
# The following aren't currently used or implemented (yet) #
###############################################################################
# maximum number of users in the game.
maximum users : 100
# Define the maximum stack size of the stack machine. This stack will also
# contain all local variables and arguments. (unused currently)
evaluator stack size : 1000
# Define the size of the compiler stack. This defines how complex
# expressions the compiler can parse. (unused currently)
compiler stack size : 200
# Define the maximum call depth for functions. (unused currently)
maximum call depth : 30
# There is a hash table for living objects, used by find_living().
# (unused currently)
living hash table size : 100