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node.h
executable file
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node.h
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#ifndef NODE_H
#define NODE_H
#define NODE_TYPE_NEURON 0
#define NODE_TYPE_LAYER 1
#include <QGraphicsItem>
#include <QList>
class Edge;
class GraphWidget;
QT_BEGIN_NAMESPACE
class QGraphicsSceneMouseEvent;
QT_END_NAMESPACE
//! [0]
class Node : public QGraphicsItem
{
public:
Node(QString name, GraphWidget *graphWidget, int nodeType=NODE_TYPE_NEURON);
void addEdge(Edge *edge);
void resetGroundTruth();
QList<Edge *> edges() const;
enum { Type = UserType + 1 };
int type() const override { return Type; }
void calculateForces();
bool advancePosition();
QRectF boundingRect() const override;
QPainterPath shape() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
signals:
void showlayer(int layer);
protected:
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
private:
QList<Edge *> edgeList;
QPointF newPos;
GraphWidget *graph;
bool isGroundtruth;
int nodeType;
QString name;
};
//! [0]
#endif // NODE_H