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rs-pcl-color.cpp
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rs-pcl-color.cpp
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/***********************************************************
* Author: Daniel Tran
* Liam Gogley
*
* Purpose: The following .cpp file will utilize the Intel
* realsense camera to stream and capture frame
* data of the environment. Color is then applied
* and a point cloud is generated and saved to
* a point cloud data format (.pcd).
*
* Version 0.09 - Last Editted 11/07/18
*
* Rev: Implementation of RGB Texture function to map
* color to point cloud data.
*
***********************************************************/
#include <iostream>
#include <algorithm>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/thread/thread.hpp>
#include <string>
// Intel Realsense Headers
#include <librealsense2/rs.hpp> // Include RealSense Cross Platform API
// PCL Headers
#include <pcl/io/pcd_io.h>
#include <pcl/point_types.h>
#include <pcl/filters/passthrough.h>
#include <pcl/common/common_headers.h>
#include <pcl/features/normal_3d.h>
#include <pcl/visualization/pcl_visualizer.h>
#include <pcl/console/parse.h>
#include <boost/thread/thread.hpp>
#include <pcl/io/io.h>
#include <pcl/visualization/cloud_viewer.h>
using namespace std;
typedef pcl::PointXYZRGB RGB_Cloud;
typedef pcl::PointCloud<RGB_Cloud> point_cloud;
typedef point_cloud::Ptr cloud_pointer;
typedef point_cloud::Ptr prevCloud;
// Prototypes
void Load_PCDFile(void);
bool userInput(void);
void cloudViewer(void);
// Global Variables
string cloudFile; // .pcd file name
string prevCloudFile; // .pcd file name (Old cloud)
int i = 1; // Index for incremental file name
//======================================================
// RGB Texture
// - Function is utilized to extract the RGB data from
// a single point return R, G, and B values.
// Normals are stored as RGB components and
// correspond to the specific depth (XYZ) coordinate.
// By taking these normals and converting them to
// texture coordinates, the RGB components can be
// "mapped" to each individual point (XYZ).
//======================================================
std::tuple<int, int, int> RGB_Texture(rs2::video_frame texture, rs2::texture_coordinate Texture_XY)
{
// Get Width and Height coordinates of texture
int width = texture.get_width(); // Frame width in pixels
int height = texture.get_height(); // Frame height in pixels
// Normals to Texture Coordinates conversion
int x_value = min(max(int(Texture_XY.u * width + .5f), 0), width - 1);
int y_value = min(max(int(Texture_XY.v * height + .5f), 0), height - 1);
int bytes = x_value * texture.get_bytes_per_pixel(); // Get # of bytes per pixel
int strides = y_value * texture.get_stride_in_bytes(); // Get line width in bytes
int Text_Index = (bytes + strides);
const auto New_Texture = reinterpret_cast<const uint8_t*>(texture.get_data());
// RGB components to save in tuple
int NT1 = New_Texture[Text_Index];
int NT2 = New_Texture[Text_Index + 1];
int NT3 = New_Texture[Text_Index + 2];
return std::tuple<int, int, int>(NT1, NT2, NT3);
}
//===================================================
// PCL_Conversion
// - Function is utilized to fill a point cloud
// object with depth and RGB data from a single
// frame captured using the Realsense.
//===================================================
cloud_pointer PCL_Conversion(const rs2::points& points, const rs2::video_frame& color){
// Object Declaration (Point Cloud)
cloud_pointer cloud(new point_cloud);
// Declare Tuple for RGB value Storage (<t0>, <t1>, <t2>)
std::tuple<uint8_t, uint8_t, uint8_t> RGB_Color;
//================================
// PCL Cloud Object Configuration
//================================
// Convert data captured from Realsense camera to Point Cloud
auto sp = points.get_profile().as<rs2::video_stream_profile>();
cloud->width = static_cast<uint32_t>( sp.width() );
cloud->height = static_cast<uint32_t>( sp.height() );
cloud->is_dense = false;
cloud->points.resize( points.size() );
auto Texture_Coord = points.get_texture_coordinates();
auto Vertex = points.get_vertices();
// Iterating through all points and setting XYZ coordinates
// and RGB values
for (int i = 0; i < points.size(); i++)
{
//===================================
// Mapping Depth Coordinates
// - Depth data stored as XYZ values
//===================================
cloud->points[i].x = Vertex[i].x;
cloud->points[i].y = Vertex[i].y;
cloud->points[i].z = Vertex[i].z;
// Obtain color texture for specific point
RGB_Color = RGB_Texture(color, Texture_Coord[i]);
// Mapping Color (BGR due to Camera Model)
cloud->points[i].r = get<2>(RGB_Color); // Reference tuple<2>
cloud->points[i].g = get<1>(RGB_Color); // Reference tuple<1>
cloud->points[i].b = get<0>(RGB_Color); // Reference tuple<0>
}
return cloud; // PCL RGB Point Cloud generated
}
int main() {
//======================
// Variable Declaration
//======================
bool captureLoop = true; // Loop control for generating point clouds
//====================
// Object Declaration
//====================
pcl::PointCloud<pcl::PointXYZRGB>::Ptr newCloud (new pcl::PointCloud<pcl::PointXYZRGB>);
boost::shared_ptr<pcl::visualization::PCLVisualizer> openCloud;
// Declare pointcloud object, for calculating pointclouds and texture mappings
rs2::pointcloud pc;
// Declare RealSense pipeline, encapsulating the actual device and sensors
rs2::pipeline pipe;
// Create a configuration for configuring the pipeline with a non default profile
rs2::config cfg;
//======================
// Stream configuration
//======================
cfg.enable_stream(RS2_STREAM_COLOR, 1280, 720, RS2_FORMAT_BGR8, 30);
cfg.enable_stream(RS2_STREAM_INFRARED, 1280, 720, RS2_FORMAT_Y8, 30);
cfg.enable_stream(RS2_STREAM_DEPTH, 1280, 720, RS2_FORMAT_Z16, 30);
rs2::pipeline_profile selection = pipe.start(cfg);
rs2::device selected_device = selection.get_device();
auto depth_sensor = selected_device.first<rs2::depth_sensor>();
if (depth_sensor.supports(RS2_OPTION_EMITTER_ENABLED))
{
depth_sensor.set_option(RS2_OPTION_EMITTER_ENABLED, 1.f); // Enable emitter
depth_sensor.set_option(RS2_OPTION_EMITTER_ENABLED, 0.f); // Disable emitter
}
if (depth_sensor.supports(RS2_OPTION_LASER_POWER))
{
// Query min and max values:
auto range = depth_sensor.get_option_range(RS2_OPTION_LASER_POWER);
depth_sensor.set_option(RS2_OPTION_LASER_POWER, range.max); // Set max power
depth_sensor.set_option(RS2_OPTION_LASER_POWER, 0.f); // Disable laser
}
// Begin Stream with default configs
// Loop and take frame captures upon user input
while(captureLoop == true) {
// Set loop flag based on user input
captureLoop = userInput();
if (captureLoop == false) { break; }
// Wait for frames from the camera to settle
for (int i = 0; i < 30; i++) {
auto frames = pipe.wait_for_frames(); //Drop several frames for auto-exposure
}
// Capture a single frame and obtain depth + RGB values from it
auto frames = pipe.wait_for_frames();
auto depth = frames.get_depth_frame();
auto RGB = frames.get_color_frame();
// Map Color texture to each point
pc.map_to(RGB);
// Generate Point Cloud
auto points = pc.calculate(depth);
// Convert generated Point Cloud to PCL Formatting
cloud_pointer cloud = PCL_Conversion(points, RGB);
//========================================
// Filter PointCloud (PassThrough Method)
//========================================
pcl::PassThrough<pcl::PointXYZRGB> Cloud_Filter; // Create the filtering object
Cloud_Filter.setInputCloud (cloud); // Input generated cloud to filter
Cloud_Filter.setFilterFieldName ("z"); // Set field name to Z-coordinate
Cloud_Filter.setFilterLimits (0.0, 1.0); // Set accepted interval values
Cloud_Filter.filter (*newCloud); // Filtered Cloud Outputted
cloudFile = "Captured_Frame" + to_string(i) + ".pcd";
//==============================
// Write PC to .pcd File Format
//==============================
// Take Cloud Data and write to .PCD File Format
cout << "Generating PCD Point Cloud File... " << endl;
pcl::io::savePCDFileASCII(cloudFile, *cloud); // Input cloud to be saved to .pcd
cout << cloudFile << " successfully generated. " << endl;
//Load generated PCD file for viewing
Load_PCDFile();
i++; // Increment File Name
}//End-while
cout << "Exiting Program... " << endl;
return EXIT_SUCCESS;
}
void Load_PCDFile(void)
{
string openFileName;
// Generate object to store cloud in .pcd file
pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloudView (new pcl::PointCloud<pcl::PointXYZRGB>);
openFileName = "Captured_Frame" + to_string(i) + ".pcd";
pcl::io::loadPCDFile (openFileName, *cloudView); // Load .pcd File
//==========================
// Pointcloud Visualization
//==========================
// Create viewer object titled "Captured Frame"
boost::shared_ptr<pcl::visualization::PCLVisualizer> viewer (new pcl::visualization::PCLVisualizer ("Captured Frame"));
// Set background of viewer to black
viewer->setBackgroundColor (0, 0, 0);
// Add generated point cloud and identify with string "Cloud"
viewer->addPointCloud<pcl::PointXYZRGB> (cloudView, "Cloud");
// Default size for rendered points
viewer->setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 1, "Cloud");
// Viewer Properties
viewer->initCameraParameters(); // Camera Parameters for ease of viewing
cout << endl;
cout << "Press [Q] in viewer to continue. " << endl;
viewer->spin(); // Allow user to rotate point cloud and view it
// Note: No method to close PC visualizer, pressing Q to continue software flow only solution.
}
//========================================
// userInput
// - Prompts user for a char to
// test for decision making.
// [y|Y] - Capture frame and save as .pcd
// [n|N] - Exit program
//========================================
bool userInput(void){
bool setLoopFlag;
bool inputCheck = false;
char takeFrame; // Utilize to trigger frame capture from key press ('t')
do {
// Prompt User to execute frame capture algorithm
cout << endl;
cout << "Generate a Point Cloud? [y/n] ";
cin >> takeFrame;
cout << endl;
// Condition [Y] - Capture frame, store in PCL object and display
if (takeFrame == 'y' || takeFrame == 'Y') {
setLoopFlag = true;
inputCheck = true;
takeFrame = 0;
}
// Condition [N] - Exit Loop and close program
else if (takeFrame == 'n' || takeFrame == 'N') {
setLoopFlag = false;
inputCheck = true;
takeFrame = 0;
}
// Invalid Input, prompt user again.
else {
inputCheck = false;
cout << "Invalid Input." << endl;
takeFrame = 0;
}
} while(inputCheck == false);
return setLoopFlag;
}