[Libretro] Fix deadzone and sensitivity #19670
Merged
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Looks like the deadzone and sensitivity core options are purely cosmetic and don't actually do anything...
So I grabbed the logic from ControlMapper.cpp's
MapAxisValue()
(minus the inverted deadzone since there's no core option for it and it defaults to 0) and tested with a buttons tester homebrew, it now works properly AFAICT.