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ChangeLog
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2016-04-10: Version 3.1.5
* General:
* Fix: Campaign loads and transport missions visibility should now work again. (commit:c5117b0adb7bc1329df91ae170c19af2e2fffb4b, ticket:4354)
2016-04-03: Version 3.1.4
* General:
* Fix: Loading games with teams & alliances now works again (commit:255009d7c18e8013e5f39b471e20a96bf7c9a9b4, ticket:4334)
* Fix: Starting games in alliance mode now always works (commit:dddf05cbe4bb31b87b8fb69c4b4ad4e634edc151, ticket:4343)
* Fix: Order of 'go to transport' now works again (commit:201dc762786ead3f1096d95f6fb949bc3aacbc3a, ticket:4339)
* Fix: Template checks & error messages. (commit:20f95af3f41a43446a93513a1d610519c6006a2b)
2016-01-01: Version 3.1.3
* General:
* Change: Ping only displayed for multiplayer games (commit:2199ffdd416cb5189c0ee5af4137a6248c3a2ff1)
* Change: Rank display removed for now (commit:30ed6e846faecf2cf186a7d94182318de65fb362)
* Change: Better placement of IP dialog (commit:ea673ca4e32edc41097389948aec0f7bd3883567, ticket:4159)
* Change: Remove hack to support some old systems that breaks with GLEW 1.12 (commit:6a6c611ca3d9d6745e5343f2ee041892772ccae6, ticket:4300)
* Change/fix: Change --savegame command line option into two new options that actually work (commit:6f2f5d91c88005ef632f13af2e8d493aeea24d35)
* Change: Config dir is now named after the release's version number inside the main 3.1 directory. (commit:a74a91029e0940e4f29e60f44d35be701069d089)
* Fix: Crash in campaign (commit:f661a7b213b2d7db8053bde8c21e5ab42374f652, ticket:4251)
* Fix: Update included miniUPNP to version 1.219 (commit:512a10d453c52b424f948c78d732f6d1fe627fb8, ticket:4321)
* Fix: 'kill' command for SP games (commit:d44708e1093a457fb110839c029d02ea69623715)
* Fix: 'Assigned to Commander' voice over issue (commit:960ed9dfd82af57421b1c5e417a42bc8890065bc, ticket:1432)
* Fix: Fix assert failure when Nexus AI tries to build a sensor tower (commit:a0b203bc4f570931470f6ff0d6c38d5fcd905ee6)
* Fix: Check if received templates are valid when received (commit:260a88ea12bd26cf2c12a68bb338af591f9ba59f)
* Fix: Many potential issues found with static analysis tools closed
* Translations:
* Update: Chinese (ticket:4329, commit:23a399996e8205f35f0430ae4e4de7702a2e2a65)
* Update: German (ticket:4272, commit:e30fa2d5c06f8f1c1904a26ded5c9ffdaf5137b1)
* Update: French (ticket:42951, commit:75541d50fb404e1db8a19c5cd97b0e57e7701d93)
* Update: Hungarian (ticket:4318, commit:66fec955924cf990614d3b78c0a86df45e8df94a)
2014-12-30: Version 3.1.2
* General:
* Change: Some updated textures and models (commit:90f9ef01e8c684792507c49c86c99b1f72db473b)
* Change: No longer enforce a 255 max limit on number of structure types (commit:8f7b9c8f07502c2e0cb86fd2c7d6085dfae1896d, ticket:4205)
* Fix: Race condition bugs (commit:4986580f0845f47553713c2b3afbdfa82296d12a, ticket:4213, ticket:3228)
* Fix: Throttling of danger function was not working (commit:9827d7a2a99602016d55c9cc8cb18d375fb7b5a8, ticket:4212)
* Fix: Stop auto-repair from repairing unfinished structures (commit:8f7b9c8f07502c2e0cb86fd2c7d6085dfae1896d, ticket:4205)
* Fix: Fix wall rotation bug (commit:b562febeec102801e098a69c484fdc5c65fbdec3)
* Fix: Highground map for balance issues (commit: )
* Fix: Update the Roughness map to improve terrain texturing (commit: )
* Fix: Add some Host & client version checks (commit:b92a1d9328223f50911833fe5a0aa285bc3fd02c commit:3e746930ebe6d5f8de759f899eb31fe62d32493a)
* Fix: Add missing bitmaps to distribution packages (commit:992dcecac2a4aefab6d6283abe2d7b3465c9042a)
* Fix: Add missing bison/flex files to distribution packages (commit:63b1860973138ad8d0b4642599bce874cf72ac28, ticket:4151)
* Change: Linux crash dumps are now written to our config directory. (commit:ff1ac373abec15ca4095a82b76d0e584741a15d4, ticket:3885)
* Translations:
* Update: Portuguese-Brazillian translation by Tucalipe (ticket:4164)
* Update: Hungarian translation by Mészáros Tamás & Szalai Kálmán & MeszarosTomi (ticket:4250 ticket:4264 ticket:4266 )
* Update: Italian translation by Alpha93 (ticket:4174)
* Update: Greek translation by Nikos (ticket:3703)
2013-12-11: Version 3.1.1
* General:
* Change: Updated textures by Christian Scholz (cnceo) (commit:1f5432d81c621f28dc091ba50aa0fb16b6e5d1e1)
* Fix: VTOL strike towers now send correct units after the target (commit:af746f570c8b43d98b4b29fd68a36bf9e1f699ed, ticket:4134)
* Fix: When unsupported or corrupted maps are detected, throw up a non-fatal dialog about the issue, and continue on. (commit:205016160000614f0393f665a99a820f4e4cc424)
* Multiplayer:
* Fix: Command line options for host & join (commit:8cba7f3463db890999c3ada48dcc384c77523d4b, ticket:4094)
* Change: Decrease cannons production time 375->250. (commit:72a73175bbd915e1083f5ed5ffbd8b174bb49b88)
* Change: Needle Gun: weight 400 -> 1000 (commit:ffcc03f1418afabd9c58c284787a79e6301429b1)
* Translations:
* Update: Hungarian translation by mtomi78 (commit:4868883811bf7dc01efc91454bb86968a8722bcc)
* Update: Spanish translation by Saberuneko (commit:4f37b25b91e9b1bd8589c056ca8b2c0cdd81ef57)
* Update: Italian translation by Alpha93 (commit:82d77b700cc82372122c2e61ffebf05e8d470d5a)
* Update: Turkish translation by wakeup (commit:2673956a896bd9cf5b85cbd55c0fbfcb76300778)
2013-11-23: Version 3.1.1_rc3
* Multiplayer:
* Change: Differentiate between maps and maps that have mods in them. Map-mods will now be shown in red. (commit:fdd2524f1b9d425955e40c03c1447ccea6e02872)
* Change: Revert VTOL avoidance & collision checks (commit:e3279f6d033b4967b955dcaaf2ce3c5e21ed7579 commit:75ede1da1d77b6326b9897b59d5d394d3ef533f0)
* Change: Flashlight now requires sensor upgrade Mk2, while Pulse Laser still requires sensor upgrade Mk3. (commit:109ee4d7b9598a6696211338599eff6b1a891173)
2013-11-15: Version 3.1.1_rc2
* Multiplayer:
* Fix: Allow VTOL factories to produce SUPER_HEAVY units. (commit:4458c8b2edece39175bda25ecf8ac84c2633feca)
* Fix: VTOL's now can fly over ground units instead of flying around them. (commit:75ede1da1d77b6326b9897b59d5d394d3ef533f0)
2013-11-13: Version 3.1.1_rc1
* General:
* Change: Filter out bad maps (commit:acfe83cdf6f44660276ba73931e2cebdc8a250ac)
* Change: Also show in the bottom menu, if allies are researching the same as us (commit:b6b6265e4e430486ea44a200bce870b115dfc37f)
* Change: Keep showing allied research even while facilities are upgraded (commit:423e358b6715c12dda70ff5f6f2bd0348c09f699)
* Change: Retreat buttons now show health bar colours (commit:4e2f4bbf3cd5e03e58b9b67fcf370bff088e6d91)
* Fix: Bug that made droids produced by scripts get human player's upgrades (commit:8149dc94c0b61117982281cdaf2aac1bec2525e9)
* Fix: Mod loading bug (commit:87cade1a684f3da0572f13e92539100f35b4f6fe, ticket:3567)
* Fix: Memory leak in effects code (commit:6c90810776e3c9780f0faac793c0fb966ce315dd)
* Fix: AI picking to show at most 10 AIs(commit:c2ded00ed4dc6a8ffbb2c1e2a608b92132baa111, ticket:3147)
* Fix: GUI bug where scav button pretends to be clickable even when not the host (commit:781a81c94bb0df46f4475ca409e43f40a22e95c9)
* Fix: Medal calculations (commit:fc894f31335fbdf328984ad595accdd0c8467c3f, commit:3bada3ce4fa2157c788d0fdc27287c84291676bd)
* Change: Have the default texture size be 512. (commit:899d60e2ffed26d90670b4cc5dd8d797f28b810c)
* Change: Both transporter types now take 3X damage while on ground, & not moving. This is the same behavior for all VTOLs. (commit:9bb57850c6304ba08b7875661230b592e7f6aa4d)
* Change: Try harder to avoid both transporters from clustering up on each other. (commit:e3279f6d033b4967b955dcaaf2ce3c5e21ed7579)
* Multiplayer:
* Change: Only show games that are newer or same version (commit:303fba6bf5a94df31b070e09f2a5122183c74964)
* Change: Allocate joining players in topmost available slot (commit:259e07ee77b22e45a7ae9848a30279a081589482)
* Fix: Various security and cheating related fixes (commit:2faeb8ffb444647b39c52727c7e8f1a0d04e0f0e)
* Fix: Don't keep trying to query server if we get a error message (commit:1215889fab06089a261ce1d93364d2d1a44ebf31, ticket:3762)
* Fix: Show kick message when kicked, and show host has quit message if host quit (in lobby). (commit:76ed7aed41ed59931f6d5a5982b13483e7cb9de4)
* Fix: Update to miniupnpc-1.8 to fix security issues, and also have support for more devices (commit:8f4adda206597754163f7400f9542512ae862d39)
* Add: Have the ability to filter out game versions that don't match yours. Filter icon by Duda. (commit:854b22c77094f446e983ffeb7d4b4d3bc4ecc8dc)
* Change: New refresh icon by Slate. (commit:854b22c77094f446e983ffeb7d4b4d3bc4ecc8dc)
* Scripting:
* Change: Updated NullBot AI (commit:06f50c21d4c10fe210f93c30b2321cac2d69770c)
* Fix: Group counting off-by-one bug (commit:2cfb42e541c7c76ce828749e286ea9aa3c9f259c)
* Fix: Fix scavenger script issues (commit:6736d68ffe74510d77037733f15839b58e2c05ce)
* Fix: Error in structure health calculation (commit:0633524b763835f02350c5a5facd613066db509b, ticket:3930)
* Fix: Change map iteration to safely allow recursive calls (commit:5c7788784b653cae0fdf80ad687c4aec2c58a3f5, ticket:3894)
* Fix: Add parameter checking for buildings that do not exist (commit:e38de7b64242a547acd77c7775dbfae10c74ca3d)
* Change: The Super Transporter now has 500HP, armor types changed to 35 & 20 and make weapon MG1-VTOL (commit:d5ac23a267dce5dbc51fa5a50688841ce73af4c6)
* Maps:
* Fix: Remove lop-sided oil barrels from 4c-pyramidal (commit:6092fe1194529f0c7fe023d9c98973e44f9f9f24)
* Add: Gamma (3p) and Melting (6p) by NoQ (commit:b8bdf44737e1d9423c2581b1377cf1be9c4a3666)
* Build system:
* Change: Simplify build process by getting rid of bison/flex dependencies (commit:d13bc0de7dd0588351af24dc45d55110d0eed6e8)
* Fix: Building on OpenBSD (commit:9b9383500fb4c1dd5270a68e3490dc358e2da55f, ticket:3917, commit:47a6d6d4684b993d15e378f6d0877fa043b26ca0, ticket:3845)
* Add: Enable portable builds for Windows. New icons & images by Duda, Berg, and Aubergine (commit:4086e93c16a74491e3b6a58efb2df5e3714b0079)
2012-12-09: Version 3.1.0
* General:
* Fix: Mod loading on Windows problem (commit:1fd7036f25949dfd465e8ac2e694f7c32c63f6cf, ticket:3759)
* Fix: Improved terrain rendering layout (commit:999de2af8b5787e813cefc6c4a4e396bf34dde97, commit:8e83aee47e24bb0dd1c7c2b3a1ac53be25890506)
* Fix: Factories with a module addon no longer become better each save/load cycle (ticket:3732, commit:13b07b78dd85da1889843164d390ccb9d0a8f62b)
* Fix: Do not crash on build cancelations (ticket:3807, 2884e6d607d92efd329e3f34f2920851ba85636b)
* Fix: Try not to crash if a factory loses its production flag (ticket:3768, commit:6b4dfccb23d97e00bb6c45b0cd3edacdb05013f6)
* Fix: Attempt to fix commanders on loading/saving games. (ticket:3571, commit:1263eb28557ae3ef4f7da578a28d0a596ea753d0)
* Build system:
* New version of autorevision fixes MSVC builds (ticket:3765)
* Multiplayer:
* Change: AI droids shoot at blocking features again, and can move through each other when jammed (commit:a19e41c15d78106c7128e63662e8824454b8900c)
* Scripting:
* New: getStructureLimit(), countDroid() and countStruct() (commit:af757d28bd082384355272f890fe6d79fd5369a8, commit:def9fb81c34a7c6d3c343c659507ed1b6f40f5ee)
* New: orderDroidBuild() now takes an optional direction parameter for rotation (commit:24414caa0c6a8db7459e7204a1c12546d27f7441)
* Change: Updated Nullbot (commit:a2e69a8a2e14c7173d615a78455464a6f264b3a3)
2012-10-08: Version 3.1 rc3
* General:
* Warning: Warn players to downgrade/upgrade PhysFS package from a buggy version 2.0.2 (ticket:3700, commit:408be743f017cce1519cd955767abf0e697ab7f7)
* Change: Patch PhysFS in the Mac build until there is a new release (commit:a05e8c980bc42fa66ed1b81ae40793645df8efbf)
* Change: Updated license and string files for Mac builds (commit:7720aa641da1a8236029949cad05e8bf985ed6e6)
* Change: HOMING-INDIRECT projectiles no longer collide with large cliffs. Also, if the target is missing, or if it disappears, then the projectile will home in on the terrain where the target was last seen (commit:b256d995b8b23bd4742d7cd8d876d6e0655e6d14)
* Change: Simplify repair logic, where a droid is repairing a droid or structure (commit:240256248c51cfa39c73e7c22703c5500b82f178)
* Change: Auto-repair now works all the time, not just when droids are stopped (commit:8c83693ba6b96b1810853448370d62e7023a62a7)
* Fix: Pathfind to area around queued structure to be built, instead of to tile under structure (ticket:3576, commit:88c1a3c3703d2ba260a101bb24cde419fe009afe)
* Fix: Fixed an overflow effect in structure build points which caused a very long progress bar (ticket:3685, commit:5b3163b9433604a470a9b4b3758081e2cdbb3755)
* Fix: Never add completely researched research topics back again to the list of available research topics (ticket:3454, commit:d37f5276a17bbff963e5d59d1fcb2e744b494ac2)
* Fix: Fixed a crash when the map included transporters which were placed on it by the map editor (ticket:3714, commit:508f26a174fd356b778419dd7c4eeaacfd27d8ac)
* Fix: Fixed assertion on scavengers with more than 5 factories (commit:667b54b402abdd6812b5c24f66e1ed297c111883)
* Fix: Do not crash on pressing 'T' with a transporter selected (ticket:3683, commit:f395be71850cf28f7ab03bf235ba221d8eaf6ca1)
* Fix: Fixed commander-related desynch and crash (ticket:1924, ticket:3296, ticket:3676, commit:e1178b57e9c53f031139f18d36d8158a27e64f39)
* Fix: Select both Super Transports and Cyborg Transports with Shift+P (ticket:3644, commit:9f7f7c665b70a244509caf211c67e29904e0fbd8)
* Fix: Fixed failure to repair commanders on Alt+click (ticket:1997, commit:56001781bcfcbecbd93831499a539d66b50d27d9)
* Fix: No longer halt factory production assigned to commanders in skirmish on commander limit, or for VTOLs (ticket:2138, commit:0773a9ff6cfc344def015f349e39fa62d09fe697)
* Fix: Automatically relocate delivery points when new structures are going to be built on top of them (ticket:2998, commit:1cc0d533f4edf33e672da3b55eb8f3d741db81e1)
* Fix: Update visible tiles immediately when researching sensor upgrades (ticket:3450, commit:b1a1a8e445d29bc2ea5b1ea8b36d93e80d8c656d)
* Fix: Use separate stored-template file for skirmish and campaign (ticket:3702, commit:d969dd7756859b0daea5ac2fe16422511f6876e0)
* Graphics:
* Fix: Droid parts now properly fly away from a droid which explodes above water (ticket:3681, commit:60c235ab3ff835edb60b0e0c020923351c893893)
* Fix: Turrets no longer appear to bounce when firing from atop a tower (ticket:2789, commit:d608f37fadfa969c225fef8149eaa700cc878a46)
* UI:
* Change: Updated disabled Satellite Uplink and Laser Satellite Command Post icons (commit:0d333a1a0661244015bb8c825e889135d20fac01)
* Change: Player list no longer vanishes after the nickname chooser is closed (commit:11f19fbdb7a8f1ced43fcf24a80857da6eb63225)
* Change: Scale Warzone2100 logo on the main menu to fit box (ticket:3667, commit:47011db59eb0c6254ed1626c4b9c8f32ee5a289c)
* Change: Only show build cursor over structures for building modules which have been researched (ticket:3327, commit:4f85a5eaa12ea88d7055e3430577d7dec9391a05)
* Fix: Fixed location of centre of viewport rendered on radar window (ticket:3619, commit:0dde269379507a897ef2945ca76f840a8994f04a)
* Fix: Fixed bug which caused a weird behavior in the way menus worked (ticket:3653, commit:594b8a6c631b160fda06f9ffca4b9f227c97c3f8)
* Multiplayer:
* New: Add new maps by NoQ: Emergence (10p), Monocot (3p), by tmp500: Bloat (5p) and by Ertox: WindFury (9p) (commit:858664124de97921a551367656c0ba7cf4aecf3d)
* Change: Make available again research topics if the Research Facilities researching these particular topics are out-of-order temporarily for construction of Research Modules (commit:5bac6e4273fbdbd43acaf4a0042b373d4c9dec7c)
* Change: Allow setting/clearing game password even after a game is hosted. Also, if typing password and pressing Enter, will actually set the password (commit:9575cf93e2a0b39c11d7bd2f51aef100fe4dae57)
* Change: Disabled game name icon in multiplayer, since it didn't do anything anyway (ticket:1231, commit:831d22c7d26930872a9ec766177f8a00b63ace98)
* Build System:
* Change: Check for automake v1.11, for dist-xz support (commit:c3ba9625b96fea6ceb036cd387a511a98523bd86)
* Translations:
* Change: New Greek translation added (ticket:3703, commit:5ae125c40d7f7c9c5ff872dc3a46d068d38cbb68, commit:a2c7be0febf6e9d154763c6f16804b695878d3f9, commit:0a381b3300a438b2bc0bb4d1fa6653a34deeb2a0)
* Update: Polish (ticket:1347, commit:8299d11fab753c7ecb7865f2fbe22d8444be35bb)
2012-08-21: Version 3.1 rc2
* General:
* Change: Clear any remaining pathfinding job for the unit on loading into a transporter. Also fixes minor memory leaks (commit:032956e649e69aa51edd80787c9c94bf2c08d164, commit:88e94391669e54808b2d6f40cba994d3501efb08)
* Change: Log and error reporting improvements (commit:845903e5b60292d2a15a2f442120122ea1ff90e7, commit:3640b024f28b0fc264e2d33ea516687fc41ffccc)
* Change: Added checks to detect hard drive failures (commit:134c51c8902bf80c699d29a8db1c71fea9a4e85d)
* Change: Do not halt production in factories on unit template becoming redundant (commit:7621581c8f76f3b7a774182cd3b5eee8e26b7954)
* Change: Don't rename AI players when there are multiple bots of the same type (commit:ee95d785bdfd72a490863d7cdb3f504f88f9eecd)
* Change: Make available again some of the decals from the Rockies tileset (commit:087ab8c5058730925c747dcdf14c8319319b3929)
* Change: Use codesigning for the mac builds (commit:c4edfed60de7edf88a5bbf334c85beef6d3c813a, commit:93f54a45316d76e3505e66143f5c84369ec665c1, commit:0c9769dd83410ea7f1b9b303fc0957a8111062b7)
* Fix: Do not reload VTOLs automatically when unloaded from a Transport (ticket:3554, commit:e1dcb241abcfd42ef988bf88bb1c44dd8cd89d1f)
* Fix: Fixed dangling pointer when structures are destroyed and you are repositioning the delivery point (ticket:2041, commit:6382bbb08ea7e6ca93a0ba83fdb65952778c962a)
* Fix: Destroyed research facilities can no longer permanently hog a research topic (ticket:3570, commit:6a04b6ad677678e1d824209dda45a70f85b64a96)
* Fix: Relocation of Repair Facility delivery point made possible again (ticket:3581, commit:caabd96741fb3113dc96127ae32826ada643992a)
* Fix: Fixed reverse balanced tree lookup (ticket:3589, commit:64173cbd0826a67dafb9293c9bc2ac3bdf44ff73)
* Fix: Scavengers are now correctly enabled in Challenges (ticket:3630, commit:95677b02b9959b05372e7dc10286fe184bfd6cdd)
* Fix: Rework on the hash checking of maps (ticket:3618, ticket:3614, ticket:3615, ticket:3616, ticket:3617, commit:398f77ede082063bd1bc607d5814e9630f663967)
* Fix: Certain ground type tiles in the Urban and Rockies tilesets to resemble the old 2.3 version terrain more accurately (ticket:3621, commit:087ab8c5058730925c747dcdf14c8319319b3929)
* Cleanup: Various dead code removal and minor enhancements to code readability (commit:9d82dea37ae9ed2662ccf26ad1614ed386106972, commit:06f10ca89fb7d020b6b2cac4a6f533b016ac0175, commit:44947ad4a831f4bc31fe3abc526175f37b539456, commit:adc13fe9fa8f83dbb23abff4d9d0a86b54a2e904)
* Graphics:
* Change: Don't require OpenGL extensions to be reported, if present in the reported OpenGL version (commit:e8ee5e6f431d03def032659d4f19856176d4df26)
* Change: Bump MAX_TERRAIN_TILES from 100 to 512 (commit:ab44eafb7bd1daa2d0f4efe367673b4c2985a05d)
* Change: Update png to 1.5.12 (commit:d2a8a134a6c3a08d20e461425a9714ab52ee78b8)
* Change: Update GLEW to 1.8.0 (commit:62c8c727dc1919c35c7f20cc3dc262f9170572f0)
* Fix: Align the blueprint of a module correctly with the respective structure (ticket:3466, commit:581d65411e714bec6c5b0e783dbaa705ff6a38c4)
* Fix: Don't require texture_env_crossbar for shaders (ticket:3575, ticket:3629, commit:64a3cc13deda9a59aae2cf0705c68dbe3eadeaa8, commit:e8ee5e6f431d03def032659d4f19856176d4df26)
* Enhancement: Minor openGL enhancement (commit:5b9a496b1a5dd3f1d63e0f035561bd750266d2da, commit:2ca39e5fc776019a6d5e315e674397a915f860bb)
* Savegames:
* Fix: Savegames are now possible again in Skirmish and Campaign (ticket:3620, ticket:3636, commit:fdb1c0b52153d3368ae79e8f0befdd2744b43692)
* UI:
* Change: Add settings / UI support for shaders (commit:7e3be754d4daddd771de1e115ed6845652300638, commit:ef2b23681b2840478a4203b8bd3a75b8882bd9f0)
* Change: Correctly handle interface image texture pages which are not 256x256, and also simplify adding/removing of images (commit:f879b83605a601080e3bdd902996e50575ca9706, commit:26bb10588511f74b2ce60d7243752eb66d5754e2)
* Change: Warn when Satellite Uplink Center and/or Laser Satellite Command Post are disabled (commit:1e5fafabb39f76762ab7a560be7770595bc60a8c, commit:552a60b099a5bc4a9b571056dde7afbf5723047c)
* Fix: Bitmap cursor now drawn correctly with Qt backend (ticket:3562, commit:df32833ab8b17e6db5815b7eca9f5fe01a5b7f8f)
* Multiplayer:
* Change: Prevent a zero hash from being sent by the host when the user has not selected the map between starting the program and hosting (commit:9784c655af2a66bd541268e2c9e6f19fcd1ac200)
* Change: Minor improvement over silently retrieving the wrong resource on filename hash collisions (commit:74c153cf7bcc823ce1ace112cb9ce96d527c9f97)
* Scripting:
* Change: Add new function that returns unit limit(s) (commit:67b2a6210afa4306e813489d7cf2288c7ff4211f)
* Change: Included NoQ's Nullbot AI (commit:646f6d7b8248dedb5686d86199519d4e75a30493, commit:feb7476af63d0715cf989b8174babced8f3d7eda)
* Build System:
* Change: Default to xz compression for make dist (ticket:3492, commit:512ef27f4d4185d004977e0be4b972bfa130c57d)
* Fix: Fixes compilation on non-x86 platforms (ticket:3558, commit:6c6180495cc791afe9f818b7070f8a6bc3b13fae)
* Translations:
* Change: Update custom translations (commit:0800da0d25d1b6e509b84435ec80cda176e046c0, commit:92ce0bca3696da0da41e0e8c5a6ef80090b4871d)
* Change: Disable translations below 80% (ticket:3136, commit:a39f61281c2703a6d952da27b750b60c6706f6be, commit:16b06c03923dc371418b8e056fdddc59b41ce3fe)
* Update: Polish (ticket:1347, commit:0cec33c0fceeb65fac3c26412a3d2d3667c04886)
* Update: German (ticket:3564, commit:44c810bc73ca8f17bdbf8fc28bcbae8ec81233ab)
* Update: French (ticket:3577, ticket:3671, commit:875be5fda1b9ecf4aae3ece1fa5639904f3c06ab, commit:674ca3edd22b74508c49d11cff7bf6b62720657e)
* Update: Catalan (ticket:3582, commit:3b261c24d2dfe39eae6f51f3a4827bc3b67e927f)
* Update: Turkish (ticket:3591, commit:da43686ad35b33850a97ffcb8023c60e5ff55f83)
2012-08-05: Version 3.1 rc1
* General:
* Change: Allow multiple AIs with similar names (commit:ee95d785bdfd72a490863d7cdb3f504f88f9eecd)
* Change: Increase the maximum number of terrain tiles (commit:ab44eafb7bd1daa2d0f4efe367673b4c2985a05d)
* Change: No longer save last map played (ticket:3618, commit:398f77ede082063bd1bc607d5814e9630f663967)
* Fix: Saving the game might crash it (ticket:3620, commit:fdb1c0b52153d3368ae79e8f0befdd2744b43692)
* Fix: Qt backend compatibility with Qt 4.8.2 (ticket:3562, commit:df32833ab8b17e6db5815b7eca9f5fe01a5b7f8f)
* Fix: Scavengers in challenges were always disabled (ticket:3630, commit:95677b02b9959b05372e7dc10286fe184bfd6cdd)
* Fix: Moving repair delivery points (ticket:3581, commit:caabd96741fb3113dc96127ae32826ada643992a)
* Fix: Destroyed research lab can no longer block research (ticket:3570, commit:6a04b6ad677678e1d824209dda45a70f85b64a96)
* Fix: Do not halt production on template becoming redundant (commit:7621581c8f76f3b7a774182cd3b5eee8e26b7954)
* Fix: Do not require texture_env_crossbar for shaders (ticket:3575, ticket:3629, commit:64a3cc13deda9a59aae2cf0705c68dbe3eadeaa8)
* Fix: Various memory issues (commit:032956e649e69aa51edd80787c9c94bf2c08d164, commit:88e94391669e54808b2d6f40cba994d3501efb08)
* Fix: Possible crash when delivery points are removed (commit:6382bbb08ea7e6ca93a0ba83fdb65952778c962a, ticket:2041)
* Fix: Fix loading of campaign savegames (commit:1461b3a5a81b72381bc3cc3dbc57bbd2f5ce22a7, commit:9784c655af2a66bd541268e2c9e6f19fcd1ac200)
* Fix: Terrain rendering should now be more visually accurate (ticket:3621, commit:087ab8c5058730925c747dcdf14c8319319b3929)
2012-06-20: Version 3.1 beta11
* General:
* Change: CB sensor also defends allies (commit:313738ed235c69c64c83eb9b987d63efc95d8782)
* Change: Structures with no cost to build (oil derricks) deconstruct when abandoned, taking one minute for 100% build progress (commit:5ba90fec427096f6016867852ce696126514d378)
* Change: Queue building on burning oil wells, trucks wait until the fire stops (commit:353357b1b6f3b8a12131abd7c2c2cef571402e5b)
* Fix: Pathfinding improvements (commit:d11516795a7d98a6bcf0cdeafe159435108344a4, commit:57a56f21c372e268a645e6312b3f1c5a95a98000, commit:f7c6e38aa8e06051c6ac6e42ab9bbaf1b760c9e8)
* Fix: Loading of rearm pads in savegames (ticket:3518, commit:eb3001bd2fb6c0494abb3677cd05f62c1b0d8a4a)
* Fix: CB fire against mobile targets (ticket:3529, commit:193eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a)
* Fix: Weapon reloading (commit:74d8086132a3f847ea13b88254096fe68a30474b)
* Fix: Correct unit count of commanders after loading a savegame (ticket:3062, ticket:3513, commit:b3f3b089f1438bf66fad0e3d4db4447bd2dd6d23)
* Fix: Correct factory numbers after loading a savegame (ticket:3384, commit:737b3d9d24ab1634dafd09558fc8b8a5354ffa9c)
* Fix: Show correct number of selected units (ticket:3479, commit:22799c2b2607949b1920e8d1f143311c167f7a39)
* Fix: Player switching in debug mode (ticket:3264, commit:4a2f7d4399649662f33d146cbe97a12110b8995b)
* Graphics:
* Change: Support texture animations on structures (commit:190c7a99cccc9e831a49712ec431b194f0b65cb8, commit:2d0a089bad6b6b2fdca75556444a66e07ad3dbaa, commit:b59fe8bdb587671c8a382887c10ce804a1d1cd9a, commit:07a2a9671b32d4817942739de723f380c7b88cc7, commit:e636d41472762f0573979c1f05ada2e1484e4eca, commit:da433789c3e272c9c22307b6e74eeb81b2925e07)
* Change: New skybox for urban maps (ticket:3534, commit:aca180e0e860f42206bc9be21d9e7a65638afbec)
* Change: New cliff decals to make cliffs more visible (commit:4a53a0e010452a1ef2a64d92fd3f12c27b451a50)
* Fix: Work better with archaic OpenGL drivers, and add a workaround option to the menu (commit:f54eb00d7044827e011bd3261108bfd446f6a68e, commit:8b8282cc1f9bbddd6c48cef4dbf1681b84160129, commit:0c03151e250a89f23ea5960cd488367112bd3fdc, commit:96272ebf5008ad7ac47865e3493d43a597371944, commit:f5a7fd52c01dbe848ecaab27da4a08fc7eef536a, commit:7867b7abe209613da26ae36897ac864eaee73a14, commit:691df6a1837cec65fe7ac4e924c96868df2b749d)
* Fix: Placement of droid selection boxes and group/commander numbers (ticket:3547, commit:dd8025d10853fe775ef37c0c632647086752b4d9)
* Multiplayer:
* Change: Add oil barrels to map preview (commit:5b07a7b755a529d37c5f308b5ecd6df52da05fec)
* Fix: Sensibly handle multiple maps with the same name (ticket:3531, ticket:3180, commit:15c04ab10f87de89ca7dcae2813834bd1a03247b, commit:205609302755ec151d4768da6cdcefe768059fb1, commit:1461b3a5a81b72381bc3cc3dbc57bbd2f5ce22a7)
* Fix: Don't crash when a player fails to join a game (commit:bf2483cbd7430bd81457a6931c1e526828c7d18a, commit:7a0cd2eccfe733215ee43cab28243d7f29918b75)
* Fix: Don't freeze when a player leaves (ticket:3410, commit:53ce0a7c38822feda52bc9ba24fd45d02a0fa7cc, commit:e0939a02175e56f8a0f1468286f0cbd039053174)
* Fix: Don't desync when a player leaves (commit:35f301b1ba7f76be1bbfc80d8cdb924f12d6ae7e)
* Fix: More consistent ping display (commit:bedd8704f2aef5afd1c2acfa4566a0445d3b22fb)
* Fix: When a player freezes, don't block communication (e.g. chat) between the remaining ones (commit:e14c39fb38ba8c6f11bb4f8e3f0e78a61cb86828)
* Fix: Show all players when a player has left (ticket:3461, commit:00b1968184ff4f215ed7de8b217857f0d5866ad1)
* Fix: Play "Artifact recovered" sound only to the player who actually found it (ticket:3488, commit:acaf4620e0f14d50b0c1696e0236ef9e82ca8e6a)
* Multiplayer balance (commit:ea7b1912fdd6d733288e9b5e783af8cd1c3cf408):
* Nerf flamers, mostly by decreasing incendiary damage of flamers, to compensate the fact that it is unaffected by armor type modifiers. Also decrease incendiary radius to prevent ground flamers from causing incendiary damage to walls.
* Inferno: price 80->110, incendiary radius 64->48, incendiary damage 40->32
* Thermite Cyborg: incendiary damage 38->32
* Plasmite: price 80->130, incendiary radius 96->60, incendiary damage 63->50
* incendiary Mortar: price 150->200, pit price 135->170, incendiary damage 30->22
* incendiary Howitzer: price 250->300, emplacement price 325->400, incendiary damage 60->32
* Thermite Bombs: incendiary damage 200->120
* Plasmite Bombs: incendiary damage 200->140
* Nerf machineguns to compensate the ROF fix that used to decrease with game FPS.
* HMG: damage 18->17
* AG: fire pause 3->4, damage 20->19
* TAG: price 100->120, fire pause 3->4, damage 30->28
* AG Cyborg: fire pause 4->5, damage 20->18
* MG: ROF upgrades 15%/30%/45% -> 17%/34%/50%.
* Whirlwind: fire pause 3->4
* Slightly nerf rocket branch in comparison to cannons. Most importantly, nerf MRAs to compensate the fix in indirect fire mechanics.
* Minipod: range 1152->1088
* MRA: damage 34->29, splash damage 30->29, reload time 145->165
* MC: research points 4800->3600
* HPV: research points 7200->4800
* Make T3 missiles homing, making use of the new homing-indirect targeting class. Nerf Seraphs to compensate that fact.
* Seraph: damage 120->110, splash 100->90, targeting class INDIRECT->HOMING-INDIRECT
* Archangel: targeting class INDIRECT->HOMING-INDIRECT
* Make walls effective even after gates are invented.
* Gates: price 25->75
* Make cannon fortresses cheaper, while nerfing range, in order to make them usable in low oil matchups and less effective in high-oil settings.
* Cannon Fortress: price 1000->900, range 1792->1408
* Translations:
* Update: Polish (ticket:1347, commit:9fc92b7d64200c65f7ea8baab617ed8d19a773cf)
* Update: French (ticket:3483, ticket:3512, commit:badb8c05cb3e9e8a8e1af529288d57b96126e482, commit:113796a9d6a8e34ced9c93bae213ba53b19d5944)
* Update: Hungarian (ticket:3485, commit:d74ebad6a32dbe49771223c347ad9515a101976b)
* Update: Turkish (ticket:3486, commit:a400fe055fd5d176cd809bcfdc0973cf839a4a2c)
* Update: Dutch (ticket:3484, commit:c46d2d56ea3cbfe9d7ba7516f5b1962a2fef2d37)
2012-05-13: Version 3.1 beta10
* General:
* Fix: Loading of skirmish games (ticket:3451, commit:18216c60e76d05ad0fe2bf7d860347f76f70c8f8)
* Fix: Scavengers in Fast Play are on their own team again (ticket:3447, commit:c3218e7ecce6eaca4f4f2620cf42cce61cc9ff5c)
* Fix: Allow building the designed unit in the tutorial (ticket:3058, commit:7079ad295112abcd83e6be1e7c172d36aec64c25)
* Multiplayer:
* Fix: Don't desync occasionally when some player slots are empty (commit:1ef4fc6cfdf05435bbaaa95155c23ea1a76d6409, commit:ef685d0b892327b6e8af90da0ade792575925e3d)
* Fix: Don't tell players who lost that they won (ticket:3449, commit:25e118c628881f20411d027ff2d48e8a63a44730)
* Graphics:
* Change: Updated texture for the urban building features (commit:4a9ac7fc3ed17ee9b63e829b10de3791c0ee7bd9)
* Fix: Team colour mask on Plasmite Flamer, Sunburst AA and AA Flak Cannon (ticket:3433, commit:e36cdf11e827e85c79cbd9319507809c1fae838b)
* Translations:
* Update: Hungarian (ticket:3458, ticket:3470, commit:0def25206b7d23788919a2aa067e880626e542fc, commit:9bed66e764a176b7b4b448df5e1f534e1991c450)
* Update: Spanish (ticket:3473, commit:baa143872208ba54bec2dc41213ca622209e4868)
2012-05-04: Version 3.1_beta9
* General:
* Change: Save campaign and skirmish games separately (ticket:3377, commit:d8789661fbffe2f648a06a0689de3a9350bbe8b0)
* Change: Target selection improvements (commit:fb8efec5b0278468c445173f7d4e30e209f621c6, commit:430e55e5cd279c27bfee42736fb1a516be375114)
* Fix: Don't confuse different unit templates (ticket:3146, ticket:3369, commit:28c10b00a8f3bf6d87176e3aba8fba65993cedba, commit:0de0c416297a1694146af7ca82189ee971c93502, commit:3bebe1a0d6c3e8f230b56def4a823430a2a58c9f, commit:0ad220b334cabb17d356e0132fc07c36624455da)
* Fix: Don't confuse Super Transport with other templates (ticket:3426, commit:146332aaee331997dd668bf36635fa190ca7ba2b)
* Fix: Don't keep revealing terrain after units are destroyed (ticket:3339, ticket:3419, commit:21326496e1b4348ec96a96e268d138394aef183c)
* Fix: Don't randomly prevent units from firing (ticket:3267, commit:17d3ea3863fb4b68da6b4bff7a11726d746c1aad)
* Fix: Don't accelerate just before reaching the destination (ticket:3424, commit:fb49891c23d368f85b16904c35642b75f278784c)
* Fix: Allow shooting through open gates (commit:fcd5510a1311cfc535685aeac2983df13800729e)
* Fix: Display correct destroyed structure count at end of game (ticket:3380, ticket:3435, commit:fae22f7e2031eff681a5e94b6cb51546789ad1c1)
* Multiplayer:
* Fix: Don't desync after picking up oil barrels (ticket:3396, ticket:3413, commit:b6834d18cb7a42a60675379ca99ae241cb65374e)
* Fix: Don't desync or freeze when a player leaves (commit:2309f165b021e7ea0a4d9c8a2e85cdea6e8f10ba, commit:93f0e61d924d6709c8db68b53d19f7e3bbeaa911)
* Fix: Network performance improvements (commit:b9cc7702b7dc7ff3781f32f69b9cac110ebd6b98, commit:049982522b9e247a2c8a23c43e89fdc1af9a3ad6)
* Fix: Make debug build net usage stats meaningful (commit:5e3d4bcb388f36c86dd26b5f9783c7574c5a4901, commit:282efa8884a61d940b0414f0526b8abef78b62d0)
* Fix: Kicking of AIs (ticket:3439, commit:ca736e71af9e2444ae0133a19214f27db456e9a2)
* Campaign:
* Change: Disable the save option between campaign missions and the autosave, since the resulting savegames don't always work correctly (ticket:3377, commit:62da559ebe7fbb0ede9592b4b5d9382fecd9ef09)
* Fix: Don't slow the game down by spamming asserts (ticket:3403, commit:9775d0c4f66f80d6378cee0dc9ea31d3cdfe5708)
* Graphics:
* Fix: Scavenger MRAs (ticket:3365, commit:e50d51339eb55f6990b97ad4e28722b6a4eea23c)
* Fix: Add gate corners, and fix gate team colour (commit:00bbfea089fc881ac5ca31b50c463bddfcf4c141, commit:0964038ae0c39c6fcb73eb2f6ef3700d295080ce)
* Translations:
* Update: Turkish (ticket:3417, commit:3015548e6d161ebca885893471edeb26043ffb28)
* Update: French (ticket:3430, commit:17f7f71f9b4b629491212dbb32d0ec811fa488b9)
2012-04-22: Version 3.1_beta8
* General:
* Change: Make screen shake not shake on walls, and the duration depend on what was destroyed (commit:33842677af6b6cb591c5a3a677849eb600e10e2f)
* Fix: Enable truck template when building factory before HQ (ticket:3337, commit:7291bb9b28e3d5835bf9cee6f5e407f4112cc8a9)
* Fix: Problem with continent generation making droids refuse orders (ticket:3269, commit:3bd70ae8b9be93bb19d4bc694b7197277bc412fe)
* Fix: Don't show repair icon for a selected repair droid itself (ticket:3242, commit:1fae45407f91a89e632a6534b4bebc10450c3e31)
* Multiplayer:
* Change: Update GreatRift, MizaMaze and Wheel to include scavengers and new walls, add missing cliff tiles (ticket:2857, ticket:3317, commit:0ad1b227ff63958b1af969f6e6b3d256f8607647)
* Fix: Avoid mixing up droid orders during lag (commit:83f7adecc9ec6d769f10ee4df2e7f8c75a84ecb8)
* Fix: Factories drop artifacts again (commit:29966c5da299f944a0e52ab579d2b3a7ed8d3063, commit:aaeaa4140a157341f68eb827ddbfaf1e90c4261b, commit:8e48e9e422b6a962374e9f822c2de1e95f196942)
* Fix: Disable unit design when HQ gets destroyed (ticket:3342, commit:466880e1cdbc5830210dc8eaaed5a2d0b7781d76)
* Fix: Make unit design/radar depend on the existence of an HQ, not the base setting (commit:d0fc1e580d7fc57a5c10efabc764085835f45e51)
* Lobby:
* Change: Distinguish between wrong version, wrong mod and full game (commit:dc6a4b3eb82d2c062273b9ecd504e7065e3badfd)
* Change: Subtract closed slots from the shown maximum player number (commit:0c5aebfdc1baf3d19d1524b829a23e802d6590a4)
* Fix: Properly handle a disappearing host (ticket:3313, commit:0de4f38295d2db0e1df9db11c6ccb598f5e84d2f)
* Fix: Always show lock icon when a password is set, don't show it in games without password (ticket:3357, commit:bd6c1d203b784a923e9331f67b2cee7226daab99)
* Translations:
* Update: Spanish (ticket:3361, commit:a018ecdbb200dc6f83fc45f326ab82b60a78bdb1)
* Update: Polish (ticket:1347, commit:c0d7331cdc30ac4ccca1703d8a746f3f366ea500, commit:a67868fed5e3035a7d182095b9d49374c2b4047d)
* Update: Hungarian (ticket:3412, commit:b9d6e17f93c5f651c1070c4d89eedaec094794a1, commit:188b4ac5a010e8ab2c1b86b4e77728b76067f713)
* Update: Brazilian (ticket:3415, commit:74bd1b13aed3a369e0c93796d56ee5f323593f27)
* Update: Turkish (ticket:3417, commit:13128367ad68725d310bc3372dfe624b3045a881)
* Update: German (ticket:3418, commit:641092f6cefdc3cadbc871a18dc2e08a3b979932)
2012-03-19: Version 3.1_beta7
* General:
* Fix: Don't randomly crash when moving units (ticket:3301, commit:fbc600ecdf9246a34038f58063baa2b460f6c984)
* Fix: When unloading a transporter, put the units on the terrain and not above or below it (ticket:3169, commit:f54529ae0a62b76db6c2bc65a74e60bb021a09e8)
* Fix: Improve pathfinding (commit:c9a618cd821d02b47315c24f4fe0cacecbe04ecc)
* Fix: Save factory numbers to properly restore their order on loading (ticket:3244, commit:c041fb3dab50bb6a6348fd9340bf0d61902e3c4d)
* Multiplayer:
* Fix: Show research messages again in the intelligence screen (ticket:3085, commit:c8dd2f173bda1469dbd20921ba0fab940e73037c)
* Fix: Disable unit design without HQ (ticket:3305, commit:d5a97c039912b4b29b34f8df6bbd925f684aa835)
* Translations:
* Update: French (ticket:3311, commit:f1e38830fd6ab7242a0078db53c9c2dfcb72ff33)
* Update: Spanish (ticket:3335, commit:952f62a87bae585472556f315157b51098c68dcc)
2012-03-13: Version 3.1_beta6
* General:
* Fix: Make VTOLs rearm on rearming pads, not beside them (ticket:3285, commit:b4ad988996732c0266be62a301b9fb0a66940ad1)
* Fix: Make building on a tile only accessible diagonally work (ticket:3215, commit:c831b5b87a6188432bee2cd2ea15c3413fdc2ec4)
* Multiplayer:
* Fix: Make it work again (ticket:3281, commit:b7d07f663b4781a32e56b97716266b6db0583d50)
* UI:
* Fix: Make setting the camera position by right-clicking the minimap work again (ticket:3283, commit:91614562b0969c47ffed7020caa1e16c8ede5823)
* Graphics:
* Fix: Make VTOL rearming pads stay above the ground (ticket:702, commit:071d08fc16dcca48ae070a6044686034670411f3)
2012-03-13: Version 3.1_beta5
* General:
* Change: Adjust the burning time of destroyed oil derricks by the percentage they were completed (commit:f6ddbf1878ff2a387c4be95449d8a7835c18ebd8)
* Fix: Don't corrupt savegames (ticket:3200, commit:da9d427e5def9b82ab95c99b42ec8e2049bfcd12)
* Fix: Reduce unit delay by 200 ms (commit:f36cb966ce6effd58e1dc42e275d00fe9bd8904d)
* Fix: Reduce units shuffling around their destination (ticket:2996, commit:0b7605c4ee9464f5966a31d6523fb7e248f4323a)
* Fix: Don't land several VTOLs on the same tile (commit:9dcf5bdf4eb4d590ea15e1c5201ceefe0819a5dc)
* Fix: When picking up artifacts or oil drums with a sensor unit, don't make the units attached to it shoot (ticket:1281, commit:42017f5e12a29f21dd31e7b595a7158168efb063)
* Fix: Disable target prediction for droids that are trying to drive through stuff (commit:a94bd6629d17f50df9b3a58b97bb3f8cd734e12b)
* Fix: Make "Go to Transport" button work sensibly (commit:2d938a0323e5c47ce4a41c9fb6c5a0d42eb9593d)
* Multiplayer:
* Fix: Supertransporter fixes (ticket:3196, ticket:3210, ticket:3224, commit:fcede64e428e46657db2ef7b0f7bd1ce26b1d91d, commit:6bc90e6d2e0343d7d5e6e54be09f97f2c8e1cbd8, commit:475d1e625218924d252f5eb546e55824a5f697ed, commit:9e63fe34339128f5844d21a67f72a5c2d2bf0814)
* Fix: Don't kick players several times (ticket:3209, commit:bc65f978015b73bef462e53726ff53fcdc607d18)
* Translations:
* Update: Russian (ticket:3221, commit:f627fd803c3356fe344e09ac172634e93e774332)
* Update: German (ticket:3205, commit:6f5bf39951eccb4d2ee01cef7a64269820a1ddcb)
* Update: Polish (ticket:1347, commit:2042b60e4f144b483b12164d67f99adf4e915ac0)
* Update: French (ticket:3276, commit:a26aa5f3ad89312e47b026bcfe1b44271b47faef, commit:2c093a6ff96bce87f2edc1d1a7c10369a2f78c58)
2012-02-21: Version 3.1-beta4
* General:
* Change: New keyboard shortcuts for unit selection:
* Ctrl+C: All cyborgs
* Shift+C: All cyborgs with weapons
* Shift+E: All cyborg engineers
* Shift+G: All ground based attack units including hovers
* Shift+M: All cyborg mechanics
* Shift+P: All transporters
* Shift+R: All tanks with repair turrets
* Shift+S: All sensor units
* Shift+T: All trucks
* Fix: Prevent features with low health from becoming indestructible (ticket:3134, commit:2fc761a304091080a91c5c3660c7b8e0196ffe2a)
* Fix: Correctly use unit speed modifiers (ticket:3140, commit:5a3925391ea12cda73a6feab687eeec646292091)
* Fix: Don't fire Lassat too many times when clicking fast (ticket:3163, commit:ea8d833e5c3e9dcd46f9ac799643ec0f513dadbe)
* Fix: Clear tile after destroying a feature (ticket:3155, commit:db74b52388325c511cbcf8c0f420693bb16890f1)
* Fix: Correctly check for needed OpenGL versions and extensions (commit:a7d2c06c280c867fea61173d25c25d69012db489)
* UI:
* Change: Add a 'Need more resources' indicator in the power bar when needed (commit:845d423cb28cfb1818d92719e759a40a61f27d9f)
* Fix: Show correct speed bars when designing VTOLs (ticket:3143, commit:2e0393130739d963b205f18ae55cfddb9a96e9e4)
* Fix: Play sound when getting attacked (ticket:3102, commit:001ef35faf1b1207db0e45ed18fbf072356372f6)
* Fix: Increase component limit in unit design GUI (ticket:3160, commit:60fb815bf3890724ec9479bd41445dd18a3e1725)
* Fix: Adapt minimap size to game resolution (ticket:2694, commit:bccb89cf37e5a91074ef43e6e6621e00d13c9fbc)
* Multiplayer:
* Change: Allow configuring preferred player colour (commit:cefd4179f7704e6207e4edc22e33c51363764cb6)
* Change: Make the Super Transport faster, lower armour, updated model (commit:78dd89477c44dc57b6ae88d244fa4e49d9a2a953)
* Change: Add in-game kick by right+left clicking over the player's channel icon (commit:9a005ac66ea5a3abc18a1fec004e22c187438b9d)
* Fix: Allow kicking players in non-alliance mode again (ticket:3121, commit:9a005ac66ea5a3abc18a1fec004e22c187438b9d)
* Fix: Make sure we run Nexus AI on the correct players when some players use javascript-based AIs (ticket:3137, commit:9d616939ecbf289d97baf7be7a2ec86b7e03d31c)
* Fix: Allow private messages to players 8 and 9 (ticket:3141, commit:e581b840d6ca3e5f0e22bcf3272b8589a68dc962)
* Fix: Update hosting screen for ten players, move Limits and Start Hosting buttons (ticket:3157, commit:ac3b802a44a8e99131198a1e11fd3cfeb355ea88)
* Campaign:
* Fix: Enable minimap and unit design in away missions when an HQ exists in the remote base (ticket:3182, commit:391ffb621e4d43d67d0cb61c5aa6c28a5375c81a)
* Mods:
* Change: Remove old-1.10-balance mod, since it was broken (commit:5694a6fded95e7128c6b8222f6895ba200b75432)
* Translations:
* Update: Russian (ticket:3184, commit:b7541ac45b9babe0dd0e0b0ffeb3cbd6b9477a2e, commit:519b83fbd3cd086b1c29f4215a2cbbd46114f534)
* Update: Turkish (ticket:3192, commit:2c9886131b24c488bd70d36a2b81437def0002c5)
2012-02-20: Version 3.1-beta3
* Unpublished
2012-02-08: Version 3.1-beta2
* General:
* Fix: Show unit designs in factories after loading a game (ticket:3094, commit:6f7e523bc18d9c508c104c3917712400b1c53b4f)
* Fix: Don't crash when trying to paste text (ticket:3091, commit:de3a4112d9acd4490f511869a48567bc038946fc)
* Savegames:
* Fix: Properly load AIs (commit:58160f69c5a5208b6683997b82e87686b4a15a9a)
* Fix: Properly load scavengers (commit:d11b13c422b1b1364410a64778ef0fcd8d3644e9, commit:2417ba4f4b5ec495f52aff72c249ea9e6b821784)
* UI:
* Fix: Show loading indicator when loading the game (ticket:3104, commit:7859582f13e1f777eaa4e0658fae1629b5b4b923)
* Fix: Make aborted research disappear from its research facility again (ticket:3130, commit:ae59186a07a026ae6dfb4acc78c657f7ca10d279)
* Fix: Show obsolete droids in production, to allow cancelling building them (commit:24d0d1b64c115a82ea52cd06e8dd7322c7d8beea)
* Fix: Properly enable Teams and Ready buttons (commit:108b5ef10a889ae2d3fe74267d3eba646d1ef4d9)
* Fix: Only flash the research button when there is something to research and a free research facility to do so (ticket:1835, commit:8d925946763711fb7c345b7ba34f1f24b72a8ec1)
* Fix: Only highlight the player's own ready button on hovering (commit:51b92cd05ff9d536089085132d9d7d42f5c3dade)
* Multiplayer:
* Fix: Actually consider AIs and closed slots when checking if players can still join (ticket:3089, commit:7f7390cb7e1085a5c22cbb55440e679eb9d6506f, commit:32a7fe731c983adcc02284c7b7f30d2b220ff6fb)
* Fix: Make the latency guesser less optimistic, should reduce freezes (commit:8ab7ba79bc9fb000f91ac16545e09ea5a97d05cb)
* Fix: Don't lock people out of other games after getting kicked from one (commit:415f6fe590133114f3a68ee783f16b2456ff9187)
* Fix: While loading the game, show the chat console and player status (commit:fc708d67870dfb6eb218209d776bf7c82be8db02)
* Campaign:
* Fix: Only allow minimap and unit design when an HQ exists (commit:4a71db9e9b9f5884324943350776a7099b478250, commit:78dee1c706577217542752a1455118e107c16aa0, commit:1d123dffac5deb5bd9fefea79adfaa4ed84d4321)
2012-01-29: Version 3.1-beta1
* General:
* Change: Incendiary damage doesn't affect allies, affect features (commit:4657de6ee74b3e6c2906b421dec658be10ed2560)
* Fix: Incendiary armour works properly again (ticket:3078, commit:666ea1050e92c50d89b932c841a9a95914d5945d)
* Fix: Patrol order (commit:f2104c18362570d83700a9852204c452d032113d)
* Fix: Make pathfinding find straighter paths on average (commit:bd38bfd28d5b76a390f863a8699c8feb9ac685cd)
* UI:
* Change: Redesign lobby screen, shows disabled tanks/cyborgs/vtols (commit:617e4c01e1a82e4058a38b0973b8eb9a68807d7b)
* Fix: Prevent players from choosing already used colours (ticket:3043, commit:7656d2f84b2db85b373fc0678a5997a8b2c19d37)
* Fix: Make aborted research disappear from its research facility (ticket:3046, commit:03833edf3fc5c5f726f507d5352635fba9c7e475)
* Fix: Make models on buttons (research, build etc.) rotate at all frame rates (ticket:3082, commit:6e00044711222ad4d9309de29226b333d032c32e)
* Fix: Make sure the unit order buttons show the correct unit state, and orders are executed correctly (commit:4b53782254727fc92333325fd33ba9c9b1dbe114)
* Multiplayer:
* Fix: T2/T3 games (ticket:3044, commit:c907d5ab1c554e2fe402ca46bb9d1f9ab96a5360)
* Fix: Don't allow games without opponents (ticket:3049, commit:4d921267d0a40f6870806cd68c0091c557be3318)
* Challenges:
* Fix: Team selection, position lock, allow AI selection (commit:10faa4c77d0b8729e46066744f81f518eca9d4c4, commit:291ca23ccca79d7c6a8691bd39411d6f3ae43d8d)
* Translations:
* Update: French (commit:3c45fde1438a39936097d024a7c6eef6a0b28785)
* Update: Turkish (ticket:3052, commit:311ae3b1cfe5c99cec2552f68e366eaeeea9de75)
* Update: Hungarian (ticket:3031, commit:fadffc05569db5ab1b4323b7aa88067ec56b0464)
* Update: Polish (ticket:1347, commit:23d33f6fffc7fd56cd007e84fb13cdbbe1902dcb)
master_20120109:
* General:
* Change: Stored templates. Automatically adds a unit design when all needed research is available (ticket:1946, commit:a6fa286dcf463d4c6d74e8a874e70f671f3d5018, commit:add866851b5a58e38004a9cb816a22aedc1e10d9, commit:95bdafdffb78826b217860356d7ee546654d67b4, commit:e3a981c4f8a92b054d9962ef0073d2f603e7655e, commit:4f1b79d3d95a8624cd151b016126f20559468ad7, commit:4edc0d77a67f4db3b230f9d3089ee14efc9ad4bd)
* Change: Don't give back power when a power generator gets destroyed (commit:7b66301950aa566978c71fc04104ff18c297183a)
* Fix: Move units out of the way before building something (commit:9534b4c0bdef54164c8db941d50139048758676d)
* Fix: Direct fire target prediction (commit:acd0587f829bfdde0dc7aa30dcab5fafe8875d9b)
* Fix: Homing projectiles (commit:e72787358112170b090efd341617ffe3743c973d, commit:35d3fec1469e9129e02461292c819251afac853d)
* Fix: Loading of units in transporters (ticket:2889, ticket:2959, commit:93a6d7ba7489ae8a6c083c6276301dc13ca22824)
* Fix: Unload units closer to their transporter (commit:1646499fcbda8dc08e54df8fce7db233ffa40b84)
* Fix: Properly abort research after cancelling (ticket:2977, commit:4b355aa06011689440b21a7dccc7e409799c5ae8)
* Fix: Correct visibility on game start (ticket:2964, commit:2d4e1e1314ea390dc411ca371bc592e83633e8fb)
* Fix: Correct the remaining progress bar after research (ticket:2966, commit:4bf70ca7c55765d2709672c18ef613d2e4a11966)
* Fix: Don't allow placing blueprints next to each other (ticket:2999, commit:79d8d2251e07bba2c2dcb9ed2751841086663f89)
* Fix: Don't crash when clicking fast on a transporter (commit:a35ff1e8fe911fca050ce0d9e7e19e7c511db501)
* Fix: Don't crash when placing beacons (commit:3462f7b5cd02959f05661f48c9f20ca10947a29d)
* Fix: Reset components between games (commit:4e66209506342112987b9085358dd1835a31c7f3)
* Fix: Allow queuing of multiple modules (ticket:2997, commit:3dfc823394e39364f995efdee1af9f8fef688684)
* Fix: Queuing of oil barrels and artifacts (ticket:2725, commit:ade80e83c7e1b3eb9fc3da0207e908fb815885b0)
* Campaign:
* Fix: Allow taking control of allied team in mission Gamma 4 again (ticket:1855, commit:a4a10cf6ec99393d3cc7b941bcb51e8a17e8af55)
* Fix: Recognize recovered artifact in mission Gamma 5 (ticket:3027, commit:8cca01dfe281fbaf2676efedc461f41cbd436528)
* Fix: Make mission Gamma 6 work (commit:555cb0dfa79bb4c4ccf0c4649d52ee09067ad59f)
* Savegames:
* Fix: Structure reload status (ticket:1438, commit:c7015df7142ba28515830559337b476ca4af44ea)
* Fix: Droid order queues (ticket:2752, ticket:3016, commit:c5de04d339c5fd59e7e2afd5b4ff3feda51045c9)
* Pathfinding:
* Fix: Ignore buildings on start or destination (ticket:2978, commit:0119eda53f11d2aa5d3e3ccc82203c6657812039)
* Fix: Don't pathfind through satellite uplinks (commit:1e2c71cccd8b8d04312d56ad19c022c801dabb0a)
* Fix: Actually use all waypoints (commit:1cc62d6d9d9d95354e10522c8618423565779b89, commit:ca0c37acfdbb4f495fb8ce4b52c6e0f32344bdd7)
* Fix: Don't cross entire map to reach unreachable objects (commit:9e6b7c31cbfbd2bc9a2169fac5b9b9d3b5ece75c)
* Graphics:
* Fix: Recoil animation matches the fired projectiles (commit:5e1f159d4bc3a1256db63cd6bacbcb18492fffd0)
* Fix: Projectile graphics (ticket:354, commit:c93bfb237dc5850764ac0b123ca4ffe0e4f99ebe, commit:82e00bf7747af4962a32b67e4215d40298bbf9b3, commit:11cd71892d86264e627a6f0050265ccf61981f44)
* UI:
* Change: Add a short delay for the hover map preview (commit:85974cab80890ae668219ddc5354f80bc1a63185)
* Change: Make UI respond instantly when holding/cancelling production/research (commit:5c2cf9fa0634612b44b0922ab9b5e8d982c90317)
* Fix: Use correct colour for scavengers in the map preview (commit:b62e7d3358593f62d3e9a2bcc8ae928397821fd5)
* Translations:
* Update: Turkish (ticket:2963, ticket:3001, commit:9ea22074d16106c17d717657e049863cdf8d1c09, commit:39040429f5c506f0e7c596f305203bd84239e09f)
* Update: German (ticket:2967, ticket:3035, commit:075e18828c5a8873fa4157e9c47958ddb1547870, commit:c4200b9cd5f7202c2d585818ae6108d7a1ef3b81)
* Update: Polish (ticket:1347, commit:89a282ba9bfe2c16701d270c082c8c0311c618bf)
* Update: Spanish (ticket:3021, commit:3e982b66c85fd9f96d954c6b3e9f8c950eb4e0c5)
* Update: Hungarian (ticket:3025, commit:1d77a69ae825c58d6c566625a01089cecfa08e37)
master_20111204
* General:
* Change: Remove the rule that made droids fire and move slower when damaged, since it was confusing and led to less tactical play (commit:88815c3e8bdf6d8afc640d1e82da8eb21d9f17a2)
* Change: Scrolling stops instantly when changing direction to make it more accurate (commit:943b4c345d5227d486c3be1e2e05b99762ffad07)
* Change: Allow building gates on top of walls (commit:a7b2a5b45fa2634f225d9ae9c823fc62ef946f59)
* Change: Units spin on the spot when turning large angles (ticket:1691, commit:4b08dd0b0ca210b9ad08a192fb8267e35b94cd7f)
* Fix: Try to improve pathfinding behaviour (commit:828fea7ba030b571eade620570a0938d8b0ca9b6)
* Fix: Don't pathfind through unfinished gates (commit:e0362c36399ad2429c8254b71152dc2eafef940a)
* Fix: Make sure that the win/lose messages are shown for the players who actually won/lost (commit:bf6e450a30578bdaf5b31427c33ce8d37e1c4179)
* Fix: Make sure units are linked to their commander when loading a game (ticket:2928, commit:47ac282bcd9904083c0e54414de8e9caeb662fda)
* Fix: Allow unloading single droids from transporters again (ticket:2617, commit:2a4a8a68848be306fd9c0d06390d85a79ae697fd)
* Fix: Do not report incomplete structures as damaged, unless they actually were (ticket:1911, commit:8d7df45d354f1030b3aaf91502cf2036237ca7f5)
* Fix: Make trucks not stop building a wall when its type changes due to connecting with other walls (commit:0898e56847e583500d418feade5688b6d27eadd1)
* Fix: Don't cancel an order queue when trying to build an unresearched module (ticket:2797, commit:a4ac61551c7d7ff8f92a599ef9f1df8028137ea2)
* Fix: Loading/saving of rearm functionality (commit:ae2896fcb18986ae29f4c1444136ad4dad60247c)
* Graphics:
* Change: Readd the team colour fallback for OpenGL 1.4+ (commit:2f816f5bf47ff2513fde638a012700180697b841)
* Change: When upgrading a building, only the added part is shown as blueprint and built (ticket:2954, commit:e02cb38ac02c2929823a08d1ce1419df8073b038, commit:84eb46fa53f172b5a7d6529485ce7a699f957cb8, commit:de1a96e2f2778067f9a2345362be470d7c56cc84, commit:af8088f61f8e6b0ba561ca830eae28d0d69cd72e, commit:999b559af342bdb0c393ff6c291fbb08f917b4d3, commit:1f194e78f3577f62aeb435677b5342179efa6812, commit:71a614caebf2d2c90d89ea8f83a0140ebc53e991)
* Change: Align walls to visually block narrow passages (commit:233ee5e711469ab491c3eaac0a2a681b94207fcd)
* Change: Add L- and T-shaped walls (commit:aa8b290324e222987224e60954adb3357aed36f9, commit:1f194e78f3577f62aeb435677b5342179efa6812)
* Fix: Walls correctly align to 2x2 fortresses, allied walls, and hardpoints (commit:cff886cc3630ffd8374d6cfea5fd77b0ffb60acb, commit:312b4a21c949a8296cf0eb798563f0fc071b4d7b)
* Fix: Make wall blueprints show the actual walls that will be built (ticket:2581, commit:42f57b6116429c0a94c570fc6996429b5b666229)
* Fix: Display an order arrow when queueing modules (ticket:2602, ticket:2732, commit:a6c307920bd721230b54c3cc92d0999d2eb99a1d)
* Fix: Show hardpoint blueprints even over walls (ticket:1173, commit:a0aaaa99a7f1ead7aa15bd886f9a777a9e1e659f)
* Fix: Show queued module blueprints (commit:6a3eaf0e4d7f26fee354a792dc493eb2b2c95948)
* Fix: Prevent ally blueprints from disappearing before the structure is visible (commit:db864047f71347f1776d549cc7e31b194a3a3cb5)
* Fix: Properly show delivery point numbers again (ticket:2497, commit:0d75a3b62984ee35b90872daa505a41377f57f35)
* UI:
* Change: Animate changes in power, only for the UI (commit:53e042be1566ffa830f67ccd3031de41c88019e8)
* Change: In multiplayer/skirmish setup, show map preview for the map the mouse is hovering over (commit:48eda8df503810d3fd24e807427bfb28aaac064e)
* Fix: Don't close the build menu unless all selected trucks are destroyed (commit:e2cec529296f66782c9f280e84be89d5996b711d)
* Fix: Make sure new radar modes are always used (commit:7861f33505b7deedcbe13da507fa03e669b1752f)
* AIs:
* Change: Make sure Nexus and Semperfi land AIs research half-tracks early on (ticket:2953, commit:e15eaa349ff163d552b660a4d12f453997247073)
* Maps:
* Fix: Remove three surplus trucks from 4c-Pyramidal (ticket:2945, commit:54080cc5561a65c5cda0939b8a766c44475211f2)
* Translations:
* Update: Turkish (ticket:2937, ticket:2947, commit:e2f6e7f3c1253a5fc5b4b7de576c20aa9cd5513b, commit:c9fca43d79f97f41f97e712b5e5d4841adbf4d20)
master_20111107
* General:
* Change: Power is now deducted fully at the start of production (commit:43ce2e586e15d482831ed4f9a2532b41bb599867, commit:b780ec8d25211e01659a9a7be9bbe300701d1903)
* UI:
* Change: Show ETA on production and research progress bars (commit:f4dba73b0c45711420bcd8816f1b5c2a1735f9ad)
* Change: Show power needed to start production (commit:a63604fd15f97dcf56be27e762bc00be73b899d8)
* Change: Show ETA for construction (commit:3f22dbc11132158909bb8e30a0ea41ff88b34e2a)
* Fix: Prevent random mouse clicks e.g. when saving/loading a game (ticket:2887, commit:588978ae40c969d5e6b9cbe701b8f6f452cee76b)
* Translations:
* Update: Spanish (ticket:2916, commit:cdd76ef511ff8cb0d1417c05b3f4590278a2f4b8)
* Update: Italian (ticket:2932, ticket:2935, commit:8ec5831657fb323e961b7471fb22616ccb11f7df, commit:d3ee6bfca8ac009671b6803964b957d003d8be73)
master_20111026
* General:
* Change: Show planned structure blueprints to allies (commit:86c945152515478c9982677bd1e482fbc6ff2362)
* Change: Support for ECM jammers (ticket:340, commit:55a6259b121515b2d0ca9b2c580361dca970171d)
* Fix: Prevent VTOLs from getting stuck on buildings (ticket:2534, commit:818e9b423601c923ae0267293d68e64e2830de5c)
* Fix: Prevent droids getting strange orders after loading a savegame (commit:d74a73a34d6ac2e4b006792e95f72855a668804c)
* Fix: Factories build properly again after loading a savegame (commit:850e0e5e004172c6873d6fdfda51bd2607c19aca)
* UI:
* Fix: Correct player placement/colours and buildings in the map preview (ticket:2859, commit:0d6a27380de7dc286d6e0131b3e4e2a26c200f1b, commit:4de9642cd9bc91285eefe6b223cbda3c1493fd59)
* Graphics:
* Change: Remove fog of war/mist options in favour of a combined explored/seen mode (ticket:2920, commit:c04bf74f3a004e95c9d0fa0813a20aa3fdaff079)
* Change: Walls now don't adapt their shape to the terrain, according new models (commit:50f1ce21455ec64c03e2f5bf2d92bc225c364d5d, commit:a4d922dc54cdc2e90a6fb670dcdca6928a2fa682, commit:aac05b3bff0a42de58dbf992dad947ddc7569034, commit:8662843058dad71a4d2452bc2bcdf48e7814c4d4, commit:5839c490b10500c1ff251085ceed9434f2f675aa)
* Translations:
* Update: Simplified Chinese (ticket:2858, ticket:2869, commit:614ca9a8672e09e45bdf926f9144a4e7d437aea5, commit:8e29659f64096d574949098054b4b68942587c54, commit:cd3f9edc42043aee1560386ff0dfda8bda2d5e49)
* Update: Hungarian (ticket:2865, commit:58668d7fd54fe1245a6ca49012663636d124fbe0)
* Update: Brazilian (ticket:2868, commit:fbee38857ac66f4902743ab95d26e792ee620e6f)
* Update: Turkish (ticket:2884, commit:31da7b5d4d23e57bbbcc81b1f0ec576dccfd66ce)
* Update: Danish (commit:1c8d7e4e0450a40ccffd113ac58bde12ea3893ca)
* Update: Romanian (ticket:2906, commit:ffd2ad7adb69641b6b1cb091af1e359e8f692cd4, commit:9d7232eb60b51270cc1a12aa6208a99a9df059a3)
* Update: German (ticket:2898, commit:55632ba308f75283141195c70ffd649b25e1aad3)
* Update: Dutch (commit:0af391ad1db21002d48a6268828e781669953059)
master_20110801
* General:
* Fix: Maps can never override game data (ticket:2825, commit:e0007a217e282326856a23c932665b9a82c379a9)
* Fix: Make mod savegames work properly (ticket:2735, ticket:2825, commit:5216760744be407deece8d90d4a755dd5f1e421f)
* UI:
* Change: Use Ctrl-V instead of Tab to paste in edit boxes (ticket:2830, commit:08d2bae4e5f84829ed9ac657b001cde23f6664b2)
* Fix: Show correct vsync status (commit:7dbf108ad688dce25c86bdc21062c95c9a31c5ac)
* Fix: Make trap cursor on Windows use the correct area (ticket:2813, commit:c10d9ef8d403de633fe3c3df205e29c695caeba0)
* Graphics:
* Fix: Correctly set vsync on start up (commit:866aeb950b1f7b55bb6eea1a8bd273bcc1c7302c)
* Fix: Use QuesoGLC for all font rendering (ticket:2824, ticket:2565, commit:f35bcccdeec67bfef53cc4c7552d30f94fe4f696)
* Multiplayer:
* Fix: Maps Startup, Basingstoke, Littleegypt, Rollinghills, Bananas, Beggarskanyon, Mizamaze, Thepit and Yinyyang, which were broken by an error in the conversion to ini format (ticket:2833, commit:ca8595f25a377026f1ea399d3011fa63fbef58e2)
* Fix: Only reset authentication flags when logout succeeded (commit:2cb5bab0311c644453bc8a1b2d82311f399b541d)
* Translations:
* Update: Turkish (ticket:2831, ticket:2840, commit:f829395d963652346c354f8997c482423b314fe8, commit:b827f9e918ed0b622fb668efbc0591918f2803a7
master_20110717
* General:
* Change: Revert to unit limits of 2.3, our engine can't handle so many units at once. (ticket:2812, commit:8b8d2b676ada1b48338e271576150ae42b95ef11)
* Change: New savegame format. Still in progress. Old format still supported.
* Change: Remove framerate limiter. (commit:b786c62da42dcdcd14220672a0f8732bc2e61ab5)
* Fix: Bring back quesoGLC, instead of Qt's routines. (ticket:2824, commit:ebc8976dc1ec8aa7d6e839b6df3084a0bbf3d6dd)
* Fix: Always set a sane default size for game window. (ticket:2822, commit:ced9c94790d5111d60ef3d619a11254923550362)
* Fix: Add swap interval control. There's no longer any need to restart to change vsync settings. (ticket:2815, commit:c394a15fda7bdbbb4995ce758b3b567e17ae2662, commit:195159406ddbd0c1cd70d13aba54938903a39eee)
* Fix: Crash caused by attack order has no object. (ticket:2762, commit:9b4b787c53227b0b1bc660b85ecfbb77d8fc37d9)
* Change: Suppress windows console. (commit:600952d5d1ac998a6cd2de415893b17215ae4b94)
* Networking:
* Change: Lobby login and lots of related improvements. (ticket:2678, commit:793c30a862627427282630bed87af8a3774bf719)
master_20110705
* General:
* Change: More script and savegame porting
* Change: Add fullscreen resolution switching support and trap cursor for Windows and Linux (commit:10a78a4a7ee3d4e3c22dc0f0f67575603a8397bf, commit:5893d2998e315a3717708df808b72f31e0f4a0e0, commit:2137dfaf1d9aef4c7679268170a757493061beaa, commit:3d5c00fe4aafe5bd9685b4fafb794027cd7ac5c9)
* Fix: Correctly load droid targets (ticket:2737, commit:10f674077dda2ff38188c31d00dd35f1b0e8885e)
* Fix: Load droid rotation (commit:dbea296778027f219c31f584f7bdbcb6a738a6d0)
* Fix: Put autosaves into the correct directory (ticket:2730, commit:7c6261c37c64619c2371530e7a786d4f47b90816)
* Fix: Don't crash when clicking on radar blips (ticket:2731, commit:10249e509519958cad4411fa2bd40385a824c35b)
* Fix: Correctly end the game on win/loss (ticket:2766, commit:7842a7d981c67b2d6cb32d5a989bc8adbe317c42)
* AIs:
* Semperfi: Fix attacks of opportunity with allies; do not try to hug an allied oil derrick, believing it to be hostile; do not crash if we check whether an oil feature is allied to us (commit:5066a04949a34866c955760364478dc2cec4bc6f)
* Dydo AI: Remove it, since it doesn't work properly and might have caused crashes (commit:d82ce97a770bf90ad41d7d14c2b6e9b420c58358)
* Graphics:
* Change: Add support for normal maps (commit:8aca9437a4c425bb0c02c9ab30e8aa31265bceea)
* UI:
* Fix: Show correct flag colors (commit:5fa3d50f0ccce83700b4fe6c2dea733ead822848)
* Fix: Don't get confused in the game setup screen when pressing escape (ticket:2697, commit:7bf5a23cdd19311890dfc0c92647b2d03e3b9188)
* Translations:
* Update: Hungarian (ticket:2738, ticket:2747, ticket:2754, ticket:2782, commit:50764d1beecc5605b09fccb843c0eb2b3f695616, commit:dd60a26657e3898ae44a30c2bf918f4d5f2c8033, commit:7e55df069b28ded87b465eabed7991aab2957697, commit:c3fc0e01cb07542464ba4ca5b588dd093632624b)
* Update: Dutch (ticket:2761, commit:3df67f1f223a65849c132bc46c7f33a916c1598b)
* Update: Brazilian (ticket:2786, commit:1c1bc823ccf3cfa5476448c3003ab01ecab84098)
* Update: Turkish (ticket:2794, commit:2242dac95fb1e9ff8c516e35bbe89944280fd807)
master_20110519
* General:
* Change: Based on Qt now
* Change: Started porting game scripts to Javascript (QtScript)
* Change: Started porting savegames to ini files, saved in "savegames" (not "savegame" like before)
* New: Two new 2 player maps - Vision and Roughness (commit:9bf8e6b91724ccd9ecc5ef20a40ecc4afa7ca1a7, commit:7fc26087cde4420898d8d896b7b8fd2b538f39fd)
* Change: Limited map-mod support (ticket:2610, commit:2083b1f4b7469aae9d09aa4f50120f1ef3142191, commit:a3cff8758beba8adef804d3620e747fefb54e038, commit:b893e4dec544d402bdb9e31bb93a1f3b5593bd6e)
* Change: Double the open speed of gates (commit:18e13e2918cbfed27e68e164849aaefc6cc4c853)
* Fix: Make UPnP work again (ticket:2631, commit:89063105fa5ffe51fa6317ed0fead9a3f050f5bd)
* Fix: Make fullscreen work, using the primary screen only (commit:a0ed219ad70608ae6e7a4d45ed5de032625416ac, commit:b808220f9b9338605ac1765640d5ce5a0ff5f6b9)
* Fix: Make units follow their orders better (ticket:2391, commit:54a1771b647fc0c6c5c271e4127d407be2442ffe)
* Fix: Make localized sounds in sequences.wz work in all cases (ticket:2728, commit:1c57015f228ff069a6013c7d69fc294e72229b47)
* Graphics:
* Change: Allow video resolutions up to 1024x1024 (ticket:2682, commit:36a2fe771ce52b364fcd20171d0476b9e115e000)
* Change: Add an option to show videos with black or 50% dimmed scanlines (ticket:2095, commit:f934b1bfc36a8e6de0ef3da4dddbdb4b5bc04bf8)
* Change: Show power generator effects for all players (commit:049165197b779a24b378e54dfb8a4fe89783a708)
* Fix: Make units not flicker (commit:de3be04ac59a194fd88b1611805c2c908ae8be6f)
* Multiplayer balance (ticket:2687, commit:d2d87a65fd29a0a4e7cb9fe6fd85e08cd89b7018):
* HP increased:
* Leopard 85 → 107
* Panther 145 → 193
* Tiger 225 → 284
* Range increased:
* Minipod 3-8 → 4-9
* MRA 3-8.5 → 4-9
* Pepperpot:
* Damage increased 50 → 60 (splash 30 → 40)
* Reload time decreased 2.0 → 1.8
* Heavy Laser (normal and VTOL):
* Price decreased 600 → 400
* Build points decreased 1000 → 600
* HP increased 200 → 300
* Twin Assault Cannon:
* Damage decreased 55 → 50 (splash 45 → 40)
* Plasmite Bomb:
* Weight increased 12000 → 15000
* VTOL Sunburst AA:
* Damage increased 100 → 120
* Splash damage removed
* Lowered prerequisites:
* Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3
* High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3
* Mods:
* Fix: 1.10 balance (ticket:2560, commit:59b6c670deb82fe3eb5ac978f005e88a42cc2361)
* Translations:
* New: Hungarian (commit:8bc7aa208c9daeb4b382aa1e48bb78dbfe849a98, commit:846cf99978839963c3c298a0b07fccb492211601)
* New: Catalan (ticket:2616, commit:38088f37bc525bd94e20c6986adf3304c5a72d44)
* Update: German (ticket:2681, ticket:2502, ticket:2729, commit:2d0230cbecbe93e6b567a844c4aad50912158ef1, commit:99c47f42715006dd45e79fe8655a85076946839d, commit:4071ab708eb5956a1b59d1029fa123ff40089553)
* Update: Spanish (ticket:2690, commit:961cd68ee47f36917ed332ea58e724ef359f88b2)
* Update: Dutch (ticket:2720, ticket:2723, commit:f1a56c232ab6eda2d1b8a05338333074fb2cb802, commit:fd1e836cb03313aec98f3dcb5f3a7eccc5f17879, commit:c70c92b9dcb77b15f7ec122385389c26d65001db)
* Update: Turkish (ticket:2727, commit:444f2d6e24408033c602c0633a83825fd6c2eb01)
master_20110320qt and before:
* Stuff. Lots of stuff.
2011-10-23: Version 2.3.9
* General:
* Change: Show damage on all buildings (ticket:2634, commit:eabe72073c5e594f7849cd53460b25ae95b3371e)
* Change: Use Ctrl-V instead of Tab to paste in edit boxes (ticket:2830, commit:d2f4b5a162151d3dac14e45931e727b181c9ef22)
* Change: Mouse wheel scrolling in research and build menus (ticket:2110, commit:6a41d3f59f962800b2e0e3eba7e696f48dc46b36)
* Fix: Make units follow their orders better (ticket:2391, commit:2c31de52476f81f6ef368a38483c912c08c69c22)
* Fix: Make sure files in sequences.wz override included ones, so localized videos are always used (ticket:2728, commit:4830009833b8b89c9dde0080fe862505246c6b8a)
* Fix: Maps can never override game data (ticket:2825, commit:1838d20c1db487f3e03a5cf8e0f4f3a668b20a5c)
* Fix: Make mod savegames work properly (ticket:2735, ticket:2825, commit:5886695119364b59f94aa81c3db8d0952dcf59b9)
* Fix: Prevent VTOLs from getting stuck on buildings (ticket:2534, commit:d1c93494dee2f1b929776edadc3bad1f7d364491, commit:419ae406336d006c8042e820e9cdec47ecb9d8ff)
* UI:
* Fix: Properly update player colours in the map preview (commit:c52d627b85ac038fdcc6203bc5f4499b8c4a6c2c)
* Multiplayer:
* Change: Some AI improvements from master (commit:2e13cb5420fa65554535f9c9dea7026fa992b21c, commit:07542186d48dbf0069ec503e845f4f9986438ad3)
* Translations:
* Update: Dutch (ticket:2723, commit:4545d492f2c0a47edc69e88540d3f1f389bb7154, commit:ae0143c47b959d9b10a0f16a1631d8ab2e5cd2f6)
* Update: Turkish (ticket:2727, ticket:2794, ticket:2831, ticket:2840, commit:09ac275217921068ef15e09fadf9be73c00f31f7, commit:bbda88a5ff8aaf7b548c1bc4e9caa7bd60bc4708, commit:a406df2af1c80256dcba47d26537a840d558679e, commit:fcec0a3062972edbeeebc6a10e90b661cab0b88a)
* Update: German (ticket:2729, commit:205120cc0e70bd892cc220c36ee10fb3b724c9ce)
* Update: Hungarian (ticket:2738, ticket:2747, ticket:2754, ticket:2782, ticket:2865, commit:03c83546afbdfa63ac25d813391394e7d82cddb9, commit:994e8f9022bdd7d6ffebe721c5c85bd4808ab90e, commit:7bb82c66d56c179e486ce3f0df2c1b097d4793ef, commit:7189dcf2a4885b09b35c749d74cf3820a3d51b23, commit:67686dd337997ba18cd0e607dc0125f4fa79f2a2)
* Update: Spanish (ticket:2788, commit:d721bb662cae4a91e3bcdf629393c595fa39ab89)
* Update: Brazilian (ticket:2786, commit:29e8872533efdcb5b3a642e9f83d7df7e1a309cf)
* Update: Simplified Chinese (ticket:2858, ticket:2869, commit:989e65c43e370a2298bcf5224b356db3f9747a35, commit:64067a5b668584067151db44d8e15f68961b3625, commit:81da3ed3071330985efe96538b4f0bd068ec32f6)
* Update: Danish (commit:4e6dfcf01d4521b1aa5b34150a626e2dc746887f)
* Update: Romanian (ticket:2906, commit:54635f94b834a1eaef210957c2b3c92fcc3b459a, commit:22a632936d46283aa96996c558547bbec5f6dde8)
2011-05-17: Version 2.3.8
* General:
* New: Two new 2 player maps - Vision and Roughness (commit:697afb16d5244f9715952f8762b1011c6d75101e, commit:ebfc46b679a1f74df0e63313e4d3e05db55a23ad)
* Change: Increase recycled experience storage in memory (commit:703665b4b7df1282eee29a7064961bc66152a847)
* Change: Set a window icon (ticket:2465, commit:ac792c67d4bb66618ae7ff712844c4eebb70a496)
* Change: Allow projectiles to go through terrain again (ticket:2386, commit:d13ede6bf2d2248866c4ecc62594555db9f9de0d)
* Change: Limited support for map-mods. Only load the map file actually used when starting a game. (ticket:2610, commit:65d968cdfccecc6c60e0215ab34dbf3d56f19a80)
* Change: Show the minimap larger on small maps if the vertical resolution is higher than 480 (commit:5731d0e12c0d58dd42601e5befff3e30804bd1fe, commit:c201b5948b0af9a16b8676620e7cb64553d4c112)
* Change: Show experience with one decimal place (ticket:2641, commit:fb5d9645e85de49365e47382dfce9fec7fd3fb31)
* Change: Allow video resolutions up to 1024x1024 (ticket:2682, commit:1f4690572be0792a3450f7afce36b3a6b9f8e093, commit:7019d7eb515f974deb544135d661087bc2ce2db5)
* Change: Add an option to show videos with black or 50% dimmed scanlines (ticket:2095, commit:96984700f5f0182ad66b7425eace33e7f62c0177, commit:549c476672a9133d9400eec7b7fefbdd7da35cfe, commit:8895d58d282524b9636bcbf58f0753edc244dbd9)
* Change: Use a resolution-dependent font size for video subtitles (commit:9597d741a0104aa9b7c57745ab9f9d9ca0892218)
* Change: Show power generator effects for all players (commit:adeacf66a1954a87fcfc2d950a7b890e20bf6d5d)
* Fix: Prevent savegame corruption (ticket:2100, commit:a974722e397b7072fb59d0114e2a4ef9f8d509d8, ticket:2625, commit:cc156a668fb5291e38eab33ff77138a05e29fa28, ticket:2627, commit:fc0f87807eeadaeeafb1386b2525a81f0a550fde)
* Fix: Prevent saved experience from being truncated (ticket:2641, commit:4b197ba312a5c08efdab1fb4c2ccd2bf1c077c1d)
* Fix: Prevent building on burning oil (ticket:1100, commit:2745ac27f84301c05b678892d798a93fd4e7f813)
* Multiplayer balance (ticket:2687, commit:71eac1c4a332be3af4ab8c9bc4cafd65dabe7f13):
* HP increased:
* Leopard 85 → 107
* Panther 145 → 193
* Tiger 225 → 284
* Range increased:
* Minipod 3-8 → 4-9
* MRA 3-8.5 → 4-9
* Pepperpot:
* Damage increased 50 → 60 (splash 30 → 40)
* Reload time decreased 2.0 → 1.8
* Heavy Laser (normal and VTOL):
* Price decreased 600 → 400
* Build points decreased 1000 → 600
* HP increased 200 → 300
* Twin Assault Cannon:
* Damage decreased 55 → 50 (splash 45 → 40)
* Plasmite Bomb:
* Weight increased 12000 → 15000
* VTOL Sunburst AA:
* Damage increased 100 → 120
* Splash damage removed
* Lowered prerequisites:
* Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3
* High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3
* Mods:
* Fix: 1.10 Balance (commit:9943ff3a4b67b0f64a9e2ee163c8ccac711be72e)
* Fix: NTW bodies (ticket:2177, commit:a8fb8bec834c9d550fe43bada610bf5440d6b960)
* Translations:
* New: Catalan (ticket:2616, commit:9c6b0b8131636c2d1bf2b610114f0fd08291bc42)
* New: Hungarian (commit:5266c78b544593fb9497892ba9e632c1ddcda763, commit:b7cc16c72b4d4aaa3f2a3b23b69a9a5896b1fa43)
* Update: French (commit:cdd283ce60c5cdb573106981a35080f2fff0d7db)
* Update: Portuguese and Brazilian (ticket:2489, commit:0ade7219d614505839bd201c3f4cb8a50c9857e2)
* Update: German (ticket:2679, commit:7bfeb3e01c571c077b388e017ec86bfd58b97a6a)
* Update: Dutch (ticket:2720, commit:7bd5df883557e9f2b2aaa55a93d46a2ec4f9a81a, commit:6896384f8271aaa577d69e61a18437bd1399e648)
2011-01-21: Version 2.3.7
* General:
* Fix: Make construction, production and research independent of framerate and number of parallel tasks (commit:b4e33f24a2dca11fe5c28683f43ccea4fe95e811)
* Fix: Changing droid settings now works, even if selecting more than 100 droids (commit:9bab7867c8d383ab7278c6fe617aa79eb721a7ad)
* Fix: Reset construction speed upgrades between games (commit:9a28d849f9d73fcadfd20f3f64ec8044f81fcc2e)
* Fix: Don't gain experience by shooting your own buildings/units (commit:61adc3712a5e5f8d6bd94010f23706c2dbd31c49)
* Fix: Don't truncate usernames at the first unicode character (commit:da4a6ea4ccc3e8f1f90234a468735d067cbd8390)
* Fix: Correct delivery point placement for cyborg factories and repair facilities (commit:b25bc87b3a10a90741d3fc54d80e598d11782a8d)
* Multiplayer:
* Change: Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body (commit:4c0b8a68af17b1a211ac7d5557f71602d4486c4a)
* Fix: Prevent clients from getting confused when trying to leave the game setup screen by pressing the Escape key (commit:9cacfc52a413512a4cc888ffe3089fd8429521af)
* MP Balance (commit:5b863da6955648129e6b571f0c63573a34d2aa65):
* Mg damage to cyborgs up 10%, to tracks down 10%, and to bunkers down 5%
* Cannon damage to buildings and hardpoints up 10% and to bunkers up 25%
* UI:
* Change: Show a savegame's timestamp tooltip in the current locale (ticket:2303, commit:ec1bbcbbafc292e37052ed919a2a50f416c2bbd1)
* Change: Show distances and speeds in terms of tiles (commit:e192e8a75832a4db0dff8370f486828d4f79a15e)
* Fix: Improve UI responsiveness under low framerates (commit:89d8b599d592a64b0e0472225c2bcc4deb94e172)
* Fix: Prevent some key presses from being ignored (commit:942c2f1fe3e05088d84f9c17d92ff16f9a69a15a)
* Fix: Don't show health bars over empty terrain, when set to always display energy bars (ticket:912, commit:61a79c761a3872079ddc66d24793a495416b5309)
* Translations:
* Updated: Italian (ticket:2367, ticket:2408, commit:182f6ba3d21207e3bada248f7e2988e3aaaa2dc8, commit:90658df7e14908829ecc3c1222b6784bd8cced43)
* Updated: Turkish (ticket:2376, ticket:2418, commit:5d93fb0728927772c25298f98491f4eae49ff3d7, commit:77f651b5baee8ad8fba97817066666a5c58977ef, ticket:2443, commit:e36b4abac53c6d3c32dc855fb9af6048717fa90c)
* Updated: Brazilian (ticket:2387, commit:8500268900bf06e8f09da9c3299a59e0cef402ef)
* Updated: Polish (ticket:1347, commit:d46cf8f620f3acd91dfced411e67e539d2e26384)
* Updated: Spanish (ticket:2442, commit:10626ae3635a2db7b19e3c34a3fd841cbea21aca)
* Updated: Russian (commit:4accc26eca11c79edddc5b2ffa8e44dfdd96e111)
2010-11-29: Version 2.3.6
* General:
* Fix: Prevent memory corruption in the scripting code (ticket:1656, commit:ddfaeca6776aac765674bb0c2a5c58ecc63a978f)
* Fix: Don't crash in the unit design screen when using unicode strings (ticket:2209, commit:209e12b665d23cce1cf286435ace08b86250517b)
* Fix: Don't ignore armor (ticket:2273, commit:0f3bfba7345b6739167c66c7e33a57b5257952ee)
* Fix: Do not activate a radar detector before it has been completely built (ticket:2202, commit:bf058bbf2005cf8b95f1fca3bc704be4739514d9)
* Fix: Clear a droid's order queue when it gets new orders (commit:5e1a50db8dd1bcd626dd8c74b53f603258e1b158)
* Fix: Make rearming pads actually repair units (ticket:2234, ticket:2313, commit:81b29af81b6af95db9f1a094f12c5412b9c54b77)
* Fix: Projectiles going through terrain due to bad terrain height calculations, terrain shading (commit:08f9fa58789d20c64ed8eaa0e9076b08d4cf8947)
* Fix: Prevent possible crash with multi-turret units (commit:8d3cbb04888dc8216c5f516bb022089c725b5e58)
* Multiplayer:
* Fix: Make power generator output in multiplayer not depend on the game difficulty setting (commit:67524762633e2bae0570e8674e3ca34af184d1e9)
* Fix: Make sure not to give to many trucks to another player (commit:0a9b3b44a7fbdd7d017b8d4287a951531d573a04)
* Fix: Don't crash when players click the "ready" button too often (ticket:2346, commit:b665e9d8cf1edd3ad5274bb40af32911c9719fb2)
* NTW mod:
* Fix: Graphics (ticket:1748, commit:e0ced0e4fb024e0bf2b6b7de1a826b5bfbfffe9f)
* Translations:
* New: Turkish (ticket:2261, ticket:2316, commit:cc728d8f068e45c0ed198ca9553a946156a5a8fa, commit:1aad6e751ee657e795bd1a56924153a7a5c1e040)
* Updated: French, Polish, Romanian, Spanish (commit:b2ac76f1706b535476e00cd75f0ebdcb4d16bea0)
* Updated: Italian (ticket:2199, commit:39a85bb03eda8c50228405beaa6bbd886183f182)
* Updated: German (commit:c16bf5807aa54a077878e130ca639c17e8a5154a)
* Updated: Korean (ticket:2098, commit:134f0c962c05eadd0a5a15245bbd7874145c38db)
* Updated: Polish (ticket:1347, commit:1c2df4859990f5bd6bac12f2fa7c74515f9d03a6)
2010-09-24: Version 2.3.5
* General:
* Fix: Fix edit boxes so they correctly calculate the string's pixel borders. (r11668)
* Change: On LOG_ERROR, notify people in-game via the console and a sound effect that there was a error. (r11702)
* Multiplayer:
* Fix: Don't allow a player to acquire more construction vehicles than the max amount allowed. (r11674, ticket:2175)
* Change: Spawning of oil drums to be host side, and also add a timer between spawn periods. (r11692, ticket:2174)
* Add: Add new icons for "No tanks", "No cyborgs" and "No VTOLs" (r11710)
* Translations:
* Update: Korean (r11673, ticket:2098)
* Mods:
* Fix: Fixed the sound problem with - old 1.10 balance (r11703, ticket:2176)
2010-09-12: Version 2.3.5_RC4
* General:
* Fix: Possible crash when designing units (r11630, ticket:2150)
* Multiplayer:
* Change: Display no-tank, no-cyborg or no-VTOL icons if the relevant factories are disabled via limits (r11633)
* Fix: Make sure new players are shown immediately (r11650, ticket:2136)
* Fix: Lobby tooltip display (r11647, ticket:2157)
* Balance fixes: ticket:2147, ticket:2158
* Update Rebalance 0.8.3: (r11635)
* Weaken Flak Cannon and Sunburst a lot more. I'm pretty sure this change makes them too weak, but when introducing new weapons it's better to make them too weak than too strong.
* Increase HP of a bunch of VTOL weapons
* Slightly buff Hurricane/Whirlwind
* Translations:
* Update: Polish (r11624, r11646, ticket:1347), Korean (r11625, ticket:2098), German (r11627, r11644), Brazilian (r11656, ticket:2163)
2010-09-04: Version 2.3.5_RC3
* Multiplayer:
* Fix: Client side messages for when people leave / drop (r11601, ticket:2144)
* Change: When people are kicked, don't lock them out of all games. (r11605)
* Change: Don't allow Hosts to kick AIs if they are in a skirmish game, unless they are in cheat mode. (r11596, ticket:2139)
* Balance (r11600, r11603, r11607):
* Decrease ground-to-air damage modifier of minipod, lancer/TK/scourge cyborgs/VTOLs, Sunburst, and Flak Cannon from 100% to 80%.
* Add air-to-air versions of Sunburst and Flak Cannon
* Increase research/manufacture/build price of Sunburst and Flak Cannon by a lot, to offset the fact that you don't have to upgrade them separately
2010-09-04: Version 2.3.5_RC2
* Multiplayer:
* Fix: Player Lobby is updated when it should be updated. (r11586, ticket:2136)
* Fix: Tech-tree should be fixed (r11588, ticket:2134)
* Balance (r11570):
* Removed Cyclone turret
* Added: AA Flak Cannon (and Emplacement and Hardpoint)
* Flak Cannon is a medium-reload splash weapon
* Prerequisites: HPV
* Added: Sunburst AA Rocket Array (and Site)
* Sunburst is a slow-reload salvo weapon
* Prerequisites: Lancer
* Lancer damage toned down a bit
* Heavy Laser damage increased a bit
2010-09-02: Version 2.3.5RC
* General:
* Change: Show a placeholder video of where to get the videos when they were not installed (r11566, ticket:2052)
* Change: Don't allow sensor/weapon range display in MP games (r11501)
* Change: Change default video display to 2x (r11576)
* Fix: Disable dragging when in-game menu/popup is up (r11565, ticket:2086)
* Multiplayer:
* Change: Add in-game kick via the 'scoreboard' - hold LMB+RMB over the channel icon of the player you want to kick (r11490)
* Change: Only clear player name when needed (r11495)
* Change: Show score as '(cheated)' instead of 0 when people have cheated (r11558)
* Change: Don't display scoreboard widgets when players are dead (r11504)
* Change: Allow "@" in chat now (r11545)
* Change: Add numeric ping values in the hosting screen for the host (r11559)
* Change: Show map / game name / hosted by in the tooltip for the lobby (r11546, ticket:2121)
* Fix: Make sure players can't impersonate others (r11449)
* Fix: Try to make the password box more idiot proof (r11492)
* Fix: Host will not pass on bogus messages
* Fix: Non-host players now get info about the research in progress by allied AIs (r11556, ticket:1478)
* Graphics:
* Update: New detailed weapons textures - new version of page-17-droid-weapons.png (r11534, ticket:2115)
* Multiplayer balance (r11560, r11569):
* VTOL balance has been shaken up a bit:
* Removed: Cyclone turret
* Added: AA Flak Cannon (and Emplacement and Hardpoint)
* Flak Cannon is a medium-reload splash weapon
* Prerequisites: Hyper Velocity Cannon
* Added: Sunburst AA Rocket Array (and Site)
* Sunburst is a slow-reload salvo weapon
* Prerequisites: Lancer
* Machinegun is now less overpowered in the early-game:
* HMG now requires APDSB Mk2 instead of TMG
* APDSB Mk2 now requires TMG instead of APDSB Mk1
* Flamer now requires Engineering instead of FIE+MG
* The "mini-rocket" and "rocket" subclasses have been merged:
* Mini-rockets and rockets are now affected by the same upgrades
* The merged subclass has 9 damage upgrades (+25% each), 3 accuracy upgrades (+10% each), and 3 ROF upgrades (-15% reload time each)
* Lancer, TK, BB, Cyborg Lancer, and Super TK Cyborg have their damage adjusted so that their fully upgraded damage remains the same
* These changes should mainly help make MRA more viable
* Slight buff to Heavy Laser, Avenger, and Vindicator damage
* Require HQ for every weapon structure, not just MG Tower
* Mods:
* Fix: Nexus Total War Ai Slider Bug, and update image for name change (r11508)
* Translations:
* Fix: More strings (r11539, r11549)
* Updated: German (r11441, r11541, r11551), Korean (r11498, r11544, r11555)
2010-08-11: Version 2.3.4
* General:
* Fix: Really fix burn damage calculations (r11393, ticket:2045)
* Multiplayer:
* Change: Show less netcode errors/warnings (r11356)
* Fix: Possible crash (r11409, ticket:2033)
* DyDo-AI:
* dydo-scav updated to 1.2.1 (r11374)
* Update to 2.2.3, improved efficiency of research for the Gunners and Cannons research path, minor fixes (r11375, r11377, r11388, ticket:1945)
* New challenges (r11373, r11376, r11436, ticket:2073)
* Translations:
* Change: Don't save translated descriptions in the keymap (r11408, ticket:2049)
* Fix: Actually install the Korean translation on Windows (r11434, ticket:2074)
* New: Slovak (r11421, ticket:2036, r11434)
* Updated: Brazilian (r11364, ticket:2043), Korean (r11396, ticket:2055, r11420, ticket:2068, r11435, ticket:2075)
2010-08-01: Version 2.3.3
* General:
* Fix: Prevent out of bounds access of player stat arrays that would corrupt random memory (r11322, ticket:2029)
* Fix: Burn damage calculations (r11303, ticket:2019)
* Fix: Prevent a division by zero (r11308, ticket:2008)
* UI:
* Revert: Don't show "Sk-" and "-T1" in the map chooser (r11327)
* Translations:
* New: Korean (r11349)
* Updated: Polish (r11348)
2010-07-25: Version 2.3.2
* General:
* Change: Save settings when closing the window, not only when quitting with the menu (r11128)
* Change: Save screenshots as PNG and JPG (r11131, r11201)
* Change: Use the desktop resolution by default instead of 640x480 (r10981, ticket:1912)
* Change: Make sure to use at least 640x480 (r11250)
* Change: Add descriptions for the included Challenges (r11181, ticket:1986)
* Change: Show burning oil wells burning on the radar instead of pulsing (r11263)
* Change: Show cliffs (impassable tiles) on the radar (r11264)
* Change: Add an option to select fixed or rotating radar (r11286)