forked from junxiaosong/AlphaZero_Gomoku
-
Notifications
You must be signed in to change notification settings - Fork 0
/
mcts_pure.py
206 lines (173 loc) · 7.02 KB
/
mcts_pure.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
# -*- coding: utf-8 -*-
"""
A pure implementation of the Monte Carlo Tree Search (MCTS)
@author: Junxiao Song
"""
import numpy as np
import copy
from operator import itemgetter
def rollout_policy_fn(board):
"""a coarse, fast version of policy_fn used in the rollout phase."""
# rollout randomly
action_probs = np.random.rand(len(board.availables))
return zip(board.availables, action_probs)
def policy_value_fn(board):
"""a function that takes in a state and outputs a list of (action, probability)
tuples and a score for the state"""
# return uniform probabilities and 0 score for pure MCTS
action_probs = np.ones(len(board.availables))/len(board.availables)
return zip(board.availables, action_probs), 0
class TreeNode(object):
"""A node in the MCTS tree. Each node keeps track of its own value Q,
prior probability P, and its visit-count-adjusted prior score u.
"""
def __init__(self, parent, prior_p):
self._parent = parent
self._children = {} # a map from action to TreeNode
self._n_visits = 0
self._Q = 0
self._u = 0
self._P = prior_p
def expand(self, action_priors):
"""Expand tree by creating new children.
action_priors: a list of tuples of actions and their prior probability
according to the policy function.
"""
for action, prob in action_priors:
if action not in self._children:
self._children[action] = TreeNode(self, prob)
def select(self, c_puct):
"""Select action among children that gives maximum action value Q
plus bonus u(P).
Return: A tuple of (action, next_node)
"""
return max(self._children.items(),
key=lambda act_node: act_node[1].get_value(c_puct))
def update(self, leaf_value):
"""Update node values from leaf evaluation.
leaf_value: the value of subtree evaluation from the current player's
perspective.
"""
# Count visit.
self._n_visits += 1
# Update Q, a running average of values for all visits.
self._Q += 1.0*(leaf_value - self._Q) / self._n_visits
def update_recursive(self, leaf_value):
"""Like a call to update(), but applied recursively for all ancestors.
"""
# If it is not root, this node's parent should be updated first.
if self._parent:
self._parent.update_recursive(-leaf_value)
self.update(leaf_value)
def get_value(self, c_puct):
"""Calculate and return the value for this node.
It is a combination of leaf evaluations Q, and this node's prior
adjusted for its visit count, u.
c_puct: a number in (0, inf) controlling the relative impact of
value Q, and prior probability P, on this node's score.
"""
self._u = (c_puct * self._P *
np.sqrt(self._parent._n_visits) / (1 + self._n_visits))
return self._Q + self._u
def is_leaf(self):
"""Check if leaf node (i.e. no nodes below this have been expanded).
"""
return self._children == {}
def is_root(self):
return self._parent is None
class MCTS(object):
"""A simple implementation of Monte Carlo Tree Search."""
def __init__(self, policy_value_fn, c_puct=5, n_playout=10000):
"""
policy_value_fn: a function that takes in a board state and outputs
a list of (action, probability) tuples and also a score in [-1, 1]
(i.e. the expected value of the end game score from the current
player's perspective) for the current player.
c_puct: a number in (0, inf) that controls how quickly exploration
converges to the maximum-value policy. A higher value means
relying on the prior more.
"""
self._root = TreeNode(None, 1.0)
self._policy = policy_value_fn
self._c_puct = c_puct
self._n_playout = n_playout
def _playout(self, state):
"""Run a single playout from the root to the leaf, getting a value at
the leaf and propagating it back through its parents.
State is modified in-place, so a copy must be provided.
"""
node = self._root
while(1):
if node.is_leaf():
break
# Greedily select next move.
action, node = node.select(self._c_puct)
state.do_move(action)
action_probs, _ = self._policy(state)
# Check for end of game
end, winner = state.game_end()
if not end:
node.expand(action_probs)
# Evaluate the leaf node by random rollout
leaf_value = self._evaluate_rollout(state)
# Update value and visit count of nodes in this traversal.
node.update_recursive(-leaf_value)
def _evaluate_rollout(self, state, limit=1000):
"""Use the rollout policy to play until the end of the game,
returning +1 if the current player wins, -1 if the opponent wins,
and 0 if it is a tie.
"""
player = state.get_current_player()
for i in range(limit):
end, winner = state.game_end()
if end:
break
action_probs = rollout_policy_fn(state)
max_action = max(action_probs, key=itemgetter(1))[0]
state.do_move(max_action)
else:
# If no break from the loop, issue a warning.
print("WARNING: rollout reached move limit")
if winner == -1: # tie
return 0
else:
return 1 if winner == player else -1
def get_move(self, state):
"""Runs all playouts sequentially and returns the most visited action.
state: the current game state
Return: the selected action
"""
for n in range(self._n_playout):
state_copy = copy.deepcopy(state)
self._playout(state_copy)
return max(self._root._children.items(),
key=lambda act_node: act_node[1]._n_visits)[0]
def update_with_move(self, last_move):
"""Step forward in the tree, keeping everything we already know
about the subtree.
"""
if last_move in self._root._children:
self._root = self._root._children[last_move]
self._root._parent = None
else:
self._root = TreeNode(None, 1.0)
def __str__(self):
return "MCTS"
class MCTSPlayer(object):
"""AI player based on MCTS"""
def __init__(self, c_puct=5, n_playout=2000):
self.mcts = MCTS(policy_value_fn, c_puct, n_playout)
def set_player_ind(self, p):
self.player = p
def reset_player(self):
self.mcts.update_with_move(-1)
def get_action(self, board):
sensible_moves = board.availables
if len(sensible_moves) > 0:
move = self.mcts.get_move(board)
self.mcts.update_with_move(-1)
return move
else:
print("WARNING: the board is full")
def __str__(self):
return "MCTS {}".format(self.player)