A full rewrite of three.js in TypeScript.
The goal of three.js is to create an easy-to-use, lightweight, cross-browser, general purpose 3D library.
However, when using TypeScript, referencing precompiled ES modules has its drawbacks, such as missing tree shaking and sub-optimal code splitting.
Three.js also takes great care to keep its API backwards compatible, but at the expense of code readability and best practices.
This fork will allow you to quickly customize you dev-experience and deeply integrate with three-internals in a typesafe manner.
Even so, this library is still a work in progress and will also have some issues.
The current version contains only a WebGL renderer. A WebXR/3D-compatible shader renderer (with alpha support) is available in the 'we_utils' EffectComposer.
WebGPU, SVG and CSS3D renderers are only available in the old three.js examples and need to be ported.
Examples — Documentation — Wiki
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene.
It then creates a WebGL
renderer for the scene and camera, and it adds that viewport to the document.body
element.
Finally, it animates the cube within the scene for the camera.
import * as THREE from 'path/to/three.ts';
let camera, scene, renderer;
let geometry, material, mesh;
init();
function init() {
camera = new PerspectiveCamera(
70,
window.innerWidth / window.innerHeight,
0.01,
10
);
camera.position.z = 1;
scene = new Scene();
geometry = new BoxGeometry(0.2, 0.2, 0.2);
material = new MeshNormalMaterial();
mesh = new Mesh(geometry, material);
scene.add(mesh);
renderer = new WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animation);
document.body.appendChild(renderer.domElement);
}
function animation(time) {
mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;
renderer.render(scene, camera);
}
If everything went well, you should maybe see something like this.
I am actively using this library in the following repos/projects:
- we_utils - submodule with helpers for shaders etc.
- audiorbits
- reactiveink
Cloning the repo with all its history results in a >2GB download.
If you don't need the whole history you can use the depth
parameter to significantly reduce download size.
git clone --depth=1 https://github.com/hexxone/three.ts.git