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Methods for computing shoaling and refraction coefficients should be added to the ray tracing object.
Suggestion for shoaling:
def get_shoaling_coeff(self): ds_rays = self.to_ds() shoaling_coeff = np.sqrt(ds_rays.ray_cg[:,0]/ds_rays.ray_cg)
Suggestion for refraction:
def get_refraction_coeff(self): ds_rays = self.to_ds() distance = ... #compute distance between adjacent rays ref_coeff = np.sqrt(ds_rays.ray_cg[:,0]/ds_rays.ray_cg) * np.sqrt( distance )
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Methods for computing shoaling and refraction coefficients should be added to the ray tracing object.
Suggestion for shoaling:
Suggestion for refraction:
The text was updated successfully, but these errors were encountered: