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GL3.0 layered texture targets #11

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Laar opened this issue May 8, 2011 · 2 comments
Open

GL3.0 layered texture targets #11

Laar opened this issue May 8, 2011 · 2 comments

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@Laar
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Laar commented May 8, 2011

One- and two-dimensional layered texture targets
Not at a specific section, it's littered throughout OpenGL 3.0 spec section 3.9

@svenpanne
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I think this refers to http://www.opengl.org/registry/specs/EXT/texture_array.txt. At least parts of it are already there, you can e.g. use the 1D/2D texture array targets now, but there might be some stuff still missing.

@jragonfyre
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jragonfyre commented Dec 13, 2016

Specifically it really shouldn't be hard to wrap the glFramebufferTexture function in the same manner as glFramebufferTexture1D and glFramebufferTexture2D. This seems like a really obvious and easy to add missing function. I might add this and make a pull request if I find time. Currently it is impossible to bind a cubemap for single pass shadow map or reflection map rendering.

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