Nomad server state is an in-memory state store backed by raft. All writes to state are serialized into message pack and written as raft logs. The raft logs are replicated from the leader to the followers. Once each follower has persisted the log entry and applied the entry to its in-memory state ("FSM"), the leader considers the write committed.
This architecture has a few implications:
-
The
fsm.Apply
functions must be deterministic over their inputs for a given state. You can never generate random IDs or assign wall-clock timestamps in the state store. These values must be provided as parameters from the RPC handler.# Incorrect: generating a timestamp in the state store is not deterministic. func (s *StateStore) UpsertObject(...) { # ... obj.CreateTime = time.Now() # ... } # Correct: non-deterministic values should be passed as inputs: func (s *StateStore) UpsertObject(..., timestamp time.Time) { # ... obj.CreateTime = timestamp # ... }
-
Every object you read from the state store must be copied before it can be mutated, because mutating the object modifies it outside the raft workflow. The result can be servers having inconsistent state, transactions breaking, or even server panics.
# Incorrect: job is mutated without copying. job, err := state.JobByID(ws, namespace, id) job.Status = structs.JobStatusRunning # Correct: only the job copy is mutated. job, err := state.JobByID(ws, namespace, id) updateJob := job.Copy() updateJob.Status = structs.JobStatusRunning
Adding new objects to the state store should be done as part of adding new RPC endpoints. See the RPC Endpoint Checklist.
flowchart TD
%% entities
ext(("API\nclient"))
any("Any node
(client or server)")
follower(Follower)
rpcLeader("RPC handler (on leader)")
writes("writes go thru raft
raftApply(MessageType, entry) in nomad/rpc.go
structs.MessageType in nomad/structs/structs.go
go generate ./... for nomad/msgtypes.go")
click writes href "https://github.com/hashicorp/nomad/tree/main/nomad" _blank
reads("reads go directly to state store
Typical state_store.go funcs to implement:
state.GetMyThingByID
state.GetMyThingByPrefix
state.ListMyThing
state.UpsertMyThing
state.DeleteMyThing")
click writes href "https://github.com/hashicorp/nomad/tree/main/nomad/state" _blank
raft("hashicorp/raft")
bolt("boltdb")
fsm("Application-specific
Finite State Machine (FSM)
(aka State Store)")
click writes href "https://github.com/hashicorp/nomad/tree/main/nomad/fsm.go" _blank
memdb("hashicorp/go-memdb")
%% style classes
classDef leader fill:#d5f6ea,stroke-width:4px,stroke:#1d9467
classDef other fill:#d5f6ea,stroke:#1d9467
class any,follower other;
class rpcLeader,raft,bolt,fsm,memdb leader;
%% flows
ext -- HTTP request --> any
any -- "RPC request
to connected server
(follower or leader)" --> follower
follower -- "(1) srv.Forward (to leader)" --> rpcLeader
raft -- "(3) replicate to a
quorum of followers
wait on their fsm.Apply" --> follower
rpcLeader --> reads
reads --> memdb
rpcLeader --> writes
writes -- "(2)" --> raft
raft -- "(4) write log to disk" --> bolt
raft -- "(5) fsm.Apply
nomad/fsm.go" --> fsm
fsm -- "(6) txn.Insert" --> memdb
bolt <-- "Snapshot Persist: nomad/fsm.go
Snapshot Restore: nomad/fsm.go" --> memdb
%% notes
note1("Typical structs to implement
for RPC handlers:
structs.MyThing
.Diff()
.Copy()
.Merge()
structs.MyThingUpsertRequest
structs.MyThingUpsertResponse
structs.MyThingGetRequest
structs.MyThingGetResponse
structs.MyThingListRequest
structs.MyThingListResponse
structs.MyThingDeleteRequest
structs.MyThingDeleteResponse
Don't forget to register your new RPC
in nomad/server.go!")
note1 -.- rpcLeader