forked from Zylann/godot_voxel
-
Notifications
You must be signed in to change notification settings - Fork 0
112 lines (96 loc) · 3.77 KB
/
linux.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
name: 🐧 Linux Builds
on:
push:
branches: [ master, github_actions ]
pull_request:
branches: [ master ]
# Global Cache Settings
env:
GODOT_BASE_BRANCH: master
SCONS_CACHE_LIMIT: 4096
jobs:
linux-editor:
runs-on: "ubuntu-20.04"
name: ${{matrix.name}}
strategy:
matrix:
include:
- name: Editor debug build
float: 32
target: debug
production: no
executable_name: godot.linuxbsd.tools.x86_64
- name: Editor build
float: 32
target: release_debug
production: yes
executable_name: godot.linuxbsd.opt.tools.x86_64
- name: Editor build with 64-bit floats
float: 64
target: release_debug
production: yes
executable_name: godot.linuxbsd.double.opt.tools.x86_64
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: master
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/voxel
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: linux-editor-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=no target=${{matrix.target}} production=${{matrix.production}} float=${{matrix.float}}
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
#- name: Unit Tests
# run: |
# ./bin/godot.linuxbsd.opt.tools.64 --test
# Make build available
- uses: actions/upload-artifact@v2
if: ${{ matrix.target != 'debug' }}
with:
name: ${{matrix.executable_name}}
path: bin/${{matrix.executable_name}}