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fuzzer.yml
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name: 🐺️ Fuzzer
on:
push:
pull_request:
schedule:
- cron: '0 0 * * *'
# Global Cache Settings
env:
GODOT_BASE_BRANCH: master
SCONS_CACHE_LIMIT: 4096
GODOT_BINARY_NAME: godot.linuxbsd.tools.64
# if we could compile with sanitisers
#GODOT_BINARY_NAME: godot.linuxbsd.tools.64s
jobs:
test-project:
runs-on: "ubuntu-20.04"
name: Editor
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: master
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/voxel
# Clone fuzzer
- name: Checkout Goost fuzzer backend
uses: actions/checkout@v2
with:
repository: qarmin/Qarminer
ref: master
path: fuzzer
- name: Copy fuzzer settings
run: |
mv modules/voxel/misc/fuzzer_config.txt fuzzer/settings.txt
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget unzip
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: fuzzer-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
# Had to give up making sanitized builds because the CI doesn't have enough memory to perform linking...
# TODO Use another linker like `mold`? Or wait till we use GDExtension to hope for a smaller link phase?
# (even though official Godot has no problem with it :shrug:)
#run: scons -j2 use_asan=yes use_ubsan=yes
run: scons -j2
- name: Run fuzzer
run: |
DRI_PRIME=0 xvfb-run bin/${{env.GODOT_BINARY_NAME}} FunctionExecutor.tscn 600 --audio-driver Dummy --video-driver GLES3 --path fuzzer 2>&1 | tee sanitizers_log.txt || true
tail -n 300 sanitizers_log.txt > project_results.txt
- name: Store project results
uses: actions/upload-artifact@v2
with:
name: project-results
path: project_results.txt
- name: Store test results
uses: actions/upload-artifact@v2
with:
name: last-run-results
path: fuzzer/results.txt
- name: Store time results
uses: actions/upload-artifact@v2
with:
name: timer
path: fuzzer/timer.txt
- name: Store memory usage results
uses: actions/upload-artifact@v2
with:
name: memory_usage
path: fuzzer/memory_usage.txt
- name: Check fuzzer output
run: |
fuzzer/misc/check_ci_log.py sanitizers_log.txt