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matching for other texture slots, like glow maps. The vanilla flame atronach uses the name texture set once with the glow shader and a glow map and once (on the inside of the armor) as the default shader without a glow map (with flat emission on the entire shape). There's currently no way for parallaxgen to patch that perfectly.
The text was updated successfully, but these errors were encountered:
matching for other texture slots, like glow maps. The vanilla flame atronach uses the name texture set once with the glow shader and a glow map and once (on the inside of the armor) as the default shader without a glow map (with flat emission on the entire shape). There's currently no way for parallaxgen to patch that perfectly.
The text was updated successfully, but these errors were encountered: