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ParallaxGen sometimes considers env mask maps to be complex material maps: #83 - this leads to broken visuals. Current workaround is to add vanilla BSAs to the exclusion list, this should be done for all creation club BSAs also.
The text was updated successfully, but these errors were encountered:
ParallaxGen sometimes considers env mask maps to be complex material maps: #83 - this leads to broken visuals. Current workaround is to add vanilla BSAs to the exclusion list, this should be done for all creation club BSAs also.
The text was updated successfully, but these errors were encountered: