From d411b3750bfd7f1ff8f94d5408713e000f411887 Mon Sep 17 00:00:00 2001 From: Hackerspace VR Date: Mon, 19 Feb 2018 17:40:33 +0100 Subject: [PATCH] Added explosion to fireball. +some tweaks to spells --- .../Prefabs/Spells/Fireball/FireRange.prefab | 10622 ++++++++++++++++ .../Spells/Fireball/FireRange.prefab.meta | 10 + .../Prefabs/Spells/Fireball/FireSmoke.mat | 96 + .../Spells/Fireball/FireSmoke.mat.meta | 10 + .../Prefabs/Spells/Fireball/FireSparks.mat | 78 + .../Spells/Fireball/FireSparks.mat.meta | 10 + .../Prefabs/Spells/Fireball/FireSparks.png | Bin 0 -> 1628 bytes .../Spells/Fireball/FireSparks.png.meta | 97 + .../Prefabs/Spells/Fireball/Fireball.prefab | 8 +- .../Prefabs/Spells/Fireball/FireballRange.mat | 78 + .../Spells/Fireball/FireballRange.mat.meta | 10 + .../Scripts/Spells/Fireball/Fireball.cs | 23 +- .../Scripts/Spells/Fireball/FireballRange.cs | 72 + .../Spells/Fireball/FireballRange.cs.meta | 13 + .../Scripts/Spells/Iceball/Iceball.cs | 6 +- Assets/Scenes/level1.unity | 334 +- 16 files changed, 11291 insertions(+), 176 deletions(-) create mode 100644 Assets/MagicBook/Prefabs/Spells/Fireball/FireRange.prefab create mode 100644 Assets/MagicBook/Prefabs/Spells/Fireball/FireRange.prefab.meta create mode 100644 Assets/MagicBook/Prefabs/Spells/Fireball/FireSmoke.mat create mode 100644 Assets/MagicBook/Prefabs/Spells/Fireball/FireSmoke.mat.meta create mode 100644 Assets/MagicBook/Prefabs/Spells/Fireball/FireSparks.mat create mode 100644 Assets/MagicBook/Prefabs/Spells/Fireball/FireSparks.mat.meta create mode 100644 Assets/MagicBook/Prefabs/Spells/Fireball/FireSparks.png create mode 100644 Assets/MagicBook/Prefabs/Spells/Fireball/FireSparks.png.meta create mode 100644 Assets/MagicBook/Prefabs/Spells/Fireball/FireballRange.mat create mode 100644 Assets/MagicBook/Prefabs/Spells/Fireball/FireballRange.mat.meta create mode 100644 Assets/MagicBook/Scripts/Spells/Fireball/FireballRange.cs create mode 100644 Assets/MagicBook/Scripts/Spells/Fireball/FireballRange.cs.meta diff --git a/Assets/MagicBook/Prefabs/Spells/Fireball/FireRange.prefab b/Assets/MagicBook/Prefabs/Spells/Fireball/FireRange.prefab new file mode 100644 index 00000000..a2517c46 --- /dev/null +++ b/Assets/MagicBook/Prefabs/Spells/Fireball/FireRange.prefab @@ -0,0 +1,10622 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1001 &100100000 +Prefab: + m_ObjectHideFlags: 1 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: [] + m_RemovedComponents: [] + m_ParentPrefab: {fileID: 0} + m_RootGameObject: {fileID: 1673509378881658} + m_IsPrefabParent: 1 +--- !u!1 &1501698848838344 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + serializedVersion: 5 + m_Component: + - 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public float damage = 67f; - public float maxAdditionalDamage = 200f; + public float damage = 30f; + public float maxAdditionalDamage = 70f; private Vector3 direction; public Light pointLight; + public GameObject FireRangePrefab; + private float damageRadius = 0.5f; + private float maxAdditionalDamageRadius = 3f; + #region ParticleSystem public ParticleSystem ps; //private float targetStartSize; @@ -52,6 +56,7 @@ public override void OnPlayerHoldSpell() UpdateLoopSound(); damage += maxAdditionalDamage * Time.deltaTime / playerHoldScalingDuration; + damageRadius += maxAdditionalDamageRadius * 1.3f * Time.deltaTime / playerHoldScalingDuration; } } @@ -72,7 +77,9 @@ void OnTriggerEnter(Collider collider) return; if (collider.GetComponent()) //don't collide with spells return; - IDamagable damagable = collider.gameObject.GetComponentInParent(); + if (collider.GetComponent()) //don't collide with spells + return; + /*IDamagable damagable = collider.gameObject.GetComponentInParent(); if (damagable != null) { damagable.InflictDamage(damage); @@ -89,7 +96,15 @@ void OnTriggerEnter(Collider collider) PlayImpactSound(); Destroy(gameObject); } - } + }*/ + var fireRange = Instantiate(FireRangePrefab); + fireRange.transform.localScale *= damageRadius; + fireRange.GetComponent().attackDamage = damage; + fireRange.transform.position = transform.position; + PlayImpactSound(); + print("damage:" + damage.ToString()); + print("radius:" + damageRadius.ToString()); + Destroy(gameObject); } public override void ShowPreview() diff --git a/Assets/MagicBook/Scripts/Spells/Fireball/FireballRange.cs b/Assets/MagicBook/Scripts/Spells/Fireball/FireballRange.cs new file mode 100644 index 00000000..6d39b417 --- /dev/null +++ b/Assets/MagicBook/Scripts/Spells/Fireball/FireballRange.cs @@ -0,0 +1,72 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(SphereCollider))] +public class FireballRange : MonoBehaviour +{ + private SphereCollider sCol; + + public ParticleSystemRenderer fireEffect; + public ParticleSystem smokeEffect; + public float attackDamage; // per second + public float totalBurnDuration; //slow for seconds + + void Start() + { + #region changeDurationOfParticleSystems + var ps = fireEffect.GetComponent(); + ps.Stop(); + var main = fireEffect.GetComponent().main; + main.duration = totalBurnDuration; + ps.Play(); + smokeEffect.Stop(); + main = smokeEffect.main; + if (totalBurnDuration < 1) + main.duration = 0.01f; + else + main.duration = totalBurnDuration - 1f; + smokeEffect.Play(); + #endregion + sCol = GetComponent(); + StartCoroutine(Chronology()); + } + + void OnTriggerStay(Collider col) + { + Enemy enemy = col.GetComponentInParent(); + if (enemy != null) + { + InflictDamage(enemy); + } + } + + + private IEnumerator Chronology() + { + yield return new WaitForSeconds(totalBurnDuration + 1f); //1f is the life time of each particle + //remove the AOE + sCol.enabled = false; + /*Color c = fireEffect.material.GetColor("_TintColor"); //make the object fade object by turning down its opacity gradually + while (c.a > 0) + { + c.a *= 0.9f; + if (c.a < 0.001f) + break; + fireEffect.material.SetColor("_TintColor", c); + yield return null; + }*/ + + //make the fire transparent and remove it + + //wait till the smoke disappears + yield return new WaitForSeconds(3f); + + Destroy(gameObject); + } + + void InflictDamage(Enemy enemy) + { + enemy.InflictDamage(attackDamage*Time.deltaTime); + } +} diff --git a/Assets/MagicBook/Scripts/Spells/Fireball/FireballRange.cs.meta b/Assets/MagicBook/Scripts/Spells/Fireball/FireballRange.cs.meta new file mode 100644 index 00000000..a953bd90 --- /dev/null +++ b/Assets/MagicBook/Scripts/Spells/Fireball/FireballRange.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: d75f3974df21baf43ba903ef1ff190ba +timeCreated: 1519044505 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MagicBook/Scripts/Spells/Iceball/Iceball.cs b/Assets/MagicBook/Scripts/Spells/Iceball/Iceball.cs index 6c59fb19..df23a622 100644 --- a/Assets/MagicBook/Scripts/Spells/Iceball/Iceball.cs +++ b/Assets/MagicBook/Scripts/Spells/Iceball/Iceball.cs @@ -5,7 +5,7 @@ public class Iceball : Spell { public float speed = 7f; public float slowAmount = 0.8f; //decrease 80% speed - 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