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[webview_flutter_web] Add support for JavaScript channels #1

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@Frank3K Frank3K commented Apr 3, 2023

This pull request implements JavaScript channels for webview_flutter_web, allowing postMessage communication from a web application to Flutter.

The regular webview_flutter package already supports JavaScript channels for iOS and Android, making is possible to send messages from a web application to Flutter.

Related issues

Flutter issue asking for support: flutter/flutter#101758.

How it works

On iOS and Android it is possible to send messages on a JavaScript channel using the postMessage API. This API is very simple: it only allows a single string argument (docs). On Web, there's the postMessage API on window, on which arbitrary data can be sent. Since the postMessage API for Android and iOS is a subset (string vs object), the web postMessage API can be used to implement the JavaScript channel.

Demo-videos

The following demo show a small application which sends a postMessage to the Flutter application.

Screen.Recording.2023-04-06.at.12.42.57.mov
Screen.Recording.2023-04-06.at.20.33.57.mov

PoC code

Flutter side

    ...
    webViewController = WebViewController();
    webViewController.addJavaScriptChannel(
      'flutterApp',
      onMessageReceived: (message) {
        ScaffoldMessenger.of(context).showSnackBar(
          SnackBar(
            content: Text(message.message),
          ),
        );
      },
    );
   ...

Web side

HTML
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <title>HTML5 Example Page</title>
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <meta name="description" content="HTML5 Example Page" />
    <style type="text/css">
      body {
        font-family: sans-serif;
      }
    </style>
    <script type="text/javascript" src="demo.js"></script>
  </head>
  <body>
    <header>
      <h1>HTML5 Example Page</h1>
    </header>
    <button onclick="helloWorld()">Hello world</button>
    <button onclick="userAgent()">Show userAgent</button>
  </body>
</html>
JavaScript
function sendMessage(message) {
  const channel = window["flutterApp"] || window.parent;
  if (!channel) {
    return;
  }

  channel.postMessage(message, '*');
}

function helloWorld() {
  sendMessage("Hello world");
}

function userAgent() {
  sendMessage(window.navigator.userAgent);
}

Web implementation notes and limitations

Security

In the above PoC the postMessage is sent with * as target origin. This is considered bad practice. The web application should use the origin of the flutter web application as the target origin.

Named JavaScript channels

On iOS and Android it is possible to name a JavaScript channel. On web, this is not possible since that would require injecting JavaScript code into the iframe (which is not possible cross-origin). Therefore the web application uses window.parent (using window["flutterApp"] || window.parent) to get to the flutter application. Therefore the web implementation only allows a single channel.

Pre-launch Checklist

  • I read the Contributor Guide and followed the process outlined there for submitting PRs.
  • I read the Tree Hygiene wiki page, which explains my responsibilities.
  • I read and followed the relevant style guides and ran the auto-formatter. (Unlike the flutter/flutter repo, the flutter/packages repo does use dart format.)
  • I signed the CLA.
  • The title of the PR starts with the name of the package surrounded by square brackets, e.g. [shared_preferences]
  • I listed at least one issue that this PR fixes in the description above.
  • I updated pubspec.yaml with an appropriate new version according to the pub versioning philosophy, or this PR is exempt from version changes.
  • I updated CHANGELOG.md to add a description of the change, following repository CHANGELOG style.
  • I updated/added relevant documentation (doc comments with ///).
  • I added new tests to check the change I am making, or this PR is test-exempt.
  • All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel on Discord.

Comment on lines 127 to 128
// TODO: what to return?
return Future.wait([]);
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@omartinma I'm not sure what to return here (and below).

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Hey @Frank3K, When using Future<void> there is no need to explicitly return anything.

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That's what I thought too, but when I remove the return Future.wait([]); I get the following error:

The body might complete normally, causing 'null' to be returned, but the return type, Future<void>, is a potentially non-nullable type.
Try adding either a return or a throw statement at the end. dart(body_might_complete_normally)

image

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@Frank3K It could be because you are missing the async modifier in the function.

It should look like this:

@override
  Future<void> addJavaScriptChannel(
    JavaScriptChannelParams javaScriptChannelParams,
  ) async {
 ...
}

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Thanks, I tried something similar earlier, but could not get it to compile properly back then.

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Frank3K commented Apr 3, 2023

Please note that the current implementation contains a prefer_function_declarations_over_variables warning. Let's first see if we think this solution is a good solution in the first place.

Comment on lines 119 to 124
final Null Function(html.Event) handler = (html.Event event) {
if (event is html.MessageEvent) {
javaScriptChannelParams.onMessageReceived(
JavaScriptMessage(message: event.data.toString()));
}
};
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@omartinma This triggers a prefer_function_declarations_over_variables warning. Should we fix that warning before submitting the PR? I tried refactoring it myself, but could not get the typings correct.

@Frank3K Frank3K changed the title feat: add support for JavaScript channels [webview_flutter_web] Add support for JavaScript channels Apr 6, 2023
@Frank3K Frank3K force-pushed the feat/javascript-channels branch from a7799e5 to 5b5b6e3 Compare April 6, 2023 18:59
Frank3K pushed a commit that referenced this pull request Apr 5, 2024
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