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flutter_http.dart
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flutter_http.dart
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import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter_ffmpeg/flutter_ffmpeg.dart';
import 'package:jaguar/jaguar.dart';
import 'package:jaguar_cors/jaguar_cors.dart';
import 'package:jaguar/http/request/request.dart' as jreq;
import 'package:path_provider/path_provider.dart';
import 'package:image_gallery_saver/image_gallery_saver.dart';
import 'package:permission_handler/permission_handler.dart';
import 'package:video_player/video_player.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
var server;
int _counter = 0;
final jServer = Jaguar();
void initJagular() async{
final options = CorsOptions(
allowAllOrigins : true,
allowAllMethods: true,
allowAllHeaders: true);
jServer.post('/upload', (ctx) async {
final Map<String, jreq.FormField> formData = await ctx.bodyAsFormData();
BinaryFileFormField pic = formData['webm'];
var savedPath = await getSavedPath("webm");
print(savedPath);
File file = new File(savedPath);
IOSink sink = file.openWrite();
await sink.addStream(pic.value);
await sink.close();
var newPath = await transferWebm2MP4(savedPath);
// await Navigator.push(context, MaterialPageRoute(builder: (context) =>
// ShowVideo(
// videoUrl: newPath
// )));
final result = await ImageGallerySaver.saveFile(newPath);
print(result);
return Response.json({"code": 200, "message": "hello, success!"});
},before: [cors(options)]);
jServer.post('/', (ctx) async {
print("???");
return Response.json({"code": 200, "message": "hello"});
});
await jServer.serve(logRequests: true);
}
Future<String> getSavedPath(String ext) async {
Directory dir = Platform.isAndroid
? await getTemporaryDirectory()
: await getApplicationDocumentsDirectory();
var status = await Permission.photos.request();
print(status);
var folder = Directory("${dir.path}/blob/");
bool exists = await folder.exists();
if (!exists) {
await folder.create();
}
String fileName = "${folder.path}${DateTime.now().millisecondsSinceEpoch}.${ext}";
return fileName;
}
Future<String> transferWebm2MP4(String webm) async{
final FlutterFFmpeg _flutterFFmpeg = new FlutterFFmpeg();
var mp4 = await getSavedPath("mp4");
print("ffmpeg -i $webm $mp4 ???");
var rc = await _flutterFFmpeg.execute("-i $webm $mp4");
print("RC: "+rc.toString());
return mp4;
}
void _incrementCounter() {
initJagular();
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class ShowVideo extends StatefulWidget {
final String videoUrl;
ShowVideo({
Key key,
this.videoUrl}) : super(key: key);
@override
State<StatefulWidget> createState() {
// TODO: implement createState
return new _VideoAppState();
}
}
class _VideoAppState extends State<ShowVideo> {
VideoPlayerController _controller;
@override
void initState() {
super.initState();
_controller = VideoPlayerController.network(widget.videoUrl)
..initialize().then((_) {
setState(() {});
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Video Demo',
home: Scaffold(
body: Center(
child: _controller.value.isInitialized
? AspectRatio(
aspectRatio: _controller.value.aspectRatio,
child: VideoPlayer(_controller),
)
: Container(),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
_controller.value.isPlaying
? _controller.pause()
: _controller.play();
});
},
child: Icon(
_controller.value.isPlaying ? Icons.pause : Icons.play_arrow,
),
),
),
);
}
@override
void dispose() {
super.dispose();
_controller.dispose();
}
}