You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Trade should be an important feature of the game. It means routes appearing on the map on which neighbouring empires get a few. The traded objects should depend on discoveries or a "production" policy.
It should be possible to pillage trade routes with armies.
Many discoveries should increase the 'trade' indicator of an empire and thus the probability the trade route pass through its tiles and the fee it gets from it.
The text was updated successfully, but these errors were encountered:
Trade should be an important feature of the game. It means routes appearing on the map on which neighbouring empires get a few. The traded objects should depend on discoveries or a "production" policy.
It should be possible to pillage trade routes with armies.
Many discoveries should increase the 'trade' indicator of an empire and thus the probability the trade route pass through its tiles and the fee it gets from it.
The text was updated successfully, but these errors were encountered: