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Inventory - any in world area dedicated to placing items in it. eg. Crafters input slots.
Inventory should operate on non physics objects (eg. disable rigidobdy or replace gameobject with metadata)
Inventory should allow player and robots to put items in and take items out
queue or stack (fifo/lifo)
Inventory should provide API for scripts to react to changes and manipulate it's content (eg. crafter should have ability to just remove all items in input slot because those items are used to craft new item)
The text was updated successfully, but these errors were encountered:
aka slots
aka auto item alignment
The text was updated successfully, but these errors were encountered: