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RenameMe

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expected<T, E>-like asynchronous tasks with .on_finish() support and ability to adapt third-party tasks API.

Introduction

#include <rename_me/future_task.h>
#include <chrono>
#include <cstdio>
#include <cassert>

int main()
{
	auto do_work = [](nn::Scheduler& scheduler, int input) -> nn::Task<int>
	{
		auto task = make_task(scheduler
			// Run std::async() and wrap std::future<> into Task<>
			, std::async(std::launch::async, [=]()
		{
			std::this_thread::sleep_for(std::chrono::milliseconds(100));
			return (2 * input);
		}))
			// When std::async() completes
			.then([](const nn::Task<int, std::exception_ptr>& task)
		{
			// There was no exception
			assert(task.is_successful());
			return (3 * task.get().value());
		});

		// When our `task` completes. Ignore any values, just print something
		(void)task.then([]
		{
			std::puts("Completed");
		});
		return task;
	};

	nn::Scheduler scheduler;
	nn::Task<int> task = do_work(scheduler, 10);
	while (task.is_in_progress())
	{
		scheduler.poll();
	}
	return task.get().value(); // Returns 10 * 2 * 3 = 60
}

See simple_then example.

TODO:

  1. Add support of custom allocators. One allocator for scheduler ? Or one allocator per task ? (allocator per task will be hard to add/implement with existing interface).

  2. How Scheduler can be customized ?

  3. Unify nn::expected<> API to be consistent.

  4. Add supporting API (like, when_all(tasks...).on_finish(...)).

  5. Tests: ensure thread-safe stuff.

  6. Polish memory layout for internal tasks.

  7. Default (thread-local ?) Scheduler's ?

  8. Compare to:

  9. [can't be done without some kind of RTTI] Attach Info to the task. This allows to have:

    • NoInfo (in Retail, for example)
      • configurable with NN_DISABLE_INFO
    • DebugInfo (were started and so on)
    • ExecutionInfo (parent/child relationships, see transwrap library)
      • configurable with NN_ENABLE_TASKS_GRAPH
    • CustomInfo - allows to attach custom information by the client
struct NoInfo {};
struct DebugInfo : NoInfo { const char* const file, unsigned line; /**/ };
struct ExecutionInfo : DebugInfo { TaskHandle parent; /**/ };

#if (NN_DISABLE_INFO)
  using TaskInfo = NoInfo;
#else
  #if (NN_ENABLE_TASKS_GRAPH)
    using TaskInfo = ExecutionInfo;
  #else
    using TaskInfo = DebugInfo;
  #endif
#endif

struct CustomInfo : TaskInfo { int cookie; /**/ };
  1. Because of Cancel, we need to require Error to be default-constructible to be able to create expected<..., Error> in any case, when cancel() happens in runtime.

    This mostly needed to ensure that no matter what - client can always get expected<...> from the Task<...> even if it was canceled. It's custom's task responsibility to handle cancel nicely. This also allows to make nice API that unwraps Task<T, E> to on_success([](T&&) {}) and on_fail([](E&&, bool canceled)), for example.

    Looks like this allows also remove LazyStorage<> since we always can build default expected with error state.

  2. Make generalization: let client provides customization of our traits that will tell how to get/set success and error values to some type T. We can do something like template<typename Data> BasicTask and Task be using template<typename T, typename E> Task = BasicTask<expected<T, E>>.

    This allows to optimize storage even more for cases like expected<void, void>.

template<typename Data>
struct DataTraits;

template<typename T, typename E>
struct DataTraits<expected<T, E>>
{
	using value_type = T;
	using error_type = E;
	using type = expected<T, E>;

	value_type& get_value(expected<T, E>&) {}
	error_type& get_error(expected<T, E>&) {}
	type build_value(...) {}
	type build_error(...) {}
};

// Special case for DataTraits<void>
  1. When (13.) will be done, on_fail() and on_cancel() and on_success() API can accept raw value among whole task:
Task<expected<int, char>> task = ...;
task.on_success([](int data) {});
task.on_fail([](char data) {});
task.on_fail([](char data, bool canceled) {});
task.on_fail([](const Task<expected<int, char>>& task) {});
task.on_canceled([](char data) {});

Compilers

TODO: some C++ 17 stuff is used, can be back-ported to C++ 11

How-to build

mkdir build && cd build
cmake -G "Visual Studio 15 2017 Win64" ..
# cmake ..
cmake --build . --config Release

Notes for Windows and non-MSVC compilers

Clang integration into MSVC 2017 on latest Clang (8.0).

  • go to and install LLVM with "LLVM Compiler Toolchain Visual Studio extension"
  • run CMake with "-T LLVM" toolset (case sensetive)

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