You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
profiling glsl instructions to identify bottleneck is neat. we could just weight each glsl line running IN transition() function (i'm thinking a relative number from 1 to inf might be better than a % of the total? or maybe the value of total% * nbOfLine). i think it works by replacing a placeholder value to each line and doing bunch of rendering to evaluate.
The text was updated successfully, but these errors were encountered:
https://github.com/patriciogonzalezvivo/glslEditor
The text was updated successfully, but these errors were encountered: