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export_test.go
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export_test.go
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package redis
import (
"context"
"fmt"
"net"
"strings"
"github.com/redis/go-redis/v9/internal"
"github.com/redis/go-redis/v9/internal/hashtag"
"github.com/redis/go-redis/v9/internal/pool"
)
func (c *baseClient) Pool() pool.Pooler {
return c.connPool
}
func (c *PubSub) SetNetConn(netConn net.Conn) {
c.cn = pool.NewConn(netConn)
}
func (c *ClusterClient) LoadState(ctx context.Context) (*clusterState, error) {
// return c.state.Reload(ctx)
return c.loadState(ctx)
}
func (c *ClusterClient) SlotAddrs(ctx context.Context, slot int) []string {
state, err := c.state.Get(ctx)
if err != nil {
panic(err)
}
var addrs []string
for _, n := range state.slotNodes(slot) {
addrs = append(addrs, n.Client.getAddr())
}
return addrs
}
func (c *ClusterClient) Nodes(ctx context.Context, key string) ([]*clusterNode, error) {
state, err := c.state.Reload(ctx)
if err != nil {
return nil, err
}
slot := hashtag.Slot(key)
nodes := state.slotNodes(slot)
if len(nodes) != 2 {
return nil, fmt.Errorf("slot=%d does not have enough nodes: %v", slot, nodes)
}
return nodes, nil
}
func (c *ClusterClient) SwapNodes(ctx context.Context, key string) error {
nodes, err := c.Nodes(ctx, key)
if err != nil {
return err
}
nodes[0], nodes[1] = nodes[1], nodes[0]
return nil
}
func (c *clusterState) IsConsistent(ctx context.Context) bool {
if len(c.Masters) < 3 {
return false
}
for _, master := range c.Masters {
s := master.Client.Info(ctx, "replication").Val()
if !strings.Contains(s, "role:master") {
return false
}
}
if len(c.Slaves) < 3 {
return false
}
for _, slave := range c.Slaves {
s := slave.Client.Info(ctx, "replication").Val()
if !strings.Contains(s, "role:slave") {
return false
}
}
return true
}
func GetSlavesAddrByName(ctx context.Context, c *SentinelClient, name string) []string {
addrs, err := c.Replicas(ctx, name).Result()
if err != nil {
internal.Logger.Printf(ctx, "sentinel: Replicas name=%q failed: %s",
name, err)
return []string{}
}
return parseReplicaAddrs(addrs, false)
}
func (c *Ring) ShardByName(name string) *ringShard {
shard, _ := c.sharding.GetByName(name)
return shard
}