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With certain GoldenEye 007 mods, during 1v1 splitscreen play, Player 2's screen will not render properly. This was most recently addressed in #2490 as well, in that case with another GE mod (Goldfinger 64).
Disabling Frame Buffer is a common solution #1173 with certain GE/PD mods, but this only makes it worse in this case, with flashing white frames filling the screen. Ultimately suspecting this has something to do with the shaders because the fix for this is to go to Options>Graphics Settings and simply click Save. The loading combiner shaders message pops up and Player 2's screen renders correctly.
After opening Graphics Settings and clicking Save, loading combiner shaders message pops up and Player 2's screen renders correctly:
If it is indeed shaders, any idea why these shaders aren't loading by themselves with these custom GE mods? "Store combining shaders" is always checked when playing. The GoldenEye Netplay community appreciates any insight into this issue.
The text was updated successfully, but these errors were encountered:
After opening Graphics Settings and clicking Save, loading combiner shaders message pops up and Player 2's screen renders correctly:
I found that this fix works with the Netplay mod as you demonstrated, but it unfortunately doesn't fix #2490. The GIF below is a recording from RMG which uses a 2 months old version of GLideN64.
Emulator: PJ64 3.0.1 AQZ
Plugin: Glide 4.0
With certain GoldenEye 007 mods, during 1v1 splitscreen play, Player 2's screen will not render properly. This was most recently addressed in #2490 as well, in that case with another GE mod (Goldfinger 64).
After camera spin, Player 2's screen does not render correctly. These are in vanilla GoldenEye maps:
VIDEO: https://github.com/user-attachments/assets/6606d0a3-3af4-4137-83f2-e957e0cc5721
Graphics issues can bleed into Player 1's screen as well. Like the hand, gun-in-hand, body armor in map:
VIDEO: https://github.com/user-attachments/assets/ffe381ae-75a6-4f61-bbcd-0d9bd57618a7
Disabling Frame Buffer is a common solution #1173 with certain GE/PD mods, but this only makes it worse in this case, with flashing white frames filling the screen. Ultimately suspecting this has something to do with the shaders because the fix for this is to go to Options>Graphics Settings and simply click Save. The loading combiner shaders message pops up and Player 2's screen renders correctly.
After opening Graphics Settings and clicking Save, loading combiner shaders message pops up and Player 2's screen renders correctly:
If it is indeed shaders, any idea why these shaders aren't loading by themselves with these custom GE mods? "Store combining shaders" is always checked when playing. The GoldenEye Netplay community appreciates any insight into this issue.
The text was updated successfully, but these errors were encountered: