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Would it be possible to add an asynchronous(skip drawing) shader compilation method similar to dolphin emulator? (removes shader compilation stutters at the cost of slightly late rendering).
The text was updated successfully, but these errors were encountered:
@Nejsplitter and anyone else with shader compilation stuttering problem: could you compare build from #2775 with regular build from master? Does it help with the problem anyhow? The fix works only if "threaded video" option is enabled, so you may turn it on/off to see the difference.
Would it be possible to add an asynchronous(skip drawing) shader compilation method similar to dolphin emulator? (removes shader compilation stutters at the cost of slightly late rendering).
The text was updated successfully, but these errors were encountered: