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Allow to select multiple remote nodes at runtime #45583

Allow to select multiple remote nodes at runtime

Allow to select multiple remote nodes at runtime #45583

Triggered via pull request November 25, 2024 16:03
Status Failure
Total duration 21m 51s
Artifacts 13

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
26s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 52s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 4s
🪲 Godot CPP / Build and test Godot CPP
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Annotations

2 errors
🏁 Windows / Editor (target=editor, tests=yes): editor/debugger/editor_debugger_tree.cpp#L131
'<function-style-cast>': cannot convert from 'Variant' to 'ObjectID'
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.

Artifacts

Produced during runtime
Name Size
android-editor
231 MB
android-template-arm32
70.5 MB
android-template-arm64
64.5 MB
godot-api-dump
420 KB
ios-template
39.9 MB
linux-editor-mono
76.9 MB
linux-template-minimal
17.1 MB
linux-template-mono
31.6 MB
macos-editor
104 MB
macos-template
47.1 MB
web-nothreads-template
15.4 MB
web-template
15.3 MB
windows-template
31.4 MB