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Add moods (times of day) to Truck Town demo
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Four moods are available: sunrise, day, sunset, night. Sunset and night
also feature artificial point lights placed in the town scene.

The mood can be set on the main menu before playing. It can also be cycled
during gameplay by pressing M or D-Pad Down.
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Calinou committed Nov 22, 2024
1 parent 0fb1b4e commit 0bac4dc
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Showing 15 changed files with 289 additions and 9 deletions.
1 change: 1 addition & 0 deletions 3d/truck_town/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ Controls:
- <kbd>Right Arrow</kbd>, <kbd>Gamepad Left Stick</kbd>, <kbd>Gamepad D-Pad Right</kbd>: Steer right
- <kbd>U</kbd>, <kbd>Gamepad Select</kbd>, left-click speedometer: Change speedometer unit (m/s, km/h, mph)
- <kbd>C</kbd>, <kbd>Gamepad Y/Triangle</kbd>: Change camera (exterior, interior, top-down)
- <kbd>M</kbd>, <kbd>Gamepad D-Pad Down</kbd>: Change mood (sunrise, day, sunset, night)
- <kbd>Escape</kbd>, <kbd>Gamepad D-Pad Up</kbd>: Go back to menu (press again to exit)

On mobile platforms, the vehicle automatically accelerates. Touch the left and
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8 changes: 8 additions & 0 deletions 3d/truck_town/car_select/car_select.gd
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,14 @@ func _load_scene(car_scene: PackedScene) -> void:
var car: Node3D = car_scene.instantiate()
car.name = "car"
town = preload("res://town/town_scene.tscn").instantiate()
if $PanelContainer/MarginContainer/HBoxContainer/Sunrise.button_pressed:
town.mood = town.Mood.SUNRISE
elif $PanelContainer/MarginContainer/HBoxContainer/Day.button_pressed:
town.mood = town.Mood.DAY
elif $PanelContainer/MarginContainer/HBoxContainer/Sunset.button_pressed:
town.mood = town.Mood.SUNSET
elif $PanelContainer/MarginContainer/HBoxContainer/Night.button_pressed:
town.mood = town.Mood.NIGHT
town.get_node(^"InstancePos").add_child(car)
town.get_node(^"Spedometer").car_body = car.get_child(0)
town.get_node(^"Back").pressed.connect(_on_back_pressed)
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58 changes: 57 additions & 1 deletion 3d/truck_town/car_select/car_select.tscn
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://ckvqraq6j1okh"]
[gd_scene load_steps=7 format=3 uid="uid://ckvqraq6j1okh"]

[ext_resource type="Script" path="res://car_select/car_select.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://bh7b4n4lg1uqt" path="res://car_select/choose_van.png" id="2"]
Expand All @@ -11,6 +11,8 @@ variation_transform = Transform2D(1, 0.2, 0, 1, 0, 0)
spacing_glyph = -1
spacing_space = 4

[sub_resource type="ButtonGroup" id="ButtonGroup_lcrm3"]

[node name="CarSelect" type="Control"]
layout_mode = 3
anchors_preset = 8
Expand Down Expand Up @@ -75,6 +77,60 @@ theme_override_fonts/font = SubResource("FontVariation_hqcvw")
theme_override_font_sizes/font_size = 64
text = "Truck Town"

[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -325.0
offset_top = 164.0
offset_right = 325.0
offset_bottom = 205.0
grow_horizontal = 2
grow_vertical = 2

[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 5

[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2

[node name="Label" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Mood"

[node name="Sunrise" type="CheckBox" parent="PanelContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
button_group = SubResource("ButtonGroup_lcrm3")
text = "Sunrise"

[node name="Day" type="CheckBox" parent="PanelContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
button_pressed = true
button_group = SubResource("ButtonGroup_lcrm3")
text = "Day"

[node name="Sunset" type="CheckBox" parent="PanelContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
button_group = SubResource("ButtonGroup_lcrm3")
text = "Sunset"

[node name="Night" type="CheckBox" parent="PanelContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
button_group = SubResource("ButtonGroup_lcrm3")
text = "Night"

[connection signal="pressed" from="HBoxContainer/MiniVan" to="." method="_on_mini_van_pressed"]
[connection signal="pressed" from="HBoxContainer/TrailerTruck" to="." method="_on_trailer_truck_pressed"]
[connection signal="pressed" from="HBoxContainer/TowTruck" to="." method="_on_tow_truck_pressed"]
10 changes: 10 additions & 0 deletions 3d/truck_town/project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -148,6 +148,12 @@ cycle_camera={
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
cycle_mood={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":77,"physical_keycode":0,"key_label":0,"unicode":109,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}

[physics]

Expand All @@ -159,11 +165,15 @@ textures/vram_compression/import_etc2_astc=true
lights_and_shadows/directional_shadow/size=8192
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=1
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile=1
textures/default_filters/anisotropic_filtering_level=4
textures/default_filters/texture_mipmap_bias=-0.5
textures/decals/filter=1
environment/defaults/default_clear_color=Color(0.133333, 0.133333, 0.133333, 1)
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/use_debanding=true
lights_and_shadows/positional_shadow/atlas_size=2048
lights_and_shadows/positional_shadow/atlas_size.mobile=1024
anti_aliasing/quality/msaa_3d.mobile=0
scaling_3d/scale.mobile=0.67
5 changes: 5 additions & 0 deletions 3d/truck_town/town/sky_day.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
[gd_resource type="ProceduralSkyMaterial" format=3 uid="uid://bpms6jemjgt36"]

[resource]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
6 changes: 6 additions & 0 deletions 3d/truck_town/town/sky_morning.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
[gd_resource type="ProceduralSkyMaterial" format=3 uid="uid://drtvj2ilm4c7h"]

[resource]
sky_top_color = Color(0.164732, 0.303048, 0.411552, 1)
sky_horizon_color = Color(0.686775, 0.600323, 0.467043, 1)
ground_horizon_color = Color(0.686275, 0.6, 0.466667, 1)
6 changes: 6 additions & 0 deletions 3d/truck_town/town/sky_night.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
[gd_resource type="ProceduralSkyMaterial" format=3 uid="uid://c2w5t0j2rkiuu"]

[resource]
sky_top_color = Color(0.0964875, 0.114707, 0.155705, 1)
sky_horizon_color = Color(0.201247, 0.148966, 0.125881, 1)
ground_horizon_color = Color(0.2, 0.14902, 0.12549, 1)
6 changes: 6 additions & 0 deletions 3d/truck_town/town/sky_sunset.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
[gd_resource type="ProceduralSkyMaterial" format=3 uid="uid://dbs05x6h8miq2"]

[resource]
sky_top_color = Color(0.252654, 0.288234, 0.368141, 1)
sky_horizon_color = Color(0.77459, 0.550361, 0.50128, 1)
ground_horizon_color = Color(0.776471, 0.54902, 0.501961, 1)
50 changes: 50 additions & 0 deletions 3d/truck_town/town/town_scene.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
extends Node3D

enum Mood {
SUNRISE,
DAY,
SUNSET,
NIGHT,
MAX,
}

var mood := Mood.DAY: set = set_mood


func _input(event: InputEvent) -> void:
if event.is_action_pressed(&"cycle_mood"):
mood = wrapi(mood + 1, 0, Mood.MAX) as Mood


func set_mood(p_mood: Mood) -> void:
mood = p_mood

match p_mood:
Mood.SUNRISE:
$DirectionalLight3D.rotation_degrees = Vector3(-20, -150, -137)
$DirectionalLight3D.light_color = Color(0.414, 0.377, 0.25)
$DirectionalLight3D.light_energy = 4.0
$WorldEnvironment.environment.fog_light_color = Color(0.686, 0.6, 0.467)
$WorldEnvironment.environment.sky.sky_material = preload("res://town/sky_morning.tres")
$ArtificialLights.visible = false
Mood.DAY:
$DirectionalLight3D.rotation_degrees = Vector3(-55, -120, -31)
$DirectionalLight3D.light_color = Color.WHITE
$DirectionalLight3D.light_energy = 1.45
$WorldEnvironment.environment.sky.sky_material = preload("res://town/sky_day.tres")
$WorldEnvironment.environment.fog_light_color = Color(0.62, 0.601, 0.601)
$ArtificialLights.visible = false
Mood.SUNSET:
$DirectionalLight3D.rotation_degrees = Vector3(-19, -31, 62)
$DirectionalLight3D.light_color = Color(0.488, 0.3, 0.1)
$DirectionalLight3D.light_energy = 4.0
$WorldEnvironment.environment.sky.sky_material = preload("res://town/sky_sunset.tres")
$WorldEnvironment.environment.fog_light_color = Color(0.776, 0.549, 0.502)
$ArtificialLights.visible = true
Mood.NIGHT:
$DirectionalLight3D.rotation_degrees = Vector3(-49, 116, -46)
$DirectionalLight3D.light_color = Color(0.232, 0.415, 0.413)
$DirectionalLight3D.light_energy = 0.7
$WorldEnvironment.environment.sky.sky_material = preload("res://town/sky_night.tres")
$WorldEnvironment.environment.fog_light_color = Color(0.2, 0.149, 0.125)
$ArtificialLights.visible = true
148 changes: 140 additions & 8 deletions 3d/truck_town/town/town_scene.tscn
Original file line number Diff line number Diff line change
@@ -1,16 +1,14 @@
[gd_scene load_steps=38 format=3 uid="uid://d0ygmqpylq0wy"]
[gd_scene load_steps=39 format=3 uid="uid://d0ygmqpylq0wy"]

[ext_resource type="Script" path="res://town/town_scene.gd" id="1_lr47o"]
[ext_resource type="PackedScene" uid="uid://dfdgytsvtqxwv" path="res://town/truck_town.glb" id="1_x0dmm"]
[ext_resource type="Script" path="res://spedometer.gd" id="2"]
[ext_resource type="Script" uid="uid://ikqivupl66lr" path="res://spedometer.gd" id="2"]
[ext_resource type="Material" uid="uid://bpms6jemjgt36" path="res://town/sky_day.tres" id="2_1df3w"]
[ext_resource type="Texture2D" uid="uid://b2g4dq0w72e68" path="res://town/materials/grass.webp" id="4_cymw0"]
[ext_resource type="Material" uid="uid://bdjiubscxkdn6" path="res://town/materials/cement.tres" id="5_83ty7"]

[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_2k12y"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)

[sub_resource type="Sky" id="Sky_1gf0c"]
sky_material = SubResource("ProceduralSkyMaterial_2k12y")
sky_material = ExtResource("2_1df3w")

[sub_resource type="Environment" id="Environment_dauhq"]
background_mode = 2
Expand Down Expand Up @@ -134,12 +132,13 @@ data = PackedVector3Array(-2, 0.5, 2, 2, -0.5, 2, -2, -0.5, 2, -2, 0.5, -2, -2,
data = PackedVector3Array(-2, 1, 2, 2, -1, 2, -2, -1, 2, -2, 1, -2, -2, -1, -2, 2, -1, -2, -2, 1, 2, -2, 1, -2, 2, -1, 2, -2, 1, -2, 2, -1, -2, 2, -1, 2, -2, 1, -2, -2, 1, 2, -2, -1, -2, -2, 1, 2, -2, -1, 2, -2, -1, -2, -2, -1, 2, 2, -1, 2, -2, -1, -2, 2, -1, 2, 2, -1, -2, -2, -1, -2)

[node name="TownScene" type="Node3D"]
script = ExtResource("1_lr47o")

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_dauhq")

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.506501, -0.706305, -0.494561, -4.63342e-08, -0.573577, 0.819152, -0.862239, -0.414901, -0.290517, 11.0084, 12.3453, -31.3148)
transform = Transform3D(-0.793955, 0.350561, -0.496732, -0.295414, 0.491651, 0.819152, 0.531381, 0.797111, -0.286788, 11.0084, 12.3453, -31.3148)
light_energy = 1.45
shadow_enabled = true
shadow_bias = 0.015
Expand All @@ -149,6 +148,139 @@ directional_shadow_max_distance = 80.0

[node name="TruckTown" parent="." instance=ExtResource("1_x0dmm")]

[node name="ArtificialLights" type="Node3D" parent="."]
visible = false

[node name="OmniLight3D" type="OmniLight3D" parent="ArtificialLights"]
transform = Transform3D(0.747779, 0.367885, -0.552709, 0, 0.832459, 0.554087, 0.663947, -0.414335, 0.622495, 11.1028, 5.58679, -15.1748)
light_color = Color(1, 0.941176, 0.705882, 1)
light_energy = 2.0
shadow_enabled = true
shadow_bias = 0.06
shadow_blur = 2.0
distance_fade_enabled = true
distance_fade_begin = 100.0
distance_fade_shadow = 35.0
distance_fade_length = 15.0
omni_range = 15.0

[node name="OmniLight3D2" type="OmniLight3D" parent="ArtificialLights"]
transform = Transform3D(0.747779, 0.367885, -0.552709, 0, 0.832459, 0.554087, 0.663947, -0.414335, 0.622495, -13.8972, 6.58679, -9.17481)
light_color = Color(1, 0.941176, 0.705882, 1)
light_energy = 2.0
shadow_enabled = true
shadow_bias = 0.06
shadow_blur = 2.0
distance_fade_enabled = true
distance_fade_begin = 100.0
distance_fade_shadow = 35.0
distance_fade_length = 15.0
omni_range = 15.0

[node name="OmniLight3D3" type="OmniLight3D" parent="ArtificialLights"]
transform = Transform3D(0.747779, 0.367885, -0.552709, 0, 0.832459, 0.554087, 0.663947, -0.414335, 0.622495, -12.8972, 6.58679, -36.1748)
light_color = Color(1, 0.941176, 0.705882, 1)
light_energy = 2.0
shadow_enabled = true
shadow_bias = 0.06
shadow_blur = 2.0
distance_fade_enabled = true
distance_fade_begin = 100.0
distance_fade_shadow = 35.0
distance_fade_length = 15.0
omni_range = 15.0

[node name="OmniLight3D4" type="OmniLight3D" parent="ArtificialLights"]
transform = Transform3D(0.747779, 0.367885, -0.552709, 0, 0.832459, 0.554087, 0.663947, -0.414335, 0.622495, 9.10282, 8.58679, -37.1748)
light_color = Color(1, 0.941176, 0.705882, 1)
light_energy = 2.0
shadow_enabled = true
shadow_bias = 0.06
shadow_blur = 2.0
distance_fade_enabled = true
distance_fade_begin = 100.0
distance_fade_shadow = 35.0
distance_fade_length = 15.0
omni_range = 15.0

[node name="OmniLight3D5" type="OmniLight3D" parent="ArtificialLights"]
transform = Transform3D(0.747779, 0.367885, -0.552709, 0, 0.832459, 0.554087, 0.663947, -0.414335, 0.622495, 18.1028, 8.58679, -47.1748)
light_color = Color(1, 0.941176, 0.705882, 1)
light_energy = 2.0
shadow_enabled = true
shadow_bias = 0.06
shadow_blur = 2.0
distance_fade_enabled = true
distance_fade_begin = 100.0
distance_fade_shadow = 35.0
distance_fade_length = 15.0
omni_range = 15.0

[node name="OmniLight3D6" type="OmniLight3D" parent="ArtificialLights"]
transform = Transform3D(0.747779, 0.367885, -0.552709, 0, 0.832459, 0.554087, 0.663947, -0.414335, 0.622495, -47.8972, 2.58679, -25.1748)
light_color = Color(1, 0.941176, 0.705882, 1)
light_energy = 2.0
shadow_enabled = true
shadow_bias = 0.06
shadow_blur = 2.0
distance_fade_enabled = true
distance_fade_begin = 100.0
distance_fade_shadow = 35.0
distance_fade_length = 15.0
omni_range = 15.0

[node name="OmniLight3D7" type="OmniLight3D" parent="ArtificialLights"]
transform = Transform3D(0.747779, 0.367885, -0.552709, 0, 0.832459, 0.554087, 0.663947, -0.414335, 0.622495, -42.8972, 2.58679, -9.17481)
light_color = Color(1, 0.941176, 0.705882, 1)
light_energy = 2.0
shadow_enabled = true
shadow_bias = 0.06
shadow_blur = 2.0
distance_fade_enabled = true
distance_fade_begin = 100.0
distance_fade_shadow = 35.0
distance_fade_length = 15.0
omni_range = 15.0

[node name="OmniLight3D8" type="OmniLight3D" parent="ArtificialLights"]
transform = Transform3D(0.747779, 0.367885, -0.552709, 0, 0.832459, 0.554087, 0.663947, -0.414335, 0.622495, -71.8972, 5.58679, -25.1748)
light_color = Color(1, 0.941176, 0.705882, 1)
light_energy = 2.0
shadow_enabled = true
shadow_bias = 0.06
shadow_blur = 2.0
distance_fade_enabled = true
distance_fade_begin = 100.0
distance_fade_shadow = 35.0
distance_fade_length = 15.0
omni_range = 15.0

[node name="OmniLight3D9" type="OmniLight3D" parent="ArtificialLights"]
transform = Transform3D(0.747779, 0.367885, -0.552709, 0, 0.832459, 0.554087, 0.663947, -0.414335, 0.622495, -70.8972, 5.58679, -45.1748)
light_color = Color(1, 0.941176, 0.705882, 1)
light_energy = 2.0
shadow_enabled = true
shadow_bias = 0.06
shadow_blur = 2.0
distance_fade_enabled = true
distance_fade_begin = 100.0
distance_fade_shadow = 35.0
distance_fade_length = 15.0
omni_range = 15.0

[node name="OmniLight3D10" type="OmniLight3D" parent="ArtificialLights"]
transform = Transform3D(0.747779, 0.367885, -0.552709, 0, 0.832459, 0.554087, 0.663947, -0.414335, 0.622495, -42.7972, -1.41321, -101.175)
light_color = Color(1, 0.941176, 0.705882, 1)
light_energy = 2.0
shadow_enabled = true
shadow_bias = 0.06
shadow_blur = 2.0
distance_fade_enabled = true
distance_fade_begin = 100.0
distance_fade_shadow = 35.0
distance_fade_length = 15.0
omni_range = 15.0

[node name="InstancePos" type="Marker3D" parent="."]
transform = Transform3D(1.31134e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134e-07, 8, 3.36405, -16)

Expand Down
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