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bytecode.hpp
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bytecode.hpp
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/// generates bytecode from AST
#ifndef OGMC_BYTECODE_HPP
#define OGMC_BYTECODE_HPP
#include "BytecodeTable.hpp"
#include "Library.hpp"
#include "ogm/ast/parse.h"
#include "ogm/bytecode/Namespace.hpp"
#include "ogm/asset/AssetTable.hpp"
#include "ogm/asset/Config.hpp"
#include "ogm/common/parallel.hpp"
#include "ogm/common/error.hpp"
#include <vector>
#include <set>
#include <string>
#include <map>
namespace ogm { namespace bytecode {
class Library;
namespace opcode
{
// TODO: replace with macro definition so that string list in dis.cpp stays in sync
enum opcode_t
{
// dsc: loads false.
// imm:
// pop:
// psh: bool
ldi_false,
// dsc: loads false.
// imm:
// pop:
// psh: bool
ldi_true,
// dsc: loads 0.0
// imm:
// pop:
// psh: float
ldi_zero,
// dsc: loads "self" id
// imm:
// pop:
// psh: id
ldi_self,
// dsc: loads "other" id
// imm:
// pop:
// psh: id
ldi_other,
// dsc: loads undefined.
// imm:
// pop:
// psh: undef
ldi_undef,
// dsc: loads a float from immediate
// imm: float32_t
// pop:
// psh: ogm::real
ldi_f32,
// dsc: loads a double from immediate
// imm: float64_t
// pop:
// psh: ogm::real
ldi_f64,
// dsc: loads an int from immediate
// imm: int32_t
// pop:
// psh: ogm::int
ldi_s32,
// dsc: loads an int from immediate
// imm: uint64_t
// pop:
// psh: ogm::int64
ldi_u64,
// dsc: loads a string from immediate
// imm: (length+1):int32_t string(nullterminated)
// pop:
// psh: string
ldi_string,
// dsc: loads a zero-length array.
// imm:
// pop:
// psh: array
ldi_arr,
// dsc: loads an unbound function literal
// imm: bytecode_index_t
// pop:
// psh: function
ldi_fn,
// dsc: loads an empty struct.
// imm:
// pop:
// psh: struct
ldi_struct,
// dsc: sets the current instance's struct-type
// imm:
// pop: function
// psh:
tstruct,
// dsc: increments number
// imm:
// pop: num
// psh: num
inc,
// dsc: decrements number
// imm:
// pop: num
// psh: num
dec,
// dsc: increments local variable
// imm: id32
// pop:
// psh:
incl,
// dsc: decrements local variable
// imm: id32
// pop:
// psh:
decl,
// dsc: sets value in stack array
// imm:
// pop: array index0 {index1} value
// psh: array
seti,
// dsc: adds 2 numbers together
// imm:
// pop: any any
// psh: any
add2,
// dsc: subtracts 2nd from first
// imm:
// pop: num num
// psh: num
sub2,
// dsc: multiplies 2 numbers
// imm:
// pop: num num
// psh: num
mult2,
// dsc: divides 2 numbers (floating point)
// imm:
// pop: num num
// psh: num
fdiv2,
// dsc: divides 2 numbers (integer)
// imm:
// pop: num num
// psh: num
idiv2,
// dsc: computes modulo
// imm:
// pop: num num
// psh: num
mod2,
// dsc: leftshift
// imm:
// pop: num num
// psh: num
lsh2,
// dsc: rightshift
// imm:
// pop: num num
// psh: num
rsh2,
// dsc: >
// imm:
// pop: num num
// psh: bool
gt,
// dsc: <
// imm:
// pop: num num
// psh: bool
lt,
// dsc: >=
// imm:
// pop: num num
// psh: bool
gte,
// dsc: <=
// imm:
// pop: num num
// psh: bool
lte,
// dsc: ==
// imm:
// pop: any any
// psh: bool
eq,
// dsc: !=
// imm:
// pop: any any
// psh: bool
neq,
// dsc: &&
// imm:
// pop: bool bool
// psh: bool
bland,
// dsc: ||
// imm:
// pop: bool bool
// psh: bool
blor,
// dsc: ^^
// imm:
// pop: bool bool
// psh: bool
blxor,
// dsc: &
// imm:
// pop: num num
// psh: num
band,
// dsc: |
// imm:
// pop: num num
// psh: num
bor,
// dsc: ^
// imm:
// pop: num num
// psh: num
bxor,
// dsc: ~
// imm:
// pop: num
// psh: num
bnot,
// dsc: computes condition
// imm:
// pop: any
// psh:
// ofg: C
cond,
// dsc: computes condition (negative)
// imm:
// pop: any
// psh:
// ifg:
// ofg: C
ncond,
// dsc: pushes condition flag as bool
// imm:
// pop:
// psh: bool
// ifg: C
// ofg:
pcond,
// dsc: denotes that store commands should be no-copy
// imm:
// pop:
// psh:
// ofg: X
sfx,
// dsc: denotes that store commands should copy-on-write (default)
// imm:
// pop:
// psh:
// ofg: X
ufx,
// dsc: allocates local variables
// imm: uint32
// pop:
// psh:
all,
// dsc: stores local variable
// imm: id32
// pop: num
// psh:
stl,
// dsc: retrieves local variable
// imm: id32
// pop:
// psh: num
ldl,
// dsc: store instance variable self
// imm: id32
// pop: any
// psh:
sts,
// dsc: store instance variable self
// imm: id32
// pop:
// psh: any
lds,
// dsc: store instance variable other
// imm: id32
// pop: id any
// psh:
sto,
// dsc: store instance variable self
// imm: id32
// pop: id
// psh: any
ldo,
// dsc: store global variable
// imm: id32
// pop: any
// psh:
stg,
// dsc: load global variable
// imm: id32
// pop:
// psh: any
ldg,
// dsc: check if global variable is set
// imm: id32
// pop:
// psh:
// ifg:
// ofg: C
okg,
// dsc: store built-in instance variable
// imm: id32
// pop: any
// psh:
stt,
// dsc: load built-in instance variable
// imm: id32
// pop:
// psh: any
ldt,
// dsc: store built-in instance variable
// imm: id32
// pop: id any
// psh:
stp,
// dsc: load built-in instance variable
// imm: id32
// pop: id
// psh: any
ldp,
// dsc: stores local variable array
// imm: id8
// pop: num {num} any
// psh:
stla,
// dsc: retrieves local variable array
// imm: id8
// pop: num {num}
// psh: num
ldla,
// dsc: store local nested array
// (requires garbage collector)
// imm: id32 nest-depth32
// pop: (num {num})* any
// psh:
stlax,
// dsc: load local nested array
// (requires garbage collector)
// imm: id32 nest-depth32
// pop: (num {num})*
// psh: any
ldlax,
// dsc: store instance variable self array
// imm: id32
// pop: num {num} any
// psh:
stsa,
// dsc: load instance variable self array
// imm: id32
// pop: num {num}
// psh: any
ldsa,
// dsc: store instance variable other array
// imm: id32
// pop: num {num} id any
// psh:
stoa,
// dsc: extract instance variable other array
// imm: id32
// pop: num {num} id
// psh: any
ldoa,
// dsc: store other nested array
// (requires garbage collector)
// imm: id32 nest-depth32
// pop: (num {num})* id any
// psh:
stoax,
// dsc: load other nested array
// (requires garbage collector)
// imm: id32 nest-depth32
// pop: (num {num})* id
// psh: any
ldoax,
// dsc: store global variable array
// imm: id32
// pop: num {num} any
// psh:
stga,
// dsc: load global variable array
// imm: id32
// pop: num {num}
// psh: any
ldga,
// dsc: store built-in instance variable array
// imm: id32
// pop: num {num} id any
// psh:
stpa,
// dsc: load built-in instance variable array
// imm: id32
// pop: num {num} id
// psh: any
ldpa,
// dsc: pops value (ignore it)
// imm:
// pop: any
// psh:
pop,
// dsc: duplicates value
// imm:
// pop: any
// psh: any any
dup,
// dsc: duplicates 2 values from the stack.
// imm:
// pop: any any
// psh: any any any any
dup2,
// dsc: duplicates 3 values from the stack.
// imm:
// pop: any any any
// psh: any any any any any any
dup3,
// dsc: duplicates n values from the stack.
// imm: u8
// pop: any*
// psh: any*
dupn,
// dsc: duplicates 1 value from i positions earlier in the stack.
// imm: u8
// pop: any
// psh: any
dupi,
// dsc: deletes 1 value from i positions earlier in the stack.
// imm: u8
// pop: any
// psh: any
deli,
// dsc: swaps top 2 values on stack.
// imm:
// pop: any any
// psh: any any
swap,
// dsc: call native function
// imm: fptr(32/64) byte (number of arguments)
// pop: any*
// psh: any
nat,
// dsc: obtain 'with' iterator. Pushes current id on stack.
// imm:
// pop: id
// psh: id32 iter32
wti,
// dsc: 'with' yield. Sets condition flag to true when complete and restores id from stack
// If not complete, pushes the iterator id onto the stack and sets the current id.
// imm:
// pop: id32? iter32
// psh: iter32?
// ifg:
// ofg: C
wty,
// dsc: 'with' drop. Frees with iterator prematurely and restores id from stack
// imm:
// pop: id iter32
// psh:
// ifg:
// ofg: C
wtd,
// jumps to given bytecode pointer
// imm: bytecode_address_t
jmp,
// conditionally jumps to given bytecode pointer
// imm: bytecode_address_t
// ifg: C
// ofg:
bcond,
// dsc: calls the bytecode at the given bytecode section index
// imm: bytecode_index_t argc
// pop: any*
// psh: any
call,
// dsc: calls the bytecode which is on the stack
// imm: argc
// pop: any* bytecode_index_t
// psh: any
calls,
// dsc: returns from subroutine
// imm: number of return values
// pop: (up to last all)
// psh:
ret,
// dsc: suspends execution (used by emscripten)
// imm:
// pop:
// psh:
sus,
// dsc: does nothing
// imm:
// pos:
// psh:
nop,
eof
};
extern const char* opcode_string[];
// retrieves opcode string, or "?" for unknown opcodes.
const char* get_opcode_string(opcode_t);
}
static_assert((int)opcode::eof <= 0xff, "Opcode must be 1 byte.");
// TODO: extract these struct definitions into another header.
struct EnumTable;
/**
* the Reflection Accumulator contains information which is needed
* only at compile time and not at runtime, such as the mapping between
* variables and their IDs, or the list of macros.
*
* Unless otherwise specified, it is retained during runtime anyway,
* so that functions like string_execute() can work.
*/
class ReflectionAccumulator
{
public:
Namespace m_namespace_instance;
// globals declared as globalvar.
std::set<std::string> m_bare_globals;
std::map<std::string, ogm_ast_t*> m_ast_macros;
// pointer set in constructor and guaranteed to exist.
EnumTable* const m_enums;
public:
// member functions
ReflectionAccumulator();
~ReflectionAccumulator();
inline bool has_bare_global(const std::string& s) const
{
READ_LOCK(m_mutex_bare_globals)
return m_bare_globals.find(s) != m_bare_globals.end();
}
// checks if macro exists without attaining write lock.
// (by compilation time, macros should be fully set.)
inline bool has_macro_NOMUTEX(const std::string& s) const
{
return m_ast_macros.find(s) != m_ast_macros.end();
}
// compiles and writes macro. (Flags should come from config.m_parse_flags)
// TODO: (should ReflectionAccumulator gain a reference to config...?)
void set_macro(const char* name, const char* value, int flags);
#ifdef PARALLEL_COMPILE
// TODO: make these private.
mutable std::mutex m_mutex_bare_globals;
mutable std::mutex m_mutex_macros;
mutable std::mutex m_mutex_enums;
#endif
};
struct DisassembledBytecodeInstruction
{
DisassembledBytecodeInstruction()
: m_op(opcode::eof)
, m_address(0)
, m_immediate()
{ }
DisassembledBytecodeInstruction(opcode::opcode_t op, size_t address, std::string immediate, ogm_location start = ogm_location())
: m_op(op)
, m_address(address)
, m_immediate(immediate)
{ }
opcode::opcode_t m_op;
size_t m_address;
std::string m_immediate;
};
// describes a block of code that can be compiled into bytecode
// an AST coupled with number of arguments, return values, and optional
// source information (for the debug symbols and error reporting).
struct DecoratedAST
{
ogm_ast_t* m_ast;
uint8_t m_retc;
uint8_t m_argc;
std::string* m_named_args = nullptr; // optional array of length m_argc, or nullptr.
std::string m_name;
std::string m_source;
DecoratedAST(ogm_ast_t* ast, std::string name = "", std::string source = "", uint8_t retc=0, uint8_t argc=0)
: m_ast(ast)
, m_name(std::move(name))
, m_source(std::move(source))
, m_retc(retc)
, m_argc(argc)
{ }
~DecoratedAST()
{
if (m_named_args) delete[] m_named_args;
}
};
// extra information required to compile bytecode within a larger project.
struct ProjectAccumulator
{
const Library* m_library = nullptr;
// accumulates variable indices, globalvar settings, and enums
ReflectionAccumulator* m_reflection = nullptr;
// assets
asset::AssetTable* m_assets = nullptr;
// list of bytecode sections
bytecode::BytecodeTable* m_bytecode = nullptr;
// runtime and project configuration
asset::Config* m_config = nullptr;
//// the following are not used by bytecode_generate but are used in project/ ////
// datafiles
std::string m_included_directory = "";
// project root
std::string m_project_base_directory = "";
// v2 hash id-to-resource-name mapping
std::map<std::string, std::string> m_id_map;
// threadsafe
bytecode_index_t next_bytecode_index()
{
#ifdef PARALLEL_COMPILE
WRITE_LOCK(m_mutex);
#endif
return m_next_bytecode_index++;
}
private:
// next bytecode index
bytecode_index_t m_next_bytecode_index = 0;
#ifdef PARALLEL_COMPILE
std::mutex m_mutex;
#endif
public:
// TODO: most of these members should be created by the constructor, not taken as arguments.
ProjectAccumulator(const Library* library, ReflectionAccumulator* reflection, asset::AssetTable* assets, bytecode::BytecodeTable* bytecode, asset::Config* config=nullptr)
: m_library(library)
, m_reflection(reflection)
, m_assets(assets)
, m_bytecode(bytecode)
, m_config(config)
{
if (reflection)
{
library->reflection_add_instance_variables(*reflection);
}
// null id
m_id_map["00000000-0000-0000-0000-000000000000"] = "";
}
// no copying
ProjectAccumulator(const ProjectAccumulator&)=delete;
// moving is okay
ProjectAccumulator(ProjectAccumulator&&)=default;
};
// configuration options for bytecode generation.
struct GenerateConfig
{
// allow some advanced features
bool m_permit_array_literals = true;
bool m_permit_ternary_literals = true;
// instead of return statements, use suspends.
// (this is used by the debugger.)
bool m_return_is_suspend = false;
// do not allow local variables
// (the debugger needs this)
bool m_no_locals = false;
// this is not usually used
// (but the debugger needs it to associate local variables)
const Namespace* m_existing_locals_namespace = nullptr;
};
// scans te ast to determine the number of arguments and return vales associated with the function.
// some other preprocess steps occur as well.
void bytecode_preprocess(DecoratedAST& in_out_decorated_ast, ReflectionAccumulator& in_out_reflection_accumulator, asset::Config* config);
// compiles bytecode from the given abstract syntax tree.
// if the ast is an ogm_ast_st_imp_body_list, then there must be at most one body in that list.
bytecode_index_t bytecode_generate(const DecoratedAST& in, ProjectAccumulator& accumulator, GenerateConfig* config = nullptr, bytecode_index_t destination_index = k_no_bytecode);
// disassembles bytecode to vector of instructions
void bytecode_dis(bytecode::BytecodeStream inBytecode, std::vector<struct DisassembledBytecodeInstruction>& outInstructions, const Library* library = &defaultLibrary, bool porcelain=false);
// disassembles bytecode to string
void bytecode_dis(bytecode::BytecodeStream inBytecode, std::ostream& outDis, const Library* library = &defaultLibrary, const ReflectionAccumulator* accumulator = nullptr, bool show_source_inline = false, size_t end_pos = std::numeric_limits<size_t>::max());
}
}
#endif