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More broadly, this hasn't been supported because 1) this wasn't part of the original GDL spec or any games before it was put on the Stanford site a few years ago, and 2) there's a lot of code (e.g. GDL transformations, the prover implementation) that would need to be updated to account for a new literal type.
It is important to me that "and" is recognized because I need it for nesting in an "or" operation. e.g.:
(<=(next (xor))
(or
(and (boolean1) (not (boolean2)))
(and (not (boolean1)) (boolean2))
)
)
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