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[d3d12] get num_workgroups
builtin working for indirect dispatches
#5730
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…index,cmd_signatures}` into new `struct`
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Connections
Depends on #5714.
Follow-up to #1816.
Description
num_workgroups
used to always be0, 0, 0
for indirect dispatches; it now works properly.This PR adds the logic needed to update the root constants with the right values for the
num_workgroups
builtin.Testing
There is a test.