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move(hal,dx11,dx12): use local path dep. for d3d12
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ErichDonGubler committed Oct 25, 2023
1 parent 20c7ea4 commit dabe457
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Showing 3 changed files with 5 additions and 5 deletions.
2 changes: 0 additions & 2 deletions Cargo.lock

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6 changes: 4 additions & 2 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,9 @@ members = [
"wgpu-types",
"tests",
]
exclude = []
exclude = [
"d3d12",
]
default-members = [
"examples/*",
"player",
Expand Down Expand Up @@ -124,7 +126,7 @@ android_system_properties = "0.1.1"
# DX dependencies
bit-set = "0.5"
gpu-allocator = { version = "0.23", default_features = false, features = ["d3d12", "public-winapi"] }
d3d12 = "0.7.0"
d3d12 = { path = "./d3d12/" }
range-alloc = "0.1"
winapi = "0.3"
hassle-rs = "0.10.0"
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2 changes: 1 addition & 1 deletion wgpu-hal/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ hassle-rs = { version = "0.10", optional = true }
glutin_wgl_sys = { version = "0.5", optional = true }

winapi = { version = "0.3", features = ["profileapi", "libloaderapi", "windef", "winuser", "dcomp"] }
d3d12 = { version = "0.7", features = ["libloading"], optional = true }
d3d12 = { path = "../d3d12/", features = ["libloading"], optional = true }

[target.'cfg(any(target_os="macos", target_os="ios"))'.dependencies]
# backend: Metal
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