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Remove stale references to d3d12 bindings wrapper crate (#6675)
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While looking through some recent activity for the D3D12 crate, in
particular a spelling fix for the crates.io link to `d3d12`, I realized
that I completely forgot to remove these references to the now unused
and removed `d3d12` crate in #5956.
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MarijnS95 authored Dec 6, 2024
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3 changes: 1 addition & 2 deletions README.md
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Expand Up @@ -21,7 +21,6 @@ The repository hosts the following libraries:
- [![Crates.io](https://img.shields.io/crates/v/wgpu-hal.svg?label=wgpu-hal)](https://crates.io/crates/wgpu-hal) [![docs.rs](https://docs.rs/wgpu-hal/badge.svg)](https://docs.rs/wgpu-hal/) - Internal unsafe GPU API abstraction layer.
- [![Crates.io](https://img.shields.io/crates/v/wgpu-types.svg?label=wgpu-types)](https://crates.io/crates/wgpu-types) [![docs.rs](https://docs.rs/wgpu-types/badge.svg)](https://docs.rs/wgpu-types/) - Rust types shared between all crates.
- [![Crates.io](https://img.shields.io/crates/v/naga.svg?label=naga)](https://crates.io/crates/naga) [![docs.rs](https://docs.rs/naga/badge.svg)](https://docs.rs/naga/) - Stand-alone shader translation library.
- [![Crates.io](https://img.shields.io/crates/v/d3d12.svg?label=d3d12)](https://crates.io/crates/d3d12) [![docs.rs](https://docs.rs/d3d12/badge.svg)](https://docs.rs/d3d12/) - Collection of thin abstractions over d3d12.
- [![Crates.io](https://img.shields.io/crates/v/deno_webgpu.svg?label=deno_webgpu)](https://crates.io/crates/deno_webgpu) - WebGPU implementation for the Deno JavaScript/TypeScript runtime

The following binaries:
Expand Down Expand Up @@ -120,7 +119,7 @@ On Linux, you can point to them using `LD_LIBRARY_PATH` environment.

Due to complex dependants, we have two MSRV policies:

- `d3d12`, `naga`, `wgpu-core`, `wgpu-hal`, and `wgpu-types`'s MSRV is **1.76**, but may be lower than the rest of the workspace in the future.
- `naga`, `wgpu-core`, `wgpu-hal`, and `wgpu-types`'s MSRV is **1.76**, but may be lower than the rest of the workspace in the future.
- The rest of the workspace has an MSRV of **1.76** as well right now, but may be higher than above listed crates.

It is enforced on CI (in "/.github/workflows/ci.yml") with the `CORE_MSRV` and `REPO_MSRV` variables.
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4 changes: 2 additions & 2 deletions wgpu-hal/README.md
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Expand Up @@ -84,12 +84,12 @@ platform graphics APIs:

- Metal on macOS, using the [`metal`] crate's bindings.

- Direct3D 12 on Windows, using the [`d3d12`] crate's bindings.
- Direct3D 12 on Windows, using the [`windows`] crate's bindings.

[`ash`]: https://crates.io/crates/ash
[MoltenVK]: https://github.com/KhronosGroup/MoltenVK
[`metal`]: https://crates.io/crates/metal
[`d3d12`]: https://crates.io/crates/d3d12
[`windows`]: https://crates.io/crates/windows

## Secondary backends

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4 changes: 2 additions & 2 deletions wgpu-hal/src/lib.rs
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Expand Up @@ -82,12 +82,12 @@
//!
//! - Metal on macOS, using the [`metal`] crate's bindings.
//!
//! - Direct3D 12 on Windows, using the [`d3d12`] crate's bindings.
//! - Direct3D 12 on Windows, using the [`windows`] crate's bindings.
//!
//! [`ash`]: https://crates.io/crates/ash
//! [MoltenVK]: https://github.com/KhronosGroup/MoltenVK
//! [`metal`]: https://crates.io/crates/metal
//! [`d3d12`]: https://crates.io/crates/d3d12
//! [`windows`]: https://crates.io/crates/windows
//!
//! ## Secondary backends
//!
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