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Running d:\Program Files\Epic Games\UE_5.1\Engine\Build\BatchFiles\Build.bat -Target="RedStoryEditor Win64 Development -Project=""d:/Unreal Projects/RedStory/RedStory.uproject""" -LiveCoding -LiveCodingModules="d:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="d:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100 Running UnrealBuildTool: dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="RedStoryEditor Win64 Development -Project=""d:/Unreal Projects/RedStory/RedStory.uproject""" -LiveCoding -LiveCodingModules="d:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="d:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100 Log file: C:\Users\Administrator\AppData\Local\UnrealBuildTool\Log.txt Using 'git status' to determine working set for adaptive non-unity build (D:\Unreal Projects\RedStory). Invalidating makefile for RedStoryEditor (source file removed) ZipUtility Info: Using default VS path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community ZipUtility Error: can't find VS path: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC'. at System.IO.Enumeration.FileSystemEnumerator1.CreateDirectoryHandle(String path, Boolean ignoreNotFound) at System.IO.Enumeration.FileSystemEnumerator1.Init() at System.IO.Enumeration.FileSystemEnumerator1..ctor(String directory, Boolean isNormalized, EnumerationOptions options) at System.IO.Enumeration.FileSystemEnumerable1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized) at System.IO.Enumeration.FileSystemEnumerableFactory.UserDirectories(String directory, String expression, EnumerationOptions options) at System.IO.Directory.InternalEnumeratePaths(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options) at System.IO.Directory.GetDirectories(String path, String searchPattern, EnumerationOptions enumerationOptions) at System.IO.Directory.GetDirectories(String path) at ZipUtility.get_ATLPath() in D:\Unreal Projects\RedStory\Plugins\ZipUtility-Unreal\Source\ZipUtility\ZipUtility.Build.cs:line 44 ZipUtility Error: Couldn't find an ATLPath, fix it in ZipUtility.Build.cs ZipUtility Info: Using ATL path
1.CreateDirectoryHandle(String path, Boolean ignoreNotFound) at System.IO.Enumeration.FileSystemEnumerator
1..ctor(String directory, Boolean isNormalized, EnumerationOptions options) at System.IO.Enumeration.FileSystemEnumerable
The text was updated successfully, but these errors were encountered:
This repo only supports windows platform atm. You likely want to use the built-in zlib library: https://forums.unrealengine.com/t/how-to-use-zlib-library-in-android-project/489988
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Running d:\Program Files\Epic Games\UE_5.1\Engine\Build\BatchFiles\Build.bat -Target="RedStoryEditor Win64 Development -Project=""d:/Unreal Projects/RedStory/RedStory.uproject""" -LiveCoding -LiveCodingModules="d:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="d:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Running UnrealBuildTool: dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="RedStoryEditor Win64 Development -Project=""d:/Unreal Projects/RedStory/RedStory.uproject""" -LiveCoding -LiveCodingModules="d:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="d:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\Administrator\AppData\Local\UnrealBuildTool\Log.txt
Using 'git status' to determine working set for adaptive non-unity build (D:\Unreal Projects\RedStory).
Invalidating makefile for RedStoryEditor (source file removed)
ZipUtility Info: Using default VS path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community
ZipUtility Error: can't find VS path: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC'.
at System.IO.Enumeration.FileSystemEnumerator
1.CreateDirectoryHandle(String path, Boolean ignoreNotFound) at System.IO.Enumeration.FileSystemEnumerator
1.Init()at System.IO.Enumeration.FileSystemEnumerator
1..ctor(String directory, Boolean isNormalized, EnumerationOptions options) at System.IO.Enumeration.FileSystemEnumerable
1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized)at System.IO.Enumeration.FileSystemEnumerableFactory.UserDirectories(String directory, String expression, EnumerationOptions options)
at System.IO.Directory.InternalEnumeratePaths(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options)
at System.IO.Directory.GetDirectories(String path, String searchPattern, EnumerationOptions enumerationOptions)
at System.IO.Directory.GetDirectories(String path)
at ZipUtility.get_ATLPath() in D:\Unreal Projects\RedStory\Plugins\ZipUtility-Unreal\Source\ZipUtility\ZipUtility.Build.cs:line 44
ZipUtility Error: Couldn't find an ATLPath, fix it in ZipUtility.Build.cs
ZipUtility Info: Using ATL path
The text was updated successfully, but these errors were encountered: