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main.go
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main.go
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package main
import (
"fmt"
"github.com/get-ion/ion"
"github.com/get-ion/ion/context"
"github.com/get-ion/websocket"
)
func main() {
app := ion.New()
app.Get("/", func(ctx context.Context) {
ctx.ServeFile("websockets.html", false) // second parameter: enable gzip?
})
setupWebsocket(app)
// x2
// http://localhost:8080
// http://localhost:8080
// write something, press submit, see the result.
app.Run(ion.Addr(":8080"))
}
func setupWebsocket(app *ion.Application) {
// create our echo websocket server
ws := websocket.New(websocket.Config{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
})
ws.OnConnection(handleConnection)
// register the server on an endpoint.
// see the inline javascript code i the websockets.html, this endpoint is used to connect to the server.
app.Get("/echo", ws.Handler())
// serve the javascript built'n client-side library,
// see weboskcets.html script tags, this path is used.
app.Any("/ion-ws.js", func(ctx context.Context) {
ctx.Write(websocket.ClientSource)
})
}
func handleConnection(c websocket.Connection) {
// Read events from browser
c.On("chat", func(msg string) {
// Print the message to the console, c.Context() is the ion's http context.
fmt.Printf("%s sent: %s\n", c.Context().RemoteAddr(), msg)
// Write message back to the client message owner:
// c.Emit("chat", msg)
c.To(websocket.Broadcast).Emit("chat", msg)
})
}