You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I don't think that they should include the scaling for every level because I think it's a bit ridiculous and also unnecessary. But I do think they should include some other levels to provide an idea for how good the stats are towards late game. So I would say probably the base damage then the talent at max without constellations and then at max including constellations. And then also their stat scaling such as health, and attack?
The text was updated successfully, but these errors were encountered:
Yeah, I also personally need info similar to the data in Genshin Fandom Wiki. There, you can also see the ascension bonus. At least with ascension bonus, it doesn't change every level (like OP suggested) and only at every 2 ascensions.
I don't think that they should include the scaling for every level because I think it's a bit ridiculous and also unnecessary. But I do think they should include some other levels to provide an idea for how good the stats are towards late game. So I would say probably the base damage then the talent at max without constellations and then at max including constellations. And then also their stat scaling such as health, and attack?
The text was updated successfully, but these errors were encountered: