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Conditional rendering is an OpenGL 3.x feature. The main idea behind it is rendering a simple bounding volume for object (like AABB) and testing if any of it is actually visible on screen. If it is, then we can render the object itself, but if it isn't, then we can safely discard the expensive rendering.
Conditional rendering is an OpenGL 3.x feature. The main idea behind it is rendering a simple bounding volume for object (like AABB) and testing if any of it is actually visible on screen. If it is, then we can render the object itself, but if it isn't, then we can safely discard the expensive rendering.
Conditional rendering can be an optional feature of
Entity
. This will require an additional interface on top ofDrawable
which defines AABB property.The text was updated successfully, but these errors were encountered: