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KGNoise.m
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KGNoise.m
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//
// KGNoise.m
// KGNoise
//
// Created by David Keegan on 9/11/12.
// Copyright (c) 2012 David Keegan. All rights reserved.
//
#import "KGNoise.h"
static NSUInteger const kImageSize = 128;
#if TARGET_OS_IPHONE
CGFloat *gradientComponentsForColors(UIColor *color1, UIColor *color2){
#else
CGFloat *gradientComponentsForColors(NSColor *color1, NSColor *color2){
#endif
CGFloat *components = malloc(8*sizeof(CGFloat));
const CGFloat *alternateBackgroundComponents = CGColorGetComponents([color1 CGColor]);
if(CGColorGetNumberOfComponents([color1 CGColor]) == 2){
components[0] = alternateBackgroundComponents[0];
components[1] = alternateBackgroundComponents[0];
components[2] = alternateBackgroundComponents[0];
components[3] = alternateBackgroundComponents[1];
}else{
components[0] = alternateBackgroundComponents[0];
components[1] = alternateBackgroundComponents[1];
components[2] = alternateBackgroundComponents[2];
components[3] = alternateBackgroundComponents[3];
}
const CGFloat *backgroundComponents = CGColorGetComponents([color2 CGColor]);
if(CGColorGetNumberOfComponents([color2 CGColor]) == 2){
components[4] = backgroundComponents[0];
components[5] = backgroundComponents[0];
components[6] = backgroundComponents[0];
components[7] = backgroundComponents[1];
}else{
components[4] = backgroundComponents[0];
components[5] = backgroundComponents[1];
components[6] = backgroundComponents[2];
components[7] = backgroundComponents[3];
}
return components;
}
#pragma mark - KGNoise
@implementation KGNoise
+ (void)drawNoiseWithOpacity:(CGFloat)opacity{
[self drawNoiseWithOpacity:opacity andBlendMode:kCGBlendModeScreen];
}
+ (void)drawNoiseWithOpacity:(CGFloat)opacity andBlendMode:(CGBlendMode)blendMode{
static CGImageRef noiseImageRef = nil;
static dispatch_once_t oncePredicate;
dispatch_once(&oncePredicate, ^{
NSUInteger width = kImageSize, height = width;
NSUInteger size = width*height;
char *rgba = (char *)malloc(size); srand(115);
for(NSUInteger i=0; i < size; ++i){rgba[i] = rand()%256;}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGContextRef bitmapContext =
CGBitmapContextCreate(rgba, width, height, 8, width, colorSpace, kCGImageAlphaNone);
CFRelease(colorSpace);
noiseImageRef = CGBitmapContextCreateImage(bitmapContext);
CFRelease(bitmapContext);
free(rgba);
});
#if TARGET_OS_IPHONE
CGContextRef context = UIGraphicsGetCurrentContext();
#else
CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
#endif
CGContextSaveGState(context);
CGContextSetAlpha(context, opacity);
CGContextSetBlendMode(context, blendMode);
#if TARGET_OS_IPHONE
if([[UIScreen mainScreen] respondsToSelector:@selector(scale)]){
CGFloat scaleFactor = [[UIScreen mainScreen] scale];
CGContextScaleCTM(context, 1/scaleFactor, 1/scaleFactor);
}
#else
if([[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)]){
CGFloat scaleFactor = [[NSScreen mainScreen] backingScaleFactor];
CGContextScaleCTM(context, 1/scaleFactor, 1/scaleFactor);
}
#endif
CGRect imageRect = (CGRect){CGPointZero, CGImageGetWidth(noiseImageRef), CGImageGetHeight(noiseImageRef)};
CGContextDrawTiledImage(context, imageRect, noiseImageRef);
CGContextRestoreGState(context);
}
@end
#pragma mark - KGNoise Color
#if TARGET_OS_IPHONE
@implementation UIColor(KGNoise)
- (UIColor *)colorWithNoiseWithOpacity:(CGFloat)opacity{
return [self colorWithNoiseWithOpacity:opacity andBlendMode:kCGBlendModeScreen];
}
- (UIColor *)colorWithNoiseWithOpacity:(CGFloat)opacity andBlendMode:(CGBlendMode)blendMode{
CGRect rect = {CGPointZero, kImageSize, kImageSize};
UIGraphicsBeginImageContextWithOptions(rect.size, YES, 0.0f);
CGContextRef context = UIGraphicsGetCurrentContext();
[self setFill]; CGContextFillRect(context, rect);
[KGNoise drawNoiseWithOpacity:opacity andBlendMode:blendMode];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return [UIColor colorWithPatternImage:image];
}
@end
#else
@implementation NSColor(KGNoise)
- (NSColor *)colorWithNoiseWithOpacity:(CGFloat)opacity{
return [self colorWithNoiseWithOpacity:opacity andBlendMode:kCGBlendModeScreen];
}
- (NSColor *)colorWithNoiseWithOpacity:(CGFloat)opacity andBlendMode:(CGBlendMode)blendMode{
CGRect rect = {CGPointZero, kImageSize, kImageSize};
NSImage *image = [[NSImage alloc] initWithSize:rect.size];
[image lockFocus];
CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
[self setFill]; CGContextFillRect(context, rect);
[KGNoise drawNoiseWithOpacity:opacity andBlendMode:blendMode];
[image unlockFocus];
return [NSColor colorWithPatternImage:image];
}
@end
#endif
#pragma mark - KGNoiseView
@implementation KGNoiseView
#if TARGET_OS_IPHONE
- (id)initWithFrame:(CGRect)frameRect{
#else
- (id)initWithFrame:(NSRect)frameRect{
#endif
if((self = [super initWithFrame:frameRect])){
[self setup];
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder{
if((self = [super initWithCoder:aDecoder])){
[self setup];
}
return self;
}
- (void)setup{
#if TARGET_OS_IPHONE
self.backgroundColor = [UIColor grayColor];
#else
self.backgroundColor = [NSColor grayColor];
#endif
self.noiseOpacity = 0.1;
self.noiseBlendMode = kCGBlendModeScreen;
}
#if TARGET_OS_IPHONE
#else
- (void)setBackgroundColor:(NSColor *)backgroundColor{
if(_backgroundColor != backgroundColor){
_backgroundColor = backgroundColor;
[self setNeedsDisplay:YES];
}
}
#endif
- (void)setNoiseOpacity:(CGFloat)noiseOpacity{
if(_noiseOpacity != noiseOpacity){
_noiseOpacity = noiseOpacity;
#if TARGET_OS_IPHONE
[self setNeedsDisplay];
#else
[self setNeedsDisplay:YES];
#endif
}
}
- (void)setNoiseBlendMode:(CGBlendMode)noiseBlendMode{
if(_noiseBlendMode != noiseBlendMode){
_noiseBlendMode = noiseBlendMode;
#if TARGET_OS_IPHONE
[self setNeedsDisplay];
#else
[self setNeedsDisplay:YES];
#endif
}
}
#if TARGET_OS_IPHONE
- (void)drawRect:(CGRect)dirtyRect{
CGContextRef context = UIGraphicsGetCurrentContext();
#else
- (void)drawRect:(NSRect)dirtyRect{
CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
#endif
[self.backgroundColor setFill];
CGContextFillRect(context, self.bounds);
[KGNoise drawNoiseWithOpacity:self.noiseOpacity andBlendMode:self.noiseBlendMode];
}
@end
#pragma mark - KGNoiseLinearGradientView
@implementation KGNoiseLinearGradientView
#if TARGET_OS_IPHONE
- (void)setAlternateBackgroundColor:(UIColor *)alternateBackgroundColor{
if(_alternateBackgroundColor != alternateBackgroundColor){
_alternateBackgroundColor = alternateBackgroundColor;
[self setNeedsDisplay];
}
}
#else
- (void)setAlternateBackgroundColor:(NSColor *)alternateBackgroundColor{
if(_alternateBackgroundColor != alternateBackgroundColor){
_alternateBackgroundColor = alternateBackgroundColor;
[self setNeedsDisplay:YES];
}
}
#endif
#if TARGET_OS_IPHONE
- (void)drawRect:(CGRect)dirtyRect{
CGContextRef context = UIGraphicsGetCurrentContext();
#else
- (void)drawRect:(NSRect)dirtyRect{
CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
#endif
// if we don't have an alternate color draw solid
if(self.alternateBackgroundColor == nil){
[super drawRect:dirtyRect];
return;
}
CGRect bounds = self.bounds;
CGContextSaveGState(context);
CGColorSpaceRef baseSpace = CGColorSpaceCreateDeviceRGB();
CGFloat *components = gradientComponentsForColors(self.alternateBackgroundColor, self.backgroundColor);
CGGradientRef gradient = CGGradientCreateWithColorComponents(baseSpace, components, NULL, 2);
CGColorSpaceRelease(baseSpace), baseSpace = NULL;
CGPoint startPoint = CGPointMake(CGRectGetMidX(bounds), CGRectGetMinY(bounds));
CGPoint endPoint = CGPointMake(CGRectGetMidX(bounds), CGRectGetMaxY(bounds));
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
CGGradientRelease(gradient), gradient = NULL;
CGContextRestoreGState(context);
free(components);
[KGNoise drawNoiseWithOpacity:self.noiseOpacity andBlendMode:self.noiseBlendMode];
}
@end
#pragma mark - KGNoiseRadialGradientView
@implementation KGNoiseRadialGradientView
#if TARGET_OS_IPHONE
- (void)setAlternateBackgroundColor:(UIColor *)alternateBackgroundColor{
if(_alternateBackgroundColor != alternateBackgroundColor){
_alternateBackgroundColor = alternateBackgroundColor;
[self setNeedsDisplay];
}
}
#else
- (void)setAlternateBackgroundColor:(NSColor *)alternateBackgroundColor{
if(_alternateBackgroundColor != alternateBackgroundColor){
_alternateBackgroundColor = alternateBackgroundColor;
[self setNeedsDisplay:YES];
}
}
#endif
#if TARGET_OS_IPHONE
- (void)drawRect:(CGRect)dirtyRect{
CGContextRef context = UIGraphicsGetCurrentContext();
#else
- (void)drawRect:(NSRect)dirtyRect{
CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
#endif
// if we don't have an alternate color draw solid
if(self.alternateBackgroundColor == nil){
[super drawRect:dirtyRect];
return;
}
CGRect bounds = self.bounds;
CGContextSaveGState(context);
size_t gradLocationsNum = 2;
CGFloat gradLocations[2] = {0.0f, 1.0f};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat *components = gradientComponentsForColors(self.alternateBackgroundColor, self.backgroundColor);
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, components, gradLocations, gradLocationsNum);
CGColorSpaceRelease(colorSpace), colorSpace = NULL;
CGPoint gradCenter= CGPointMake(round(CGRectGetMidX(bounds)), round(CGRectGetMidY(bounds)));
CGFloat gradRadius = sqrt(pow((CGRectGetHeight(bounds)/2), 2) + pow((CGRectGetWidth(bounds)/2), 2));
CGContextDrawRadialGradient(context, gradient, gradCenter, 0, gradCenter, gradRadius, kCGGradientDrawsAfterEndLocation);
CGGradientRelease(gradient), gradient = NULL;
CGContextRestoreGState(context);
free(components);
[KGNoise drawNoiseWithOpacity:self.noiseOpacity andBlendMode:self.noiseBlendMode];
}
@end