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Custom rendering sensor example #1673
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A stereo camera example could be useful, it was available in Gazebo Classic, but there's nothing similar in the new Gazebo/Ignition. |
Hey, I would like to work on this issue. |
Hello there, I'll get to work on implementing this. Will do some poking around to get a few ideas, and hopefully I and my team will be able to get something figured out! |
Thanks @JEller98. I'll assign this to you. @tejalbarnwal Did you ever get a chance to work on this? |
Hi @azeey , |
@tejalbarnwal no worries. Just checking to make sure we are not duplicating our efforts. @JEller98 please go ahead! |
Hello there, my teammates had a few questions regarding this issue; we're fairly new to this, so apologies if any of these seem redundant: What are the specifications of this request? Any information regarding these questions would be much appreciated. |
…; code is completely untested and no tests have been written for it.
…; code is completely untested and no tests have been written for it.
Desired behavior
We have a custom sensor example here : https://github.com/gazebosim/gz-sim/tree/ign-gazebo6/examples/plugin/custom_sensor_system , and it would be nice to have a custom rendering sensor example as well, that people could use as a template to write their own rendering sensors.
Implementation suggestion
We could leverage #1475, and use osrf/lrauv#213 and a guide. A start could be a camera sensor modified in a trivial way, like mirroring the image.
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