From de3015cd046968fe76414c99e363a53cc082adc0 Mon Sep 17 00:00:00 2001 From: Onur Berk Tore Date: Thu, 28 Jul 2022 18:53:16 +0300 Subject: [PATCH] Improves the documentation Signed-off-by: Onur Berk Tore --- graphics/include/gz/common/MeshManager.hh | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/graphics/include/gz/common/MeshManager.hh b/graphics/include/gz/common/MeshManager.hh index 1fdbcf70b..07e770cce 100644 --- a/graphics/include/gz/common/MeshManager.hh +++ b/graphics/include/gz/common/MeshManager.hh @@ -45,7 +45,11 @@ namespace gz class SubMesh; /// \class MeshManager MeshManager.hh gz/common/MeshManager.hh - /// \brief Maintains and manages all meshes + /// \brief Maintains and manages all meshes. Supported mesh formats are + /// STL (STLA, STLB), COLLADA, OBJ, GLTF (GLB) and FBX. By default only GLTF + /// and FBX are loaded using assimp loader, however if GZ_MESH_FORCE_ASSIMP + /// environment variable is set, then MeshManager will use assimp loader for + /// all supported mesh formats. class GZ_COMMON_GRAPHICS_VISIBLE MeshManager : public SingletonT {