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updateSTLfile.m
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updateSTLfile.m
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function updateSTLfile(handles, STLfile)
global STL;
STL.file = STLfile;
STL.mesh1 = READ_stl(STL.file);
% This is stupid, but patch() likes this format, so easiest to just read it
% again.
STL.patchobj1 = stlread(STL.file);
% Reset one or two things...
STL.print.invert_z = 0;
set(handles.invert_z, 'Value', 0);
% Position the object at the origin+.
llim = min(STL.patchobj1.vertices);
STL.patchobj1.vertices = bsxfun(@minus, STL.patchobj1.vertices, llim);
STL.mesh1 = bsxfun(@minus, STL.mesh1, llim);
% Scale into the desired dimensions--in microns--from the origin to
% positive-everything.
STL.aspect_ratio = max(STL.patchobj1.vertices);
% Squeeze the object into a unit cube (hence the 1 in the name), for later easier scaling
STL.patchobj1.vertices = STL.patchobj1.vertices / max(STL.aspect_ratio);
STL.mesh1 = STL.mesh1 / max(STL.aspect_ratio);
% Aspect ratio is normalised so max is 1
STL.aspect_ratio = STL.aspect_ratio / max(STL.aspect_ratio);
update_dimensions(handles); % First pass at object dimensions according to aspect ratio
end