diff --git a/worlds/kh1/Options.py b/worlds/kh1/Options.py index 4f069c5daa00..d2a5d6774e0b 100644 --- a/worlds/kh1/Options.py +++ b/worlds/kh1/Options.py @@ -7,7 +7,7 @@ class StrengthIncrease(Range): Number of Strength Increases to Add to the Level Up Rewards The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld. - Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random. + Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "STR Increases" range_start = 0 @@ -19,7 +19,7 @@ class DefenseIncrease(Range): Number of Defense Increases to Add to the Level Up Rewards The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld. - Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random. + Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "DEF Increases" range_start = 0 @@ -31,7 +31,7 @@ class HPIncrease(Range): Number of HP Increases to Add to the Level Up Rewards The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld. - Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random. + Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "HP Increases" range_start = 0 @@ -43,7 +43,7 @@ class APIncrease(Range): Number of AP Increases to Add to the Level Up Rewards The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld. - Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random. + Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "AP Increases" range_start = 0 @@ -55,7 +55,7 @@ class MPIncrease(Range): Number of MP Increases to Add to the Level Up Rewards The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld. - Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random. + Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "MP Increases" range_start = 0 @@ -67,7 +67,7 @@ class AccessorySlotIncrease(Range): Number of Accessory Slot Increases to Add to the Level Up Rewards The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld. - Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random. + Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "Accessory Slot Increases" range_start = 0 @@ -79,7 +79,7 @@ class ItemSlotIncrease(Range): Number of Item Slot Increases to Add to the Level Up Rewards The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld. - Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random. + Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "Item Slot Increases" range_start = 0 @@ -186,7 +186,7 @@ class RequiredReportsEotW(Range): """ display_name = "Reports to Open End of the World" default = 4 - range_start = 1 + range_start = 0 range_end = 13 class RequiredReportsDoor(Range): @@ -195,7 +195,7 @@ class RequiredReportsDoor(Range): """ display_name = "Reports to Open Final Rest Door" default = 4 - range_start = 1 + range_start = 0 range_end = 13 class ReportsInPool(Range): @@ -204,7 +204,7 @@ class ReportsInPool(Range): """ display_name = "Reports in Pool" default = 4 - range_start = 1 + range_start = 0 range_end = 13 class RandomizeKeybladeStats(DefaultOnToggle): @@ -219,7 +219,7 @@ class KeybladeMinStrength(Range): """ display_name = "Keyblade Minimum STR Bonus" default = 3 - range_start = 1 + range_start = 0 range_end = 19 class KeybladeMaxStrength(Range): diff --git a/worlds/kh1/docs/kh1_en.md b/worlds/kh1/docs/kh1_en.md index ff73cc77bace..b92037ab385a 100644 --- a/worlds/kh1/docs/kh1_en.md +++ b/worlds/kh1/docs/kh1_en.md @@ -3,35 +3,35 @@ ##Setting up the required mods 1. Install OpenKH and the LUA Backend. - Download the latest release of OpenKH here: https://github.com/OpenKH/OpenKh/releases/tag/latest + Download the latest release of OpenKH [here](https://github.com/OpenKH/OpenKh/releases/tag/latest) Extract the files to a directory of your choosing. - Open OpenKh.Tools.ModsManager.exe and run first time set up. + Open `OpenKh.Tools.ModsManager.exe` and run first time set up. - When prompted for game edition, choose PC Release via Epic Games Store and navigate to your KH_1.5_2.5 in the path box and click "Next" + When prompted for game edition, choose `PC Release via Epic Games Store` and navigate to your `KH_1.5_2.5` folder in the path box and click `Next` - When prompted, install Panacea, then click "Next" + When prompted, install Panacea, then click `Next` - When prompted, check KH1 plus any other AP game you play and click "Install and configure LUA backend", then click "Next". + When prompted, check KH1 plus any other AP game you play and click `Install and configure LUA backend`, then click `Next`. - Ensure that "Launch via Epic Games" is checked and click "Next" + Ensure that `Launch via Epic Games` is checked and click `Next` Extracting game data for KH1 is not required, you may skip it in the next step. - Click "Finish" + Click `Finish` -2. Open "OpenKh.Tools.ModsManager.exe" +2. Open `OpenKh.Tools.ModsManager.exe` -3. Click the drop down menu at the top-right and choose "Kingdom Hearts 1" +3. Click the drop down menu at the top-right and choose `Kingdom Hearts 1` 4. Click `Mods>Install a New Mod` -5. In "Add a new mod from GitHub" paste `gaithern/KH-1FM-AP-LUA` +5. In `Add a new mod from GitHub` paste `gaithern/KH-1FM-AP-LUA` -6. Click Install +6. Click `Install` -7. Navigate to Mod Loader and click "Build Only" +7. Navigate to Mod Loader and click `Build and Run` ## Configuring your YAML file