diff --git a/worlds/kh1/Items.py b/worlds/kh1/Items.py index 1db7713e8aab..40fa08a712d5 100644 --- a/worlds/kh1/Items.py +++ b/worlds/kh1/Items.py @@ -256,7 +256,7 @@ def get_items_by_category(category: str, disclude: list) -> Dict[str, KH1ItemDat #"Forget-Me-Not": KH1ItemData("Key", code = 264_1227, classification = ItemClassification.progression, max_quantity = 1, weight = 10), "Jack-In-The-Box": KH1ItemData("Key", code = 264_1228, classification = ItemClassification.progression, max_quantity = 1, weight = 10), #"Entry Pass": KH1ItemData("Key", code = 264_1229, classification = ItemClassification.progression, max_quantity = 1, weight = 10), - "Hero License": KH1ItemData("Key", code = 264_1230, classification = ItemClassification.progression, max_quantity = 1, weight = 10), + #"Hero License": KH1ItemData("Key", code = 264_1230, classification = ItemClassification.progression, max_quantity = 1, weight = 10), #"Pretty Stone": KH1ItemData("Synthesis", code = 264_1231, classification = ItemClassification.filler, max_quantity = 1, weight = 10), #"N41": KH1ItemData("Synthesis", code = 264_1232, classification = ItemClassification.filler, max_quantity = 1, weight = 10), #"Lucid Shard": KH1ItemData("Synthesis", code = 264_1233, classification = ItemClassification.filler, max_quantity = 1, weight = 10), diff --git a/worlds/kh1/Rules.py b/worlds/kh1/Rules.py index 67366f54ad04..9fa9fa18c80a 100644 --- a/worlds/kh1/Rules.py +++ b/worlds/kh1/Rules.py @@ -64,14 +64,14 @@ def set_rules(multiworld: MultiWorld, player: int): #multiworld.get_location("Traverse Town Red Room Chest" , player).access_rule = lambda state: has_item(state, player, "") multiworld.get_location("Traverse Town Mystical House Yellow Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "Yellow Trinity") and has_item(state, player, "Progressive Fire") #multiworld.get_location("Traverse Town Accessory Shop Chest" , player).access_rule = lambda state: has_item(state, player, "") - multiworld.get_location("Traverse Town Secret Waterway White Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "White Trinity") and has_item(state, player, "Red Trinity") + multiworld.get_location("Traverse Town Secret Waterway White Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "White Trinity") multiworld.get_location("Traverse Town Geppetto's House Chest" , player).access_rule = lambda state: has_item(state, player, "Monstro") and has_item(state, player, "High Jump") multiworld.get_location("Traverse Town Item Workshop Right Chest" , player).access_rule = lambda state: has_item(state, player, "Green Trinity") multiworld.get_location("Traverse Town 1st District Blue Trinity Balcony Chest" , player).access_rule = lambda state: has_item(state, player, "Blue Trinity") multiworld.get_location("Traverse Town Mystical House Glide Chest" , player).access_rule = lambda state: has_item(state, player, "Glide") and has_item(state, player, "Progressive Fire") multiworld.get_location("Traverse Town Alleyway Behind Crates Chest" , player).access_rule = lambda state: has_item(state, player, "Red Trinity") multiworld.get_location("Traverse Town Item Workshop Left Chest" , player).access_rule = lambda state: has_item(state, player, "Green Trinity") - multiworld.get_location("Traverse Town Secret Waterway Near Stairs Chest" , player).access_rule = lambda state: has_item(state, player, "Red Trinity") + #multiworld.get_location("Traverse Town Secret Waterway Near Stairs Chest" , player).access_rule = lambda state: has_item(state, player, "Red Trinity") multiworld.get_location("Wonderland Rabbit Hole Green Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "Green Trinity") #multiworld.get_location("Wonderland Rabbit Hole Defeat Heartless After Trial Chest" , player).access_rule = lambda state: has_item(state, player, "") multiworld.get_location("Wonderland Rabbit Hole Defeat Heartless After Hollow Bastion Chest" , player).access_rule = lambda state: has_item(state, player, "Hollow Bastion") and has_x_worlds(state, player, 7)