forked from ArchipelagoMW/Archipelago
-
Notifications
You must be signed in to change notification settings - Fork 0
/
rules.py
535 lines (497 loc) · 29.1 KB
/
rules.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
from typing import Dict, TYPE_CHECKING
from BaseClasses import CollectionState
from worlds.generic.Rules import CollectionRule, add_rule, allow_self_locking_items
from .constants import NOTES, PHOBEKINS
from .options import MessengerAccessibility
if TYPE_CHECKING:
from . import MessengerWorld
class MessengerRules:
player: int
world: "MessengerWorld"
connection_rules: Dict[str, CollectionRule]
region_rules: Dict[str, CollectionRule]
location_rules: Dict[str, CollectionRule]
maximum_price: int
required_seals: int
def __init__(self, world: "MessengerWorld") -> None:
self.player = world.player
self.world = world
# these locations are at the top of the shop tree, and the entire shop tree needs to be purchased
maximum_price = (world.multiworld.get_location("The Shop - Demon's Bane", self.player).cost +
world.multiworld.get_location("The Shop - Focused Power Sense", self.player).cost)
self.maximum_price = min(maximum_price, world.total_shards)
self.required_seals = max(1, world.required_seals)
# dict of connection names and requirements to traverse the exit
self.connection_rules = {
# from ToTHQ
"Artificer's Portal":
lambda state: state.has_all({"Demon King Crown", "Magic Firefly"}, self.player),
"Shrink Down":
lambda state: state.has_all(NOTES, self.player) or self.has_enough_seals(state),
# the shop
"Money Sink":
lambda state: state.has("Money Wrench", self.player) and self.can_shop(state),
# Autumn Hills
"Autumn Hills - Portal -> Autumn Hills - Dimension Climb Shop":
lambda state: self.has_wingsuit(state) and self.has_dart(state),
"Autumn Hills - Dimension Climb Shop -> Autumn Hills - Portal":
self.has_vertical,
"Autumn Hills - Climbing Claws Shop -> Autumn Hills - Hope Path Shop":
self.has_dart,
"Autumn Hills - Climbing Claws Shop -> Autumn Hills - Key of Hope Checkpoint":
self.false, # hard logic only
"Autumn Hills - Hope Path Shop -> Autumn Hills - Hope Latch Checkpoint":
self.has_dart,
"Autumn Hills - Hope Path Shop -> Autumn Hills - Climbing Claws Shop":
lambda state: self.has_dart(state) and self.can_dboost(state),
"Autumn Hills - Hope Path Shop -> Autumn Hills - Lakeside Checkpoint":
lambda state: self.has_dart(state) and self.can_dboost(state),
"Autumn Hills - Hope Latch Checkpoint -> Autumn Hills - Hope Path Shop":
self.can_dboost,
"Autumn Hills - Hope Latch Checkpoint -> Autumn Hills - Key of Hope Checkpoint":
lambda state: self.has_dart(state) and self.has_wingsuit(state),
# Forlorn Temple
"Forlorn Temple - Outside Shop -> Forlorn Temple - Entrance Shop":
lambda state: state.has_all(PHOBEKINS, self.player),
"Forlorn Temple - Entrance Shop -> Forlorn Temple - Outside Shop":
lambda state: state.has_all(PHOBEKINS, self.player),
"Forlorn Temple - Entrance Shop -> Forlorn Temple - Sunny Day Checkpoint":
lambda state: self.has_vertical(state) and self.can_dboost(state),
"Forlorn Temple - Sunny Day Checkpoint -> Forlorn Temple - Rocket Maze Checkpoint":
self.has_vertical,
"Forlorn Temple - Rocket Sunset Shop -> Forlorn Temple - Descent Shop":
lambda state: self.has_dart(state) and (self.can_dboost(state) or self.has_wingsuit(state)),
"Forlorn Temple - Saw Gauntlet Shop -> Forlorn Temple - Demon King Shop":
self.has_vertical,
"Forlorn Temple - Demon King Shop -> Forlorn Temple - Saw Gauntlet Shop":
self.has_vertical,
# Howling Grotto
"Howling Grotto - Portal -> Howling Grotto - Crushing Pits Shop":
self.has_wingsuit,
"Howling Grotto - Wingsuit Shop -> Howling Grotto - Left":
self.has_wingsuit,
"Howling Grotto - Wingsuit Shop -> Howling Grotto - Lost Woods Checkpoint":
self.has_wingsuit,
"Howling Grotto - Lost Woods Checkpoint -> Howling Grotto - Bottom":
lambda state: state.has("Seashell", self.player),
"Howling Grotto - Crushing Pits Shop -> Howling Grotto - Portal":
lambda state: self.has_wingsuit(state) or self.can_dboost(state),
"Howling Grotto - Breezy Crushers Checkpoint -> Howling Grotto - Emerald Golem Shop":
self.has_wingsuit,
"Howling Grotto - Breezy Crushers Checkpoint -> Howling Grotto - Crushing Pits Shop":
lambda state: (self.has_wingsuit(state) or self.can_dboost(
state
) or self.can_destroy_projectiles(state))
and state.multiworld.get_region(
"Howling Grotto - Emerald Golem Shop", self.player
).can_reach(state),
"Howling Grotto - Emerald Golem Shop -> Howling Grotto - Right":
self.has_wingsuit,
# Searing Crags
"Searing Crags - Rope Dart Shop -> Searing Crags - Triple Ball Spinner Checkpoint":
self.has_vertical,
"Searing Crags - Portal -> Searing Crags - Right":
self.has_tabi,
"Searing Crags - Portal -> Searing Crags - Before Final Climb Shop":
self.has_wingsuit,
"Searing Crags - Portal -> Searing Crags - Colossuses Shop":
self.has_wingsuit,
"Searing Crags - Bottom -> Searing Crags - Portal":
self.has_wingsuit,
"Searing Crags - Right -> Searing Crags - Portal":
lambda state: self.has_tabi(state) and self.has_wingsuit(state),
"Searing Crags - Colossuses Shop -> Searing Crags - Key of Strength Shop":
lambda state: state.has("Power Thistle", self.player)
and (self.has_dart(state)
or (self.has_wingsuit(state)
and self.can_destroy_projectiles(state))),
"Searing Crags - Falling Rocks Shop -> Searing Crags - Searing Mega Shard Shop":
self.has_dart,
"Searing Crags - Searing Mega Shard Shop -> Searing Crags - Before Final Climb Shop":
lambda state: self.has_dart(state) or self.can_destroy_projectiles(state),
"Searing Crags - Searing Mega Shard Shop -> Searing Crags - Falling Rocks Shop":
self.has_dart,
"Searing Crags - Searing Mega Shard Shop -> Searing Crags - Key of Strength Shop":
self.false,
"Searing Crags - Before Final Climb Shop -> Searing Crags - Colossuses Shop":
self.has_dart,
# Glacial Peak
"Glacial Peak - Portal -> Glacial Peak - Tower Entrance Shop":
self.has_vertical,
"Glacial Peak - Left -> Elemental Skylands - Air Shmup":
lambda state: state.has("Magic Firefly", self.player)
and state.multiworld.get_location("Quillshroom Marsh - Queen of Quills", self.player)
.can_reach(state),
"Glacial Peak - Tower Entrance Shop -> Glacial Peak - Top":
lambda state: state.has("Ruxxtin's Amulet", self.player),
"Glacial Peak - Projectile Spike Pit Checkpoint -> Glacial Peak - Left":
lambda state: self.has_dart(state) or (self.can_dboost(state) and self.has_wingsuit(state)),
# Tower of Time
"Tower of Time - Left -> Tower of Time - Final Chance Shop":
self.has_dart,
"Tower of Time - Second Checkpoint -> Tower of Time - Third Checkpoint":
lambda state: self.has_wingsuit(state) and (self.has_dart(state) or self.can_dboost(state)),
"Tower of Time - Third Checkpoint -> Tower of Time - Fourth Checkpoint":
lambda state: self.has_wingsuit(state) or self.can_dboost(state),
"Tower of Time - Fourth Checkpoint -> Tower of Time - Fifth Checkpoint":
lambda state: self.has_wingsuit(state) and self.has_dart(state),
"Tower of Time - Fifth Checkpoint -> Tower of Time - Sixth Checkpoint":
self.has_wingsuit,
# Cloud Ruins
"Cloud Ruins - Cloud Entrance Shop -> Cloud Ruins - Spike Float Checkpoint":
self.has_wingsuit,
"Cloud Ruins - Spike Float Checkpoint -> Cloud Ruins - Cloud Entrance Shop":
lambda state: self.has_vertical(state) or self.can_dboost(state),
"Cloud Ruins - Spike Float Checkpoint -> Cloud Ruins - Pillar Glide Shop":
lambda state: self.has_vertical(state) or self.can_dboost(state),
"Cloud Ruins - Pillar Glide Shop -> Cloud Ruins - Spike Float Checkpoint":
lambda state: self.has_vertical(state) and self.can_double_dboost(state),
"Cloud Ruins - Pillar Glide Shop -> Cloud Ruins - Ghost Pit Checkpoint":
lambda state: self.has_dart(state) and self.has_wingsuit(state),
"Cloud Ruins - Pillar Glide Shop -> Cloud Ruins - Crushers' Descent Shop":
lambda state: self.has_wingsuit(state) and (self.has_dart(state) or self.can_dboost(state)),
"Cloud Ruins - Toothbrush Alley Checkpoint -> Cloud Ruins - Seeing Spikes Shop":
self.has_vertical,
"Cloud Ruins - Seeing Spikes Shop -> Cloud Ruins - Sliding Spikes Shop":
self.has_wingsuit,
"Cloud Ruins - Sliding Spikes Shop -> Cloud Ruins - Seeing Spikes Shop":
self.has_wingsuit,
"Cloud Ruins - Sliding Spikes Shop -> Cloud Ruins - Saw Pit Checkpoint":
self.has_vertical,
"Cloud Ruins - Final Flight Shop -> Cloud Ruins - Manfred's Shop":
lambda state: self.has_wingsuit(state) and self.has_dart(state),
"Cloud Ruins - Manfred's Shop -> Cloud Ruins - Final Flight Shop":
lambda state: self.has_wingsuit(state) and self.can_dboost(state),
# Underworld
"Underworld - Left -> Underworld - Left Shop":
self.has_tabi,
"Underworld - Left Shop -> Underworld - Left":
self.has_tabi,
"Underworld - Hot Dip Checkpoint -> Underworld - Lava Run Checkpoint":
self.has_tabi,
"Underworld - Fireball Wave Shop -> Underworld - Long Climb Shop":
lambda state: self.can_destroy_projectiles(state) or self.has_tabi(state) or self.has_vertical(state),
"Underworld - Long Climb Shop -> Underworld - Hot Tub Checkpoint":
lambda state: self.has_tabi(state)
and (self.can_destroy_projectiles(state)
or self.has_wingsuit(state))
or (self.has_wingsuit(state)
and (self.has_dart(state)
or self.can_dboost(state)
or self.can_destroy_projectiles(state))),
"Underworld - Hot Tub Checkpoint -> Underworld - Long Climb Shop":
lambda state: self.has_tabi(state)
or self.can_destroy_projectiles(state)
or (self.has_dart(state) and self.has_wingsuit(state)),
# Dark Cave
"Dark Cave - Right -> Dark Cave - Left":
lambda state: state.has("Candle", self.player) and self.has_dart(state),
# Riviere Turquoise
"Riviere Turquoise - Waterfall Shop -> Riviere Turquoise - Flower Flight Checkpoint":
lambda state: self.has_dart(state) or (
self.has_wingsuit(state) and self.can_destroy_projectiles(state)),
"Riviere Turquoise - Launch of Faith Shop -> Riviere Turquoise - Flower Flight Checkpoint":
lambda state: self.has_dart(state) and self.can_dboost(state),
"Riviere Turquoise - Flower Flight Checkpoint -> Riviere Turquoise - Waterfall Shop":
lambda state: False,
# Elemental Skylands
"Elemental Skylands - Air Intro Shop -> Elemental Skylands - Air Seal Checkpoint":
self.has_wingsuit,
"Elemental Skylands - Air Intro Shop -> Elemental Skylands - Air Generator Shop":
self.has_wingsuit,
# Sunken Shrine
"Sunken Shrine - Portal -> Sunken Shrine - Sun Path Shop":
self.has_tabi,
"Sunken Shrine - Portal -> Sunken Shrine - Moon Path Shop":
self.has_tabi,
"Sunken Shrine - Moon Path Shop -> Sunken Shrine - Waterfall Paradise Checkpoint":
self.has_tabi,
"Sunken Shrine - Waterfall Paradise Checkpoint -> Sunken Shrine - Moon Path Shop":
self.has_tabi,
"Sunken Shrine - Tabi Gauntlet Shop -> Sunken Shrine - Sun Path Shop":
lambda state: self.can_dboost(state) or self.has_dart(state),
}
self.location_rules = {
# hq
"Money Wrench": self.can_shop,
# ninja village
"Ninja Village Seal - Tree House":
self.has_dart,
"Ninja Village - Candle":
lambda state: state.multiworld.get_location("Searing Crags - Astral Tea Leaves", self.player).can_reach(
state),
# autumn hills
"Autumn Hills Seal - Spike Ball Darts":
self.is_aerobatic,
"Autumn Hills Seal - Trip Saws":
self.has_wingsuit,
"Autumn Hills Seal - Double Swing Saws":
self.has_vertical,
# forlorn temple
"Forlorn Temple Seal - Rocket Maze":
self.has_vertical,
# bamboo creek
"Bamboo Creek - Claustro":
lambda state: self.has_wingsuit(state) and (self.has_dart(state) or self.can_dboost(state)),
"Above Entrance Mega Shard":
lambda state: self.has_dart(state) or self.can_dboost(state),
"Bamboo Creek Seal - Spike Ball Pits":
self.has_wingsuit,
# howling grotto
"Howling Grotto Seal - Windy Saws and Balls":
self.has_wingsuit,
"Howling Grotto Seal - Crushing Pits":
lambda state: self.has_wingsuit(state) and self.has_dart(state),
"Howling Grotto - Emerald Golem":
self.has_wingsuit,
# searing crags
"Searing Crags - Astral Tea Leaves":
lambda state: state.multiworld.get_location("Ninja Village - Astral Seed", self.player).can_reach(state),
"Searing Crags Seal - Triple Ball Spinner":
self.can_dboost,
"Searing Crags - Pyro":
self.has_tabi,
# glacial peak
"Glacial Peak Seal - Ice Climbers":
self.has_dart,
"Glacial Peak Seal - Projectile Spike Pit":
self.can_destroy_projectiles,
# tower of time
"Tower of Time Seal - Time Waster":
self.has_dart,
# cloud ruins
"Time Warp Mega Shard":
lambda state: self.has_vertical(state) or self.can_dboost(state),
"Cloud Ruins Seal - Ghost Pit":
self.has_vertical,
"Cloud Ruins Seal - Toothbrush Alley":
self.has_dart,
"Cloud Ruins Seal - Saw Pit":
self.has_vertical,
# underworld
"Underworld Seal - Sharp and Windy Climb":
self.has_wingsuit,
"Underworld Seal - Fireball Wave":
self.is_aerobatic,
"Underworld Seal - Rising Fanta":
self.has_dart,
"Hot Tub Mega Shard":
lambda state: self.has_tabi(state) or self.has_dart(state),
# sunken shrine
"Sunken Shrine - Key of Love":
lambda state: state.has_all({"Sun Crest", "Moon Crest"}, self.player),
"Sunken Shrine Seal - Waterfall Paradise":
self.has_tabi,
"Sunken Shrine Seal - Tabi Gauntlet":
self.has_tabi,
"Mega Shard of the Sun":
self.has_tabi,
# riviere turquoise
"Riviere Turquoise Seal - Bounces and Balls":
self.can_dboost,
"Riviere Turquoise Seal - Launch of Faith":
lambda state: self.has_vertical(state),
# elemental skylands
"Elemental Skylands - Key of Symbiosis":
self.has_dart,
"Elemental Skylands Seal - Air":
self.has_wingsuit,
"Elemental Skylands Seal - Water":
lambda state: self.has_dart(state) and state.has("Currents Master", self.player),
"Elemental Skylands Seal - Fire":
lambda state: self.has_dart(state) and self.can_destroy_projectiles(state) and self.is_aerobatic(state),
"Earth Mega Shard":
self.has_dart,
"Water Mega Shard":
self.has_dart,
}
def has_wingsuit(self, state: CollectionState) -> bool:
return state.has("Wingsuit", self.player)
def has_dart(self, state: CollectionState) -> bool:
return state.has("Rope Dart", self.player)
def has_tabi(self, state: CollectionState) -> bool:
return state.has("Lightfoot Tabi", self.player)
def has_vertical(self, state: CollectionState) -> bool:
return self.has_wingsuit(state) or self.has_dart(state)
def has_enough_seals(self, state: CollectionState) -> bool:
return state.has("Power Seal", self.player, self.required_seals)
def can_destroy_projectiles(self, state: CollectionState) -> bool:
return state.has("Strike of the Ninja", self.player)
def can_dboost(self, state: CollectionState) -> bool:
return state.has_any({"Path of Resilience", "Meditation"}, self.player) and \
state.has("Second Wind", self.player)
def can_double_dboost(self, state: CollectionState) -> bool:
return state.has_all({"Path of Resilience", "Meditation", "Second Wind"}, self.player)
def is_aerobatic(self, state: CollectionState) -> bool:
return self.has_wingsuit(state) and state.has("Aerobatics Warrior", self.player)
def true(self, state: CollectionState) -> bool:
"""I know this is stupid, but it's easier to read in the dicts."""
return True
def false(self, state: CollectionState) -> bool:
"""It's a bit easier to just always create the connections that are only possible in hard or higher logic."""
return False
def can_shop(self, state: CollectionState) -> bool:
return state.has("Shards", self.player, self.maximum_price)
def set_messenger_rules(self) -> None:
multiworld = self.world.multiworld
for entrance_name, rule in self.connection_rules.items():
entrance = multiworld.get_entrance(entrance_name, self.player)
entrance.access_rule = rule
for loc in multiworld.get_locations(self.player):
if loc.name in self.location_rules:
loc.access_rule = self.location_rules[loc.name]
if self.world.options.music_box and not self.world.options.limited_movement:
add_rule(multiworld.get_entrance("Shrink Down", self.player), self.has_dart)
multiworld.completion_condition[self.player] = lambda state: state.has("Do the Thing!", self.player)
if self.world.options.accessibility: # not locations accessibility
set_self_locking_items(self.world, self.player)
class MessengerHardRules(MessengerRules):
def __init__(self, world: "MessengerWorld") -> None:
super().__init__(world)
self.connection_rules.update(
{
# Autumn Hills
"Autumn Hills - Portal -> Autumn Hills - Dimension Climb Shop":
self.has_dart,
"Autumn Hills - Climbing Claws Shop -> Autumn Hills - Key of Hope Checkpoint":
self.true, # super easy normal clip - also possible with moderately difficult cloud stepping
# Howling Grotto
"Howling Grotto - Portal -> Howling Grotto - Crushing Pits Shop":
self.true,
"Howling Grotto - Lost Woods Checkpoint -> Howling Grotto - Bottom":
self.true, # just memorize the pattern :)
"Howling Grotto - Crushing Pits Shop -> Howling Grotto - Portal":
self.true,
"Howling Grotto - Breezy Crushers Checkpoint -> Howling Grotto - Emerald Golem Shop":
lambda state: self.has_wingsuit(state) or # there's a very easy normal clip here but it's 16-bit only
"Howling Grotto - Breezy Crushers Checkpoint" in self.world.spoiler_portal_mapping.values(),
# Searing Crags
"Searing Crags - Rope Dart Shop -> Searing Crags - Triple Ball Spinner Checkpoint":
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
# it's doable without anything but one jump is pretty hard and time warping is no longer reliable
"Searing Crags - Falling Rocks Shop -> Searing Crags - Searing Mega Shard Shop":
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
"Searing Crags - Searing Mega Shard Shop -> Searing Crags - Falling Rocks Shop":
lambda state: self.has_dart(state) or
(self.can_destroy_projectiles(state) and
(self.has_wingsuit(state) or self.can_dboost(state))),
"Searing Crags - Searing Mega Shard Shop -> Searing Crags - Key of Strength Shop":
lambda state: self.can_leash(state) or self.has_windmill(state),
"Searing Crags - Before Final Climb Shop -> Searing Crags - Colossuses Shop":
self.true,
# Glacial Peak
"Glacial Peak - Left -> Elemental Skylands - Air Shmup":
lambda state: self.has_windmill(state) or
(state.has("Magic Firefly", self.player) and
state.multiworld.get_location(
"Quillshroom Marsh - Queen of Quills", self.player).can_reach(state)) or
(self.has_dart(state) and self.can_dboost(state)),
"Glacial Peak - Projectile Spike Pit Checkpoint -> Glacial Peak - Left":
lambda state: self.has_vertical(state) or self.has_windmill(state),
# Cloud Ruins
"Cloud Ruins - Sliding Spikes Shop -> Cloud Ruins - Saw Pit Checkpoint":
self.true,
# Elemental Skylands
"Elemental Skylands - Air Intro Shop -> Elemental Skylands - Air Generator Shop":
self.true,
# Riviere Turquoise
"Riviere Turquoise - Waterfall Shop -> Riviere Turquoise - Flower Flight Checkpoint":
self.true,
"Riviere Turquoise - Launch of Faith Shop -> Riviere Turquoise - Flower Flight Checkpoint":
self.can_dboost,
"Riviere Turquoise - Flower Flight Checkpoint -> Riviere Turquoise - Waterfall Shop":
self.can_double_dboost,
}
)
self.location_rules.update(
{
"Autumn Hills Seal - Spike Ball Darts":
lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state),
"Autumn Hills Seal - Double Swing Saws":
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
"Bamboo Creek - Claustro":
self.has_wingsuit,
"Bamboo Creek Seal - Spike Ball Pits":
self.true,
"Howling Grotto Seal - Windy Saws and Balls":
self.true,
"Searing Crags Seal - Triple Ball Spinner":
self.true,
"Glacial Peak Seal - Ice Climbers":
lambda state: self.has_vertical(state) or self.can_dboost(state),
"Glacial Peak Seal - Projectile Spike Pit":
lambda state: self.can_dboost(state) or self.can_destroy_projectiles(state),
"Glacial Peak Seal - Glacial Air Swag":
lambda state: self.has_windmill(state) or self.has_vertical(state),
"Glacial Peak Mega Shard":
lambda state: self.has_windmill(state) or self.has_vertical(state),
"Cloud Ruins Seal - Ghost Pit":
self.true,
"Cloud Ruins Seal - Toothbrush Alley":
self.true,
"Cloud Ruins Seal - Saw Pit":
self.true,
"Underworld Seal - Fireball Wave":
lambda state: self.is_aerobatic(state) or self.has_windmill(state),
"Riviere Turquoise Seal - Bounces and Balls":
self.true,
"Riviere Turquoise Seal - Launch of Faith":
lambda state: self.can_dboost(state) or self.has_vertical(state),
"Elemental Skylands - Key of Symbiosis":
lambda state: self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state),
"Elemental Skylands Seal - Water":
lambda state: self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state),
"Elemental Skylands Seal - Fire":
lambda state: (self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state))
and self.can_destroy_projectiles(state),
"Earth Mega Shard":
lambda state: self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state),
"Water Mega Shard":
lambda state: self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state),
}
)
def has_windmill(self, state: CollectionState) -> bool:
return state.has("Windmill Shuriken", self.player)
def can_dboost(self, state: CollectionState) -> bool:
return state.has("Second Wind", self.player) # who really needs meditation
def can_destroy_projectiles(self, state: CollectionState) -> bool:
return super().can_destroy_projectiles(state) or self.has_windmill(state)
def can_leash(self, state: CollectionState) -> bool:
return self.has_dart(state) and self.can_dboost(state)
class MessengerOOBRules(MessengerRules):
def __init__(self, world: "MessengerWorld") -> None:
self.world = world
self.player = world.player
self.required_seals = max(1, world.required_seals)
self.region_rules = {
"Elemental Skylands":
lambda state: state.has_any(
{"Windmill Shuriken", "Wingsuit", "Rope Dart", "Magic Firefly"}, self.player
),
"Music Box": lambda state: state.has_all(set(NOTES), self.player) or self.has_enough_seals(state),
}
self.location_rules = {
"Bamboo Creek - Claustro": self.has_wingsuit,
"Searing Crags - Key of Strength": self.has_wingsuit,
"Sunken Shrine - Key of Love": lambda state: state.has_all({"Sun Crest", "Moon Crest"}, self.player),
"Searing Crags - Pyro": self.has_tabi,
"Underworld - Key of Chaos": self.has_tabi,
"Corrupted Future - Key of Courage":
lambda state: state.has_all({"Demon King Crown", "Magic Firefly"}, self.player),
"Autumn Hills Seal - Spike Ball Darts": self.has_dart,
"Ninja Village Seal - Tree House": self.has_dart,
"Underworld Seal - Fireball Wave": lambda state: state.has_any(
{"Wingsuit", "Windmill Shuriken"},
self.player
),
"Tower of Time Seal - Time Waster": self.has_dart,
}
def set_messenger_rules(self) -> None:
super().set_messenger_rules()
self.world.options.accessibility.value = MessengerAccessibility.option_minimal
def set_self_locking_items(world: "MessengerWorld", player: int) -> None:
# locations where these placements are always valid
allow_self_locking_items(world.get_location("Searing Crags - Key of Strength").parent_region, "Power Thistle")
allow_self_locking_items(world.get_location("Sunken Shrine - Key of Love"), "Sun Crest", "Moon Crest")
allow_self_locking_items(world.get_location("Corrupted Future - Key of Courage").parent_region, "Demon King Crown")
allow_self_locking_items(world.get_location("Elemental Skylands Seal - Water"), "Currents Master")