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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "Animatronic",
"language": "GDScript",
"path": "res://Room/Scrpts/Animatronics/Animatronic.gd"
}, {
"base": "VBoxContainer",
"class": "FrameQuestion",
"language": "GDScript",
"path": "res://Room/Scrpts/FrameQuestion.gd"
}, {
"base": "Resource",
"class": "Question",
"language": "GDScript",
"path": "res://Room/Scrpts/QuestionObject.gd"
} ]
_global_script_class_icons={
"Animatronic": "",
"FrameQuestion": "",
"Question": ""
}
[application]
config/name="MathMadnessRefactored"
run/main_scene="res://Menu/MainMenu.tscn"
config/icon="res://icon.png"
[display]
window/size/width=640
window/size/height=480
window/size/fullscreen=true
window/stretch/mode="viewport"
[importer_defaults]
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"