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kys-server

Server for kys-cpp https://github.com/scarsty/kys-cpp/

Basically a TCP relay between 2 clients, clients are matched by a string id. Using Boost::asio(and coroutine) as the networking library.

host

  • not really a host, but rather Player1
  1. connect to server on some port
  2. send len + hostname
  3. return ok if username is new else err
  4. awaiting

client

  • Player2
  1. connect to server on some other port
  2. send len + hostname
  3. return ok if host exists else err
  4. make bridge with host and remove host from awaiting_hosts

bridge

forward stuff to each other

acceptor

accept connection from host and client

awaitinghost

map of waiting hosts